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They’re gonna catch sonic for real this time trust me. With the power of friendship, Sload the Toad, Blue the Crab, and Race the Horse will go so many miles per hour
Extra versions n WIP under the cut
Fr tho I loved this episode, it scratched my brain in a way that made me want to draw for the first time in months, ty drawfee team :)
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I'm really proud of this one because I think it's firmly Not within the conventional canonic tradition of what kinds of English language songs are covered by vocaloid. and personally I think it fuxx immensely so
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Ive held the headcannon/theory of the metalocalypse being a cycle close to my heart for a while, so I wanted to make a post of evidence of why this may be the case. Its a bit long, so here it is under a read more
For a recap, this hc states that the Metalocalypse has happened before, and it will happen again in the future. The prophecy was less of a “real” prophecy and more of a historical account of what happened and what will happen again.
To get the obvious out of the way, the Death Clock is an actual object that counts down to the metalocalypse. It’s in the very nature of clocks to repeat over and over again.
Why would they make it circle shaped if it was just a one time event lol
Throughout the series we also see various historical depictions of dethklok, in wildly different times and places
There’s ancient Sumerian carvings, Yaneemango sculptures from an unknown time period, and paintings from the medieval period. And if you want to count them, there’s their ancient animal forms, which might just be a manifestation of their spirits rather than actual previous lives that they lived. But its still worth bringing up.
On to my second point:
In AOTD, we see a scene of the tribunal observing a demon fall through the doomstar’s portal and die. Vater Oorlag calls it “sister of the Krakish”
Which probably means that this demon is related to our good pal Musta-Krakish, and that Musta-Krakish is from whatever underworld that the Doomstar leads to.
However, in Dethtroll, they dont summon him from a portal. He’s already there in the lake, just asleep. Which means he likely came through the doomstar in a previous cycle. If only there were evidence this happened.. oh wait there is
Alongside the medieval-style murals, we see this depiction of what are obviously Klokateers battling Musta-krakish. This is inconsistent with Dethtroll, as there are no klokateers in that episode, and the only people who battle the troll are Dethklok. So clearly, this is a different battle in a different time. Which also means that the “Grandpas Guitars” are likely the instruments belonging to Dethklok’s previous incarnation.
Lastly, theres a lot of lyrics in plot-important songs referring to themes of the infinite and living multiple lives. Here’s a few I found
Anyway yea I love reincarnation stories forever ❤️
AAAAAAAAAAi am absolutely euphoric to have found thisssss!!
this one's for the dancer and this one's for the dancer's bouquet is already just such a genius album and absolutely banging piece of art,, to find this appreciation for what i think is possibly the absolutely most beautiful moment on it is rly great
"and i guess that i forgive you, since at heart you're just a creature" always hits me like a fucking comet
I want a stamp like this so bad. Something about the bull's design is so compelling to me.. it kind of looks like he is wearing one of those maid headpieces.
On one hand it seems like working at the maid cafe is stressing him out, but on the other hand, perhaps it's his first day at the job and he's extremely excited and determined to do well but has poor control over his facial muscles so his joy reads as a bit frantic and scary to the customers (they'll come to understand and love him very much).
There is a lot to love about this bull.
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hi ^_^ so someone recently left some tags on a post i made about modding funger sprites wondering how i did it and i want to explain how because it is actually incredibly incredibly easy and literally anyone could do it. to start im gonna say im going to explain like every process in detail just so its very clear EXACTLY what youre supposed to do for people that arent computer savvy so it might look daunting but in reality i cant express enough how simple it really is. anyway. its pretty long but INCREDIBLY SIMPLE AND EASY TO DO (and understand i hope)
to start youre going to want to find the local files for termina, which if you bought the game off itch.io they should be immediately available to you, however if you bought it off steam youre going to want to find them using steam by finding them in the games settings in your library:
Here ^ (using another game as an example because i dont actually have termina on steam)
you should be here, and from here you want to go into the WWW folder ->
which will take you here, you can just as easily replace any of the movie cutscenes in the game or sound effects like the sprites but im not going to focus on that. for now by this point you want to go into the IMG folder
which looks like this, and its in here, in the CHARACTERS folder where all of the character overworld sprites are stored.
in the files, each character is listed as:
daan = doctor
abella = mechanic
o'saa = yellow_mage
olivia = botanist
karin = journalist
pav = lieutenant
marcoh = thug
levi = mercenary
marina = occultist
samarie = apprentice
tanaka = salaryman
henryk = chef
caligura = mobster
august = hunter
black kalev = black_kalev
ghoul = soldier ghoul is just listed as ghoul, villager ghoul is listed as villager
with this you now decide which character you want to replace with your own, I chose Karin so I'm now going through every file named JOURNALIST until i find the spritesheet im looking for (that being her overworld walking sprite, which looks like this)
every characters overworld spritesheet should look like THIS. no smaller. however other characters (like samarie or august) will have less detailed sheets than playable characters because they dont need to walk diagonally or get their arms chopped off like the players do.
these are the files im looking for, NOW i need to actually LOOK at them (you can not typically just VIEW RPGMVP files so we are going to use a website to do so. that website being
Petschkos RPG-Maker MV & MZ-File Decrypter
which you will need to do all of this. its going to allow you to view files and also turn your own PNGs into RPGMV files to replace the ones here with your own.
it looks like this. as you can see i put the %JOURNALIST.RPGMVP file from the game files in here. this is how you will be able to look at and download the spritesheets (like karins i posted above) at their native resolution (whihc you need) its also how you know which file youre replacing. to do this put a file in (i put in the %journalist file, click RESTORE ORIGINAL IMAGES, the green button in the corner, and then your file will appear in the FILE-LIST on the right, once it does click VIEW and you should be able to see the spritesheet and download it.
and upon clicking view ive found that this file is exactly the one i was looking for ^_^ (the spritesheets youre looking for should all look like this, as in they should include the characters diagonal movement, lost limbs and crawling animations. that means youve found the FULL sprite sheet which affects your IN GAME PLAYABLE CHARACTER as well as how they behave as their NPC/Party member sprites. ive found that most/all of these specific spritesheets are just the characters name (not %doctor1 or $doctor1 JUST %doctor) and they usually start with a % at the beginning, so if youre wanting to change olivia's sprites you want to find %BOTANIST or if you're changing daan you want to find %DOCTOR. ETC.)
NOW that youve got the file and images youre going to edit. we move on to our art or image editing program of choice and get to work.
i use clip studio paint, but you can use any program at all as long as you keep the image resolution just as it is. (you CAN NOT make the canvas LARGER or SMALLER. you can not UPSCALE the sprites or change the resolution. you have to edit/draw over anything THE WAY IT IS) here i have the spritesheet ive been editing, that being karins %journalist file (with added marcoh, i put that there) who im replacing with my funger oc enright. unfortunately theres no secret hack for drawing your sprites easily, it took me weeks to have what i have because i had to draw everything myself. its like animation. i cant teach you to draw good but i can teach you to replace files on ur computer. either way as you can see the sprites i made are in the exact same positions that all of karin's were, youre basically wanting to use the originals as a foundation or "trace over them" so theyre EXACTLY where they should be. if theyre in the wrong spots they'll look a little wonky. i hope i explained this concept well enough. its a sprite sheet if you know how those work then itll work out. (ALSO MAKE SURE YOU SAVE THE PICTURE WITH A TRANSPARENT BACKGROUND.)
NOW THAT YOU HAVE YOUR OWN PERSONALIZED SPRITES we're going to save it as a PNG. and name it the same thing as the file youre replacing so its easier. im replacing %journalist.RPGMVP so i name my image %journalist.png
now we're gonna go back to that website we were at and move to En and De-Encrypt
it looks like this. NOW. first what youre going to do is click the browse button in the green circle, then go back to the CHARACTERS FOLDER in F&H2:T. grab your %JOURNALIST.RPGMV file (or whichever file youre replacing) and SELECT that file. then click DETECT, and you'll get a pop up that you got the code
NOW WITH YOUR CODE, you are going to use this to turn your PNG that you made INTO THE .RPGMVP file that youre replacing, except it'll have the sprites you made and not the other ones.
now put your PNG that you made in the 2nd box, which you can see i did, its also named %journalist, and then click (RE)-ENCRYPT MV
it will appear on the side, and now you can save/download your rpgmvp file that you made yaaaaay! youre in the final stretch.
its very important that the file is named exactly the same as the one you're replacing, im replacing %journalist so the file i make is named the same
NOW. GO BACK TO THE CHARACTERS FOLDER IN F&H2:T WHERE OUR ORIGINAL %JOURNALIST FILE IS LOCATED. you should not have moved it or anything it should still be in there but if you do it doesnt matter. what youre going to do is take *YOUR* file that YOU JUST MADE (the %journalist.rpgmvp file that you just made on that website) and youre going to put it in the folder that you found the original file, the file we're replacing is in the CHARACTERS folder so we're putting it in there. your computer will ask you if you want to replace the original file if its still in there, you can do this. now YOUR NEW FILE is in the game
boot up fear and hunger termina, start a new game as the character you replaced, walk around and see your guy :] there are alot of sprites you'd have to replace to have a fully immersive experience with your replacement character, special anims like sleeping, specific skills, sitting in the train etc. but you can replace ANY spritesheet using the exact method i described. have fun. ill also say im fairly confident you can mod the first game in the same way described as this one but im not sure because i dont have it, its up to you to rummage around the files and find out
if you encountered any problems of any kind along the way feel free to ask me about it, but hopefully this should all be described clearly enough that anyone can get into it and do what they want easily. dont be afraid to fuck with the game files they cant hurt you