no eye shine for humans, vampires and werewolves β°
no eye glow for vampires (all ages) and werewolves β°
upgraded EA palette (i keep it almost the same but i muted some of the bright colors so all the shades are usable lol) β°
2 files you can choose from:
β default [all in 1 or separate] (actual defaults that replace base game ones)
β default colors in face paint (NOT THE ACTUAL DEFAULT EYES! I just put all the swatches from The Sims 4 eyes in one place so you can have it in face paint category) β°
βοΈIMPORTANTβοΈ: you can NOT have a couple of defaults eyes in your game, please make sure to delete your current default eyes (if you have one ofc) before installing mine! β°
γ €γ €γ €γ €γ €γ €γ €γ €γ €γ €γ €γ €βοΈοΈ ALL CC IS SLIDERS COMPATIBLE οΈβοΈ γ €γ €γ €γ €γ €γ €γ €γ €γ €γ € γ €γ €γ €γ €γ €γ €γ €γ €γ €γ €π LinkTree with all links where you can find me π
γ € γ €γ €γ €γ €γ €γ €γ €π THANK YOU SO MUCH FOR SUPPORTING ME π
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Favorite Default Replacements & Game Override Mods (Part 2 - Food & Kitchen, and World Overrides)
A compiled list of my favorite default replacement and override mods from the past year, plus a few classics that I just couldn't leave out. This is Part 2/3 of a collection of cc finds (links to the other parts below).
(More info and download links below the cut). β₯
Navigation:
- Part 1: Object Overrides (here)
- Part 3: Electronics & Font Replacements (here)
------------------βΛβΉβ‘
Food & Kitchen Replacements:
@largetaytertots : (1) Coffee To-Go Cup
@insimniacreations : (1) Infant Food Replacement
@necrodogmtsands4s : (1) Pizza Retexture
@oni28 - (1) ThrifTea Menu
@littlbowbub : (1) High School Lunch, (2) ThrifTea menu, (3) Ice Cream Shop Menu, (4) Cafe Menu
@hydrangeachainsaw : (1) High School Lunch (Kawaii Totoro Bento)
@apricotrush : (1) Food Retexture Pack #1, (2) Food Retexture Pack #2 (Quick Meals), (3) Food Retexture Pack #3 (Lunch Recipes), (4) Pizza Party Retexture (All In-Game Pizzas), (5) Kitchenware Retexture, (6) Breakfast Food Overhaul (All In-Game Breakfast Foods)
@channel4sims-cc : (1) Standard Cutting board, (2) Fridge Food Cutting board, (3) Baking Cutting Board (all 3 versions listed here replace different boards in the game, and can be used simultaneously), (4) Milk Bottle, (5) Coffee Bag, (6) High School Lunch (Korean Menu), (7) Pizza Mod, (8) Home Chef Hustle Pizzas
@serkisyan : (1) Standard Cutting board (2) Toast Cutting board, (3) Baking Cutting board, (4) Vegetable Cutting board, (5) Wine Bottles, (6) Curry spices, Saffron & Pepper, (7) Salt & Pepper Shakers, (8) Coffee Bags, (9) Coffee To-Go Cup, (10) Cooking Pots, (11) Cooking Pans, (12) Kitchen Knife
World Overrides:
@melbrewer367 : (1) San Myshuno Apartment Hallways (this one is game. changing.)
@lu-sims (original creator unknown) : (1) Background Buildings Replacement
@ebonixsims : (1) San Myshuno Signs & Billboards, (2) University Coffee Stall (becomes starbucks)
@wilderbees : (1) San Myshuno Bridge
@alerionjkeee : (1) San Sequoia Bridge
@miikocc : (1) Fluffy Clouds, (2) Kawaii Moon, (3) Pastel World
@lotharihoe : (1) Out of the Dark, (2) Purple Skies, (3) Brighter Walls & Foundations, (4) Cubemap Remover
@lady-moriel : (1) Clouds, (2) Plants, (3) Chesnut Ridge Clouds, (4) Flowers & Grass
@bessy : (1) EA Cabinet Light & Shader
@peacemaker-ic : (1) No Occluder Appliances
@k-hippie : (1) Literally all the K-Mods
@sims41ife : (1) Strangerville Retexture
CAS Mod - No Make-Up & No Accessories on Randomized Sims
This mod disables make-up and accessories (incl. tattoos and hats) when randomizing a sim in CAS. As a bonus, from my understanding & testing, the same game mechanic is then also applied for any randomly generated townies in-game (not including NPC outfits).
As someone who spends countless hours in CAS and gets quickly frustrated with randomized townie outfits, I felt like this could be useful π
You can use this mod simultaneously with my presets mod for randomized sims.
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In my attempt to create more decent looking randomized sims, I went through the various body & facial presets (as well as eyebrows, beards and skintones) and picked those that, at least in my opinion, look decent on most sims, thus, hopefully, making for more decent looking randomized sims on average. In addition to the presets selection, I adjusted some parameters used for adding variation to the body presets. Kids and toddler presets are not included in this mod, and I also didnβt bother with occult specific presets.
Update as of August 1st 2022: Added the option to exclude body hair.
You can use this mod simultaneously with the mod "No Make-Up & No Accessories On Randomized Sims".
Download and more info below the cut.
Some elements I focussed on:
One thing I was trying to do are stronger and more natural looking facial features. For example, I went for stronger jaws and wider noses, but then also deselected a lot of the eye presets that look somewhat crooked or cartoon-like to me. I also selected the more smooth looking chins, cheeks and foreheads presets.
Eyebrows and beards also make a huge difference, in my opinion. I only left a few neutral options for both. This, by the way, also makes it more likely for a randomized sim not to have a beard. (Per default, the game just picks randomly from all of the beard options, therefore, almost all randomized male sims show up with a beard.)
And yep, the skintones. I think the texture of many skintones looks either patchy or is otherwise poorly made (although I'm not sure if this is partly an issue with certain graphic cards/computers). I actually deselected a bunch of the lighter skintones from the neutral and the cold panel, because they look somewhat unnatural to me with the very grey or even purple undertones. As well as a few others. (As you canβt disallow skintones for randomization like you can with other body presets, I used a workaround by reassigning those skintones as vampire skintones, so they wonβt show up randomly on normal sims anymore.)
Besides, a huge frustration factor for me has always been the poor posture on (for the most part) male sims. There are actually only two male body presets with a decent posture. I used them (as well as a third one) but adjusted both to some degree to look more like the average human body. I also only used three of the female body presets and adjusted one of them (the skinny curvy one) to be a bit heavier than the default. Edit for clarification: I didnβt change the underlying βphysical partβ (the mesh) of the preset but only changed some variables in the preset settings for the default fit/heavy (slider) values that are used when applying the preset for the first time. So there shouldn't be any impact on preexisting sims.
Overall I'm quite happy with the result for female sims and, well, I did my best for the male sims under given circumstances :D At some point I needed to call it a day, so here it is:
SFS | MF
I provide the mod as a zip file (you need to unzip it with a free program like WinRAR or 7-Zip) containing the following parts as package files:
All of those parts also work standalone and in any combination! (The files do not rely on each other.)
Recommended in addition:
No Make-Up & No Accessories On Randomized Sims
No Reaper Reward Eyes by Mrluigibear
You can also take a look at these outfit configuration files for MCCC: 1 | 2
Updates:
July 5th, 2025: Update for patch 1.116 (Fairies). Added fairy tags to the body presets and updated the tuning file with new references. Also provided the subfiles 1-5 on SFS, if you want to avoid downloading zip files.
March 3rd, 2025: Updated the Alien tag in Body Presets (other presets are not affected). The files referenced an outdated alien tag, preventing the body presets to show up in CAS for aliens. Also updated the alien tag in Body Hair, however, the tag there doesn't seem to make a difference. Excluded a beard from randomization that was added with the Life & Death pack.
July 23rd, 2023: Update for patch 1.99/Horse Ranch EP to account for new presets as well as a new tag that was introduced for the Native American archetype.
August 1st, 2022: Added the option to exclude body hair (5.) and updated the files 1. & 3. with items that were added to the game since the time when I created the mod.
Notes regarding the files:
The files with the deselected eyebrows, beards, body hair and skintones will count as cc and trigger the cc flag. Besides, the deselected eyebrows, beards and body hair will be also excluded for genetic randomization (other presets are not affected based on my testing). So I provide those files separately for easy removal (and in case you only wanna use some parts of the mod).
For more experienced users: You can also unmerge the body presets package file with S4S to receive the sub-files for body, cheeks, chins, eyes, headshape, jaws, mouths and noses as well as the tuning file, if you want to pick only certain parts of the mod here, as well, or adjust the files. (Half of this enterprise was actually looking up the items and organizing them into categories.) Please note, if you mess around with the files in S4S, don't save over the tuning file, it's a certain type of file that needs special handling when saving in S4S (I used a workaround so that the decimals would actually be saved correctly).
Clarifications, conflicts and TOU:
This mod only disallows certain items to be picked when a sim is randomized. All items are still "there" and can be picked manually in CAS.
I was asked how this mod affects genetics, so I'm adding this info here. I can only go by my observations as this part of the game code is not accessible to me but I didn't mess with anything specific to genetics. I'm assuming there must be some sort of mapping for inheritance as well as a random element to it. I didn't change anything about the inheritance part and nothing about how kids are randomized (in particular, I didn't exclude anything specifically for kids). So if there is a link/mapping between adult to kid presets or gen1 to gen2 presets, it shouldn't be affected by the mod. And based on my observations, presets that are excluded for randomization are still inherited. However, as mentioned in the notes above, I did notice that deselected eyebrows, beards and body hair seem to be excluded and are not inherited. Feel free to let me know if you notice anything different or peculiar though (so far, I'm not aware of any issues).
The "Body Presets Selection & Tuning" part (specifically the tuning part of it) will conflict with Menaceman44's Auto Shorter Teens mod. However, although the tuning file is one of the main parts of my mod, you can also exclude it if you would like to use the shorter teens mod at the same time.
The mod will also conflict with SimulForge by Crilender and probably any other mod overriding CAS presets.
Please, contact me in case you intend to use the mod or parts of the mod for other creations.
Elevate your Sims professional wardrobe with the Modern Office Collection (Man Edition), a versatile set of outfits designed to bring modern sophistication to the workplace. This collection captures the essence of contemporary office fashion, blending sharp tailoring with relaxed elements to suit every personality and occasion.
With the Modern Office Collection (Man Edition), your Sims will embody the chic, contemporary spirit of todayβs workplace. Give them the tools to stand out, impress colleagues, and express their unique styleβall while maintaining a polished, professional look thatβs ready for success.
It's finally here! It took me a while, but here's 2.0 of the Timelines mod! I gave it a bit of an overhaul.
This version of the mod includes:
π NEW: Available ages up to 100!
π NEW: Auto Aging with 4 different time intervals!
π NEW: Buffs for more milestone ages
πNEW: Assign Grade Levels & Years to your Sims
πNEW: Assign Birth Order & Positions
πNEW: Assign a Generation to Your Sim (Gen 1, Gen 2, etc)
PLEASE. READ. CAREFULLY....SERIOUSLY.
New Ages?!
Yes! While many of you were satisfied with 75, I had more than a few of you ask for Elders ages to be increased. So that's what I did. Now Elders ages range from 60 all the way to 100! Did it take me a long time? Yes! But I think it's worth it for your gameplay. Your Elder Sim will also get a buff when they finally reach triple digits!
Other Age Changes in 2.0:
β³οΈ Toddler ages include 5 years.
β³οΈ Child ages now include 13 and 14 years.
β³οΈ Young Adults will ALWAYS have access to the Early Adult Ages (26, 27, etc..)
New Milestone Buffs:
This version of the mod introduces new milestone ages! Sims will now receive milestone buffs for the following ages:
π 13 years
π 16 years
π 18 years
π 21 years
π25 years
π 50 years
π 100 years
Auto Aging + Aging Intervals
This was another feature a lot of persons were asking for! After many many trial and error attempts, I finally got a working auto aging system! I recommend you turn the game's auto aging off so you can experience my auto aging feature fully. But also feel free to leave it on if that's what you're comfortable with!
π΄ HOW DOES THE AUTO AGING FEATURE WORKMy auto aging feature ONLY changes the NUMERICAL AGE of your Sim (i.e. 13 years β 14 years). It does NOT change their LIFE STAGES (i.e. Child β Teen, Adult β Elder.) You are still responsible for changing their life stages.
The auto age feature comes in FOUR intervals. Your Sims can age:
β³οΈ Every 2 Days β Sims change ages every 2 days.
β³οΈ Every 7 Days β Sims change ages every 7 days.
β³οΈ Every 14 Days β Sims change ages every 14 days.
β³οΈ Every 21 Days β Sims change ages every 21 days.
π΄ CAN I MIX AND MATCH INTERVALS?YES! You can mix and match the intervals with different life stages. If you want your infant Sims to age every 2 days, and your teen Sims to age every 7 days, you can do that! (READ MORE ON INSTALLATION AT THE END)
Depending on the interval(s) you select, your Sim will get a notification ONE day before their age changes. Afterward, you should keep an eye on your Sim's Simology Panelwhere their age will change the next day!
β οΈ IMPORTANTβ οΈ
IF YOU HAD THE MOD INSTALLED BEFORE, IN ORDER FOR AUTO AGING TO BEGIN, REMOVE YOUR SIMS' CURRENT AGES, THEN RE-ADD THEM!!!
AGING AT THE BIRDAY CAKE:
Your Sim will now be able to change their age number at a birthday cake! For this to work your Sim will have to select the CELEBRATE BIRTHDAY interaction (This overrides the 'Make a Wish' interaction).
π΄ NOTE: IF YOU SELECT ANY OTHTER INTERACTION, SUCH AS THE 'TASTE FROSTING'or 'BLOW OUT CANDLES' the Sim's LIFE STAGE will change as normal, and not their AGE. Be careful!
β οΈ LIMITATIONSβ οΈ
π΄ When your Sim comes to the end of their age cycle, YOU will have to change their life stage, then assign them the next age, for the auto aging cycle to continue.
For example:
A Teen Sim who is 19 years old, will not get another 'age' until YOU change them into a Young Adult. Then you will then have to assign them age 20, for the auto age to pick back up.
π΄ With my birthday cake add on, infants and toddlers will no longer change life stages. So you will have to change their life stage, another way. (i.e. clicking on them and selecting 'age up')
Grade Levels & Years
Credit to @minkoos for recommending this! This version of the mod also introduces Grade Levels and School Years. Levels include:
You will also be able to assign them a grade year! Find the School Year & Level pie menu under the Timelines menu (once you SHIFT + CLICK)
The following grade years are available:
β³οΈ Kindergaten (for Toddlers)
β³οΈ 1st grade- 12th grade (for Child and Teen Sims)
For Young Adult to Elder Sims, they will be able to also select:
β³οΈ University of Britechester Graduate
β³οΈ Foxbury Institute Graduate
P.S. Your Sim doesn't have to be a graduate lol. Feel free to assign it as you please!
Birth Order & Positions:
I know a lot of you like to have a visual of your Sims birth orders. So this version of the mod introduces Birth Order and Positions! Positions include:
β³οΈ Oldest Child, Middle Child, Youngest Child, Only Child
β³οΈ Twins and Triplets
β³οΈ 1st Born-10th Born
Generations:
I didn't realize so many of you were generational players! So I incorporated 10 generation levels in this update so you can keep track with what generations your Sims are apart of. I also included traits that allow you to label your Founders and Heirs. Find the Generations pie menu under the Timelines pie menu.
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Last year, @ayoshi, @deykxn, and I created a pack focused on turning your male sims into the ultimate boytoys. This year, we're elevating that vision into a more refined look to help you transform that boytoy into a richboy. Featuring corsets, polos, dress pants, and many accessories such as Kangol caps, Tabi shoes, and more to help you create the man of your dreams. With AxA Richboy your sims will exude the effortless luxury of an European summer vacation and will leave nobody questioning just how much is in their wallet.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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ο½₯ qοΎβ: *Β april showers - a gshade preset by qwertyΒ * :βοΎ. Β
hey besties :)
i recently played around with my old preset (fairy dust) a bit after deciding wanted a brighter game & came up with this! itβs a very colourful & light preset that feels quite cosy imo :)
i would recommend only really using this for cas & screenshots since itβs quite a lot to play in game with lol but obviously itβs up to you & you can play around with it all you want! (just donβt reupload it ofc)
here are some tutorials on how to install gshade in case you need them!