I recently worked on a board game. It's called "Mutual Predation". Unlike most scenarios where one person is the hunter and the other is prey, both players are hunters. The two of you will have the same tools and rules to hunt each other, neither one of you having an unfair advantage or disadvantage; you are on an even playing field.
(1) Players roll dice to determine who starts.
(2) The dice determines which row you can place your bait in; however player gets to decide which column to place it in
(3*) Hunters can move anywhere horizontally and vertically, however they cannot move beyond bait blocking the path. They can take the bait and its spot, but not go past it for that turn.
(4*) If you roll a number that has a full row, you skip placing bait, and only move your hunter
(5*) Cannot take your own bait; it stays where you placed it
Creating with partner and first test:
We came up with some basic rules and shared ideas. He came up with the idea for the grid/layout, and we collectively came up with the rules on how to place pieces. We started a game; however, we could not finish it due to running out of time. During the game, we had problems/questions come up, such as how far the “king” can move and consume pieces, and how intentionally trying to lose should be an illegal move. It was very much a rough draft, but a good one. We ended up with a great start and concept to branch off from and alter.
2. Play test with a friend
For the second playtest, I had a friend play with me to make sure the game is playable and functioning. She gave me a lot of good feedback, and we were able to improve the rules and create more effective rules. She suggested that having players surrounding their main piece with their traps be considered an automatic loss for themselves and win for their opponent.
3. Play test with a classmate
For this final playtest, I played with a classmate. It was a fun game, she gave lots of feedback that helped improve the game, and claimed to have enjoyed it, which was great to hear. She suggested that if you roll the dice and get a number for a row that is already full, rather than rolling again, you skip placing another piece (trap), and only move your hunter. suggested making the rules easier to understand/read.
The main mechanic for this game is enclosure. As you try to trap/lure your opponent towards you to allow you to capture them. It is one of the most important parts of this game.