The freemium downfall of Last Day of Work Games
The Virtual Villager games from Last Day of Work (LDW) games were cozy games before the buzzword "cozy games" became a thing. In each of them, you led a tribe of villagers to solve puzzles and improve their lives. The game operated in real-time, which meant that if you left for a while you might come back to a healthy village or a dead one - there was a pause button for those of us with unpredictable lives, but otherwise you were expected to come back often. (There is also a series called Virtual Families, with similar issues past the first game, but I will only mention its existence here.)
Needless to say, I spent hours upon hours in those games. I still am thankful to Last Day of Work for putting them out. (And if you have a PC - or a pre-Catalina Mac - these early games are now offered for free!) They were pay-once-play-always, and I appreciated that.
(I realize these games, once you take the nostalgia lenses off, have issues with diversity and in 5, straight out treating the opposing group as "savages" that need to be converted, which I had problems with at release way back when - but that is an issue for another rant.)
But with the change to mobile gaming, Last Day of Work seems to have lost their way. Oh, a lot of their early stuff was ports of the desktop games to mobile - a little bit wonky because of the small screens of the time, but still doable, and still pay-once-play-always. (Or at least until they were removed from app stores! I can still play the games through Winlator and legal copies of the games, but it's not quite the same.)
The change started with Virtual Villagers Origins, a freemium remake of the first Virtual Villagers game. Virtual Villagers 1 was an okay game, but I prefer the later series games, to be honest, so I never played it.
Virtual Villagers Origins 2 was an entirely new setting - still technically based in the lands of Isola, the first games' setting, I believe, but had gone freemium. Some of the gameplay loop was still the same in that you solved puzzles, kept your villagers breeding yet keeping an eye on their food supply, and making sure the villagers didn't die out. I did not complete this game due to my disgust at the monetization.
Late last year, I discovered they'd put out a title called "Virtual Villagers 6" (aka Virtual Villagers: Divine Destinies). They put it out in 2024, I just never noticed it.
It really should have been called "Virtual Villagers Origins 3" because that's essentially what it is.
I realize that making games is expensive; I really appreciate the money loss that Last Day of Work took in updating their earlier games to newer frameworks a decade or so ago.
But the way they're doing it reduces a much-loved puzzle game series to freemium crap and makes LDW look terrible.
In earlier Virtual Villagers games, there was a crafting element - I remember the soup pot from Virtual Villagers 2 and the potion crafting from Virtual Villagers 3. They were fun, and the combos were marvelous. All you needed was 3 plants/herbs and someone to brew them.
Virtual Villagers Origins 2 and Virtual Villagers 6 put a bigger emphasis on crafting, which is not a problem in itself, but they restrict how often you can grab a resource and crafting takes a long period of time - of course, both can be overridden by generous applications of premium currency (lavastones). Or you can buy a second crafting slot (more lavastones). And of course, you can either very very slowly accumulate lavastones, or you can buy them with real cash.
This is also reflected in buying the lemur house in both games, which gives you a lemur. Now, I wouldn't mind if this cute animal just wandered about in game. I would gladly pay money for that, or for premium outfits in the clothing hut, or guaranteed runners. (Those who have played these games for a long time know how valuable runners are!). But when you dangle the psychological "you can buy this cute lemur to go into cracks instead of having to craft rope and tie up a villager" - not surprisingly, people frustrated with having to wait for every goshdang crafting recipe will buy the freaking lemur house! (Including me. I did it in Origins 2; VV6 gave me a free trial of "see how easy the lemur makes things for you?" - pretty much the final straw and why I no longer have it installed.)
A lot of this, I think, has to do with their partnership with Gojii games. Gojii games is a freemium/pay-to-win title company based in Canada (LDW is based in America.) Arthur, the co-founder of LDW stated a year or two back that they'd been partnering with Gojii for a decade, which tracks their descent into freemium hell.
Gojii, to put it politely, doesn't care about customers. Just their cash. I left feedback both on Google Play and privately. I pointed out to them that copying and pasting the same reply on their reviews and on the initial response was not great. Keegan, who answered my feedback, and has been a community manager since apparently 2018 on the LDW forums, basically told me to not let the door hit me on the way out.
Worse, they keep aiming people to the LDW forums. The LDW forums are dead. They preserve LDW's heyday, where there were hundreds of threads on their old desktop games, but the fanbase has shifted to Reddit and other sites. The Virtual Villagers 6 forum barely has any content that isn't mod stuff, and a post in their general forum bringing up the same concerns that I did had no answer.
Heck, their website doesn't even reflect the release of Virtual Villagers 6 at all! And still has links to the disappeared versions of the mobile Virtual Villagers ports.
(This also brings up possible issues as to whether the free downloads are safe or not. I'm presuming they are, but I'm a Linux user who runs my windows apps through Proton or Wine, so I'm not the best expert on this.)
I still love Last Day of Work. I still love their desktop games, and wish them well. But I will never download or play another Last Day of Work game that is pay-to-win. Win me over with cosmetics, not frustrating mechanics, and I will be a loyal player again.