Game Concepts for GDevelop (2026)
Platformer:
Classic arcade horizontal run'n'gun similar to Metal Slug, Cup Head, etc. It would have set stages (assuming I get that far into development).
Bouncy ball platformer where you can only roll, or "slingshot" yourself but you will continue bouncing after you hit the ground/wall.
Racing:
Racing on the Z-axis similar to Subway Surfer, AB Cop, Outrun, etc. - Sprite based with the player staying in the center while the environment moves toward the camera or left/right for turning.
Combine with a shooter. Possibly a Spy Car race with various classic gadgets (oil slick, machine gun headlights, etc. Could also be based loosely on Wacky Races (1968) by Hanna-Barbera.
Chariot racing including weapons. The rules should be based on the Wikipedia page for chariot racing.
A puzzle racer where you place the road/obstacles down in order to get the fastest time through a number of pre-placed checkpoints (see: trackmania puzzle events). Alternatively, being able to draw the road like Mini Motorways could be another interesting way of doing it but harder to balance.
Asteroids:
Physics based movement (side thrusters + main thruster)
Resource management/ rogue-like where you decide what systems to focus on keeping online while letting others fail so that you can survive until a rescue team can arrive. - Letting things fail may provide other benefits, and repairing/improving other systems may create new problems (i.e. Adding additional shielding my slow your ship down making it harder to dodge, letting life support fail will give you an oxygen resource bar you need to keep up by breaking icy asteroids otherwise you'll faint/die.
It's a wonderful day in the space transit sector, and you a horrible asteroid. (Untitled Goose Game except you are a 'sentient' asteroid causing destruction in the equivalent of an amazon warehouse/factory)













