Igrin - a personal project
To change from all the doom and gloom in my TL, I may share a big presentation of my personal project I did at Ubisoft last month :
So, what is my project ? It's called "Igrin", and as the subtitle said, it's supposed to end as a lovecraftian/dark fantasy illustrated novel. In 2018 my former AD challenged me to do something personal :
As said on the card, a trip to Prague and various games (especially Bloodborne) inspired me this universe, and I quickly started filling a big google doc. A first image was produced :
It's about a city on the verge of falling in the hands of an empire (that may ressemble a lot to the first French Empire blended with Friedrich II's Prussia), of course, and a spy that will find there that not all cities are worth visiting. There's shades of cosmic horror, mixed with a fantasy story inspired from 18th/19th century European history.
I have fleshed the story over the following year, using the inktober as a pretext to produce 31 "story beats".
Once I had the base of the story, I started sketching the characters. I'm not a very good character designer so my first version of J, the main protagonist, was kinda derivative of a certain adoptive daughter of a famous witcher...
Nonetheless, I started doing more detailled illustrations, sometimes based on the inktober sketches, other times just on descriptions I had already written.
Around the end of 2019, I left my job at Pretty Simple games, to focus on freelance work, and I found myself with more time on my hands. That's where something "clicked" visually, and I found the right "visual language" (working on Vampire the Masquerade helped too).
Once I had this, the roadblock was sorta removed, and I could finally create the character I had in mind. At the same time, I was doing a lot of characters on Syberia 4, so my chara design improved seriously. Of course influences are still showing, but at least my character is a blend of ideas instead of a direct transposition of an existing design.
Then Covid hit, and suddenly I had a lot of time to think about this project. I started teaching concept art and it became a great source of ideas (I'll come back to this). Then next autumn, instead of the inktober, I challenged myself to write the whole story for the Nanowrimo:
Around 60 pages of story after this, I had a base for a lot of illustrations, that I could use as a source for demos, experiments and generally to build my portfolio.
It was also an endless source for school assignments, and I have tortured my students over the last few years with baroque props and material studies because of this :D
Obviously, I started having something pretty solid, and this image in particular made a great impression in my portfolio, opening me the doors of Ubisoft and a certain licence where weird people in hoods run around historical cities...
That's where I did my most successful series of images, where I fully embraced the "cosmic horror" aspect of the story. This is where we are at the moment.
And clearly, there's more to come.











