đ Cutie Blueberry
There is only one Blueberry in my heart, heretic !Â
@seztren ~
(Super cute art though~âĽ)

Origami Around
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Love Begins


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@elnadrin
đ Cutie Blueberry
There is only one Blueberry in my heart, heretic !Â
@seztren ~
(Super cute art though~âĽ)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Reverse spoon. â¤
Akali The Queen Of Rap
Itâs very pleasing visually. Canât deny !
with Ashe, now i can create my Overwatch pawg trifecta!
Iâll just leave this hereâŚ

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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donât dead open inside
Stream Warmup. Limebot.EXE, but dressed up like a better DJ.
wow
THAT WAS F*CKING COOL!
AAAnd here it is, the mega sheet on which you can check out all the classes, obv tumblr will compress the living crap out of it so ill attach an imgur link below.
https://imgur.com/a/cDbBTSm
This is a list of possible mod concepts Me and ActualBirdIrl might be working on depending on whats voted by the community.
Actual vote link here:
http://www.pollandmatch.com/chooser?pollId=4286c81a-c881-4424-85b9-1ccb200a011c

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Hey my hecking fridge is empty
I just got back from a trip and everything went bad and I had to clear my already mostly empty fridge.
Who wants to do a quick hot commission so I can eat comfortably tonight?
Better hurry if you wanna watch Peepoodo on youtube, they took one episode down already⌠âEpisode 8, peepoodo is in loveâ :(Â
youtube playlist:Â https://www.youtube.com/watch?v=yrKF9Ykx6xg&list=PL7dHTmwUx8KTVIDZEK4M5oxD7Ux7CA8yQ
If you wanna watch it on the blackpills website:Â https://player.blackpills.com/series/de92678be97b12db03cd3a09f3765ad3ac855c541a1
trained video game designers who get paid thousands of dollars for making video game: some things are way too difficult to create with this engine, you have to understand that we are very limited in our possibilities for this game
modders with a pirated version of photoshop who work full jobs outside the video game industry: hey guys I made 100 hairstyles and re-textures of 750 outfits during my lunch time. Also this female character now has proper armor and can be romanced by a female protag. I was kinda busy last night but here are 20 new complexions you can download for free
hi, resident games art student here! i am. bad at articulating stuff but let me explain why there arenât 100 hairstyles and 750 re-textures made by game devs! there are a LOT of misconception about the game industry, most prominently maybe that there is this Huge Capitalist Entity⢠behind them when in fact there is a team of hardworking devs. These people spend SO much time and work on these games, theyâre the last ones who want to release a shitty product. Iâm sure that at this point everybody has heard about how stressful making games is but let me tell you exactly HOW bad it is. Because this industry truly treats their people like crap. Like they literally made up a new term for overtime, âcrunchâ, so they wouldnât need to pay people extra. Let me add a quote from Blood, Sweat and Pixels, a book that follows the development stories of popular games such as Diablo 3, Dragon Age Inquisition, Stardew Valley, etc. âThe developerâs team had to spend the next few months âcrunchingâ, working eighty- to one-hundred hour weeks (âŚ) Some of them slept in the office so they wouldnât have to waste time commutingâ
So yeah. Itâs not really an issue of âdo we have the skill?â but more âdo we add another hairstyle or do we fix these game breaking bugs?â. When you literally have to decide which bugs you have to fix in time and which ones you canât there simply isnât enough time for adding more cosmetics. All games are released unfinished because it is simply not feasible to fix everything. Game development is brutal. Our lecturer told us that people in the industry usually work there for no longer than 8 years simply because it is so demanding and soul sucking. So why is crunch a thing, you may ask.
âI think it remains to be seen whether crunching actually works. Obviously a lot of literature says it doesnât. (But) I think everybody finds a time in their development careers where youâre going âI donât see what other options we haveââ (Aaryn Flynn) One huge part of that is because the games industry doesnât have something which almost every other industry has: unions. This has recently gotten more attention with the whole voice actor thing, but the simple fact is that as of now there are no unions for people working on games, something big publishers want to keep that way. Working in games still has kind of a ârockstarâ image, itâs a small industry and there are thousands of eager people who would take any kind of job. As a result there are no real actions that get taken against overworking as everyone is ultimately seen as replaceable. Not only that but individual studios are largely at the mercy of their publishers. Letâs look at Ensamble as an example. Instead of making the original IP the studio wanted to create they were told by Microsoft to make a game within the Halo franchise. Only to be told that after the release of what was now âHalo Warsâ the studio would be shut down. So while they might not add tons of additional content in form of cosmetics a TON of the work goes into the less glamorous systems like inventory, pathfinding or 3D modelling hundreds of assets only 10% of players are going to look at in detail. And donât make me go into the topic of 3D modelling because THAT is a whole other rant bc it is difficult AS FUCK and incredibly underappreciated. And lastly, it is a job. a not very well paid one so you can shove that âthousand of dollarsâ up your ass.
Last time reblog. Because THE COMMENTARY is important.
I legit love discussing games on here but seeing posts like this getting THOUSANDS OF NOTES despite its fallacies, misconceptions and outright ignorance of how our industry works is beyond frustrating.
Hi, yeah, dev here, let me add a few more points to this.
Modders do not have deadlines. We do, and they often are handed down by people who donât give a flying fuck about our well-being or, yes, technical limitations. I have shipped some hellaciously bad code, you guys, because of execs who decided we were going to ship a feature three weeks early, consequences be damned. Iâve been pushed into a monthlong crunch that never needed to happen, because management was in too much of a hurry to actually let us do things right. And Iâm not even working on AAA titles, we donât have nearly as much pressure from investors as they do. You want to know why you can hardly play Knights of the Old Republic II without an extensive mod? Itâs because LucasArts suddenly wanted it by Christmas, no matter what the devs at Obsidian told them about its real state of readiness. But the people who made the massive hoard of Dragon Age haircut mods that I have installed? Did not have a deadline for those. Amazing what you can get done when youâre able to budget your project time however the hell you want. (I do specify project time, because OF COURSE many modders have school and jobs and what have you. But whatever time they spend on the mod, thatâs by their own pacing.)
Executive meddling also prevents us from putting in features we really want to give you sometimes.Â
Not every game dev is a designer, mate. Often when something doesnât make it into the game, itâs because they were missing resourcing in a given discipline. I can write you beautiful code; I canât make beautiful haircuts for your avatar. If there arenât enough artists on my team because of managementâs resourcing decisions, and the ones we have are tied up on assets for key NPCs and backgrounds, then we are going to be S.O.L. on the extra haircuts front.
This is not to say resourcing decisions are absolved from all criticism, of course; if a game has the resourcing for 10 light skintones and includes 0 dark skintones, then it had the resourcing for 5 light skintones and 5 dark skintones, and someone made a bad decision re:inclusion and that is ABSOLUTELY very much worth criticizing. But depending on resourcing, the plausible solution there may have been to make sure they have 10 diverse skin tones; having there be 20 may have been out of reach.Â
Related to not every dev being a designer, I want to get this out there: Not all game dev roles are paid equally. QA (who are INCREDIBLY important) and artists are grossly underpaid, and in many places so are designers. Engineers tend to fare better, but I know there are still some fairly beloved game companies in the area that do not pay their engineers enough to live nearby. (Most of the games industry is incidentally centered in some VERY expensive areas; the Bay Area, LA, Seattle, and so forth.) The point made further up the thread about there being no union in this industry is relevant here. There have been rumblings lately and I really hope we can get something started, but for the time being, thereâs no organization protecting peopleâs jobs (you know what else we have a lot of? mass layoffs due to poor planning by execs!), wages, and working conditions like that. Overall the OPâs implication that because professional devs canât do some of the things that modders can do for free, somehow means they shouldnât be able to make a living off their work, is pretty godawful.
I have no intention of implying that game devs are above criticism. There are SO MANY issues with video games, my dudes. And I appreciate the hell out of modders, both from the âthey make a bunch of stuff I likeâ player standpoint and the âimportant relationship with the dev communityâ standpoint! But their role is fundamentally different from ours, and the implication that their free work somehow invalidates the facts that we do this for our job, are subject to executive requirements that they are not, and need to make a living off our job, is bullshit. PLEASE keep applying constructive criticism to games, and PLEASE keep modding if it brings you joy, and support modders that do. But as it turns out itâs 300% possible to do that without being a shitbagel about it.

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Art for Evilbook by selected artists:Â Â Anna Pavleeva, Andrey Modestov, Owl Grey Evil, Alex Stoller, Aldaria Art
Saltvanas
(TheMentelgen)