In this article we are going to exploit this nice properties to render soft shadows with penumbra, for free, when doing raymarching based rendering.
λμ€ν΄μ€ νλλ₯Ό μ΄μ©ν μννΈ μλμ° κΈ°λ²μ μκ°νλ μν°ν΄.

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In this article we are going to exploit this nice properties to render soft shadows with penumbra, for free, when doing raymarching based rendering.
λμ€ν΄μ€ νλλ₯Ό μ΄μ©ν μννΈ μλμ° κΈ°λ²μ μκ°νλ μν°ν΄.

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μμ¨μννΈλ κΈμΌ(15μΌ) νκ΅ R&DμΌν°μμ 'NC AI λ―Έλμ΄ ν ν¬'λ₯Ό κ°μ΅ν΄ 2011λ λΆν° μ§ννκ³ μλ μΈκ³΅μ§λ₯(AI) μ°κ΅¬μ νλμ 곡μ νκ³ λΉμ μ μκ°νλ€. κ·Έμ€ νμ¬ κΉνμ§ λνμ μ§μμΈ AIμΌν° μ°ν μ‘°μ§ κ²μ AIλ©μμ μ°κ΅¬μ€μΈ λΈλ
NC μννΈμμ λμ 컨ν μΈ μ λ¨Έμ λ¬λμ μ μ©ν μ¬λ‘.
What follows are my own notes on Alan Paeth's ``A Fast Algorithm for General Raster Rotation,'' as published in the proceedings of Graphics Interface '86.
3λ²μ ShearingμΌλ‘ νμ μ μ²λ¦¬νλ κΈ°λ²μ λν μ€λͺ .
Synth Diagrams
μ λμ¬μ΄μ μ λ΄λΆ μκ·Έλ νλ¦λ.
λΈλΌμ°μ κΈ°λ°μΌλ‘ μ¬λ¬κ°μ§ κ·Έλν½ κΈ°λ²μ μκ°νλ μ¬μ΄νΈ.

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Generates a per-vertex ambient occlusion array for arbitrary meshes. - wwwtyro/geo-ambient-occlusion
μλ°μ€ν¬λ¦½νΈλ‘ μμμ λͺ¨λΈμ μ°λΉμΈνΈ μ€ν΄λ£¨μ μ ꡬνλ λΌμ΄λΈλ¬λ¦¬.
Squib is a Ruby DSL for prototyping card and board games. Write a little bit of Ruby, define your deckβs stats, then compile your game into a series of images ready for print-and-play or even print-on-demand.
μΉ΄λ/보λ κ²μμ νλ‘ν νμ΄νμ λμμ£Όλ λ£¨λΉ DSL λΌμ΄λΈλ¬λ¦¬.
TPL(μμ λ³λ ¬ λΌμ΄λΈλ¬λ¦¬)μ System.Threading λ° System.Threading.Tasks λ€μμ€νμ΄μ€μ ν¬ν¨λ κ³΅μ© νμ λ° APIμ μ§ν©μ λλ€. TPLμ λͺ©μ μ μμ© νλ‘κ·Έλ¨μ λ³λ ¬ μ²λ¦¬ λ° λμμ± κΈ°λ₯μ μΆκ°νλ κ³Όμ μ λ¨μννμ¬ κ°λ°μκ° λ μμ°μ μΌλ‘ μμ ν μ μλλ‘ νλ κ²μ λλ€.
λ·λ· νλ μμν¬μ λ°μ΄ν° λ³λ ¬, νμ€ν¬ νλ¦ λ° λ°μ΄ν° νλ¦ κ΄λ¦¬ λΌμ΄λΈλ¬λ¦¬ λ§€λ΄μΌ.
In this work, we study the effects of latency on online Madden NFL football, one of the most popular online sports games, through a series of carefully designed experiments in which we systematically control the latency between players.
λ§€λ NFLμμ λ μ΄ν΄μκ° νλ μ΄ κ²°κ³Όμ λ―ΈμΉλ μν₯μ λΆμν μ¬λ‘. 1/2 RTTλ§νΌ λ‘컬 λλ μ΄λ₯Ό μ€ κ²μ νμΈν μ μλ€.
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability.
μ€ν μμ€ ν΄λΌμ°λ κ²μ΄λ° νλ«νΌ λ Όλ¬Έ.

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Visual programming editor. Drag and drop blocks to generate executable code. Designed for developers to embed into websites or mobile apps.
μλ° μ€ν¬λ¦½νΈλ‘ μ€ν¬λμΉ λΉμ·ν μλν°λ₯Ό ν΅ν΄ μ½λλ₯Ό μμ±ν μ μλ λΌμ΄λΈλ¬λ¦¬.
We present Online Evolution, a novel method for playing turn-based multi-action adversarial games.
λ©ν° νλ μ΄μ΄ ν΄μ μ λ΅ κ²μμμ νμ©ν μ μλ μ¨λΌμΈ μ§ν κΈ°λ²μ λν μ€λͺ .
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
κ²μ μ λλ©μ΄μ κ΄λ ¨ ν λͺ¨μ.
A quick summary of my favorite talks related to game animation programming/technology of 2016.
2016λ κ°μ₯ μΈμμ μΈ κ²μ μ λλ©μ΄μ κΈ°μ .
3D pixelart editor based on sprite stacking technique.
μ€νλΌμ΄νΈ μ€ννΉμ΄λΌλ κΈ°μ λ‘ 2D μ€νλΌμ΄νΈλ₯Ό 3Dμ²λΌ λ λλ§ν΄μ£Όλ ν΄.

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This is an unofficial documentation for the physics governing the Half-Life universe.
ννλΌμ΄ν μ리μ¦μ 물리 μ²λ¦¬μ κ΄ν λΉκ³΅μ ν΄μ€ λ¬Έμ.
We discovered that the archetypal enumerable collections exposed by the IEnumerable and IEnumerator pair of interfaces are dual to observable collections exposed by the IObservable and IObserver pair of interfaces.
μλΈμ νΈ/μ΅μ λ² ν¨ν΄κ³Ό μ΄ν°λ μ΄ν° ν¨ν΄μ λμΌ κ΄κ³μ κ΄ν μ€λͺ .