There are only 3 types of wizards: smoll, tall or wide
My mind has been occupied with wizards recently so I had to make some designs
art blog(derogatory)
$LAYYYTER

d e v o n
Aqua Utopia|海の底で記憶を紡ぐ

titsay
ojovivo
we're not kids anymore.
Jules of Nature
Sade Olutola

if i look back, i am lost


Origami Around

todays bird
Mike Driver
taylor price

roma★
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@eggonauten
There are only 3 types of wizards: smoll, tall or wide
My mind has been occupied with wizards recently so I had to make some designs

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Day 10 - Safe 🌸
Don't remember where I found this one
Confession time: I think Dark Souls 2 is my favorite of the trio
Yes, even though there were genuine missteps in design that made the experience worse
Yes, even though Soul of Cinder and Slave Knight Gael are narrative pinnacles of the series that (almost) redeem ds3's backpedaling
(I also really really like the way ds2 handled dual wielding)
There's just something so much more compelling about ds2's atmosphere & framing. It's like a swimmy, heady, hyperreal dream that you can't wake up from.
Instead of a roll-call of all the epic guys you're gonna fight, ds2 opens with "you've become nothing. you're cursed, lost, alone and addled. you're about to go through hell and you better figure out what's going to keep you from going Hollow right quick."
From the ones I've played, the white-hot core to Fromsoftware's stories seems to be a consistent question. "What goals and ideals will you hold on to tightly enough to be able to firmly plant your feet in an impossibly bleak and hellish world and walk forward?"
Ds2 aims the question inward. It's introspective, but tauntingly so. It shows you the fate of would-be monarchs and conquerors, of kingdoms that rise and fall like tides. For all your effort and accumulation of power, you too will be just another footnote in the unending cycle. So why are you REALLY here?
It's that challenge paired with an oddly warm, almost fairtyale type setting in Drangleic that keeps pulling me back, like a moth to a flame.
And good god it's nice when my character actually looks like they know how to use their weapons

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hello!
1 - Warrior class from Dark Souls Wanted to do a series of draws for ds1 starter classes since 2015 but never really got around it.
Miquella - there is no unalloyed good.
☀️Jolly Co-operation☀️
Figured I would post these all together, here's landscapes I've painted of Soulsborne games from the past couple of years

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Solaire!! It's a wip but I also pretend that it's finished so. Drawn in MyPaint :P
i hope the people that remake areas in games in latest unreal engine stop and ask why something looked the way it did in the original
This shit, yes it looks pretty good visually but its completely tonally dissonant.
for context heres what it looks like originally
now, theres a reason that the colours are faded and washed out and the lighting is kind of drab. its because it takes place in a world at the end of its life. a world with a light thats burned so long its turned everything to ash and is fading into nothing but embers. thats why DS3 had cold tones.
it was quite literally a world where the light was dying.
thats why the warm tones that these dumbasses give it when ploping it into unreal
doesnt work. it loses the atmosphere and sense of gloom that DS3 had. it loses the artistic intent that DS3 had.
you cant just plop a level into unreal and call it a day, you have to actually commit to what the intended feel and theme the level is supposed to have. and the thing that pisses me off the most is that this warm lighting COULD WORK on a different area in the dark souls trilogy
It would have been perfect for majula, a place that already had warm lighting.

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this has been on my mind