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e-boy
e-enby?
eenby.
eenby deenby

Aqua Utopia|海の底で記憶を紡ぐ
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gracie abrams
Keni

roma★
occasionally subtle
🩵 avery cochrane 🩵
KIROKAZE
Fai_Ryy

bliss lane
Sweet Seals For You, Always


titsay
Show & Tell
tumblr dot com
untitled

Love Begins
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@eenbydeenby
e-girl
e-boy
e-enby?
eenby.
eenby deenby

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nothing like finding something in act 1 that you missed and getting a little foreshadowing cutscene that hurts so bad
do NOT kill a bug loose in your home. do NOT release it outside. mail it to me P.O. box 453 in LA CA. i teach them circus tricks. if my training doesn’t work i will eat it
I got so sunburnt

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The only projects I needed to complete to feel completely overconfident in my crochet skills. I am still procrastinating starting an amigurumi though..
I can dream
I like New horizons but also I hate new horizons something something dead horse.
I do not expect this post to get a lot of attention lmao. I love a lot of new horizons and i have been playing since day 1 of the game. But i have issues you see. Every time i play this game i get burnt out VERY fast, and i don't know why. I try to relax, not min/max the game, just chill and vibe and not overdo it. So how am I getting burnt out??? I think i know why :
The game is too tedious but not enough reward for that tedium, not only that but its TOO random so there is no use in effort
let me explain. 1- you want to decorate your island for the fall season. 2- it takes forever to GET fall materials because its all RANDOM and you can ONLY get this shit from balloons and villagers. you have to roll a dice if you get the item you want. 3- once you finally get enough materials to decorate your island, it takes FOREVER to terraform everything, get stuff placed to look good, etc. 4- whoops! its winter now time to rip everything up and start over!
there is nothing ENGAGING about collecting the entire collection of furniture in this game. Either i get to waste my time sitting around hoping the DIY recipes appear-ify itself into existence like its Homestuck act 3, Or Nookazon which isn't a part of the game.
"but Kat! " you may yell for some reason "its animal crossing! you are supposed to chill! " with all due respect nonbinary strawman i came up with on the fly, what IS there to do in new horizons other than decorate ? The villagers don't appreciate your decorations or sit in chairs, their dialogue is horribly repetitive, and all the interactions you have with them are just copied over from new leaf. the core game play loop of new horizons is get on, do chores, collect materials and decorate. there is nothing wrong with that, but the problem lies with the fact that you have no way to influence the items you pick up, and its tedious to ACTUALLY decorate. Its not relaxing its a chore. this brings me to my second problem:
The game mistakes tedium for challenge.
WHY couldn't Isabelle just TELL me Gulliver is here? (before the update) that would be too easy apparently. Instead of just telling me he is here, I have to be stressed running around my island EVERY DAY to find out who is here today and who isn't here today. its not a challenge its just MORE time wasting. of course I can't just put time into working towards the Space themed furniture or put some amount of effort into it to EARN the furniture I need to cheese fucking metonook and spend literal months hoping Celeste RANDOMLY gives me furniture rather than me getting the satisfaction of earning the furniture. its not a challenge, Its not a relaxing pass time. Its tedious. Same goes for terraforming and everything else. This game is trying to convey the vibe of growing a bonsai tree where you slowly trim the tree over time to make a beautiful shape. what it REALLY conveys is raising an aggressive toddler that randomly does stuff and then you need to go through the effort to get the little creature dressed in decent clothes every day. I love this game. the update improved the game. But if there is anything I want from future animal crossing games: FOCUS LESS ON CUSTOMIZATION. I don't want to spend 500 hours on something i will just tear up eventually and no one will appreciate. I am so so tired of being the mayor. please just let me be some random weirdo again Nintendo. Please let villagers be mean again and let me do more than give them crap and design their houses.
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What the fuck
This is absolutely fascinating. I've now been looking at Alex Colville's paintings and trying to work out what it is about them that makes them look like CGI and how/why he did that in a world where CGI didn't exist yet. Here's what I've got so far:
- Total lack of atmospheric perspective (things don't fade into the distance)
- Very realistic shading but no or only very faint shadows cast by ambient light.
- Limited interaction between objects and environment (shadows, ripples etc)
- Flat textures and consistent lighting used for backgrounds that would usually show a lot of variation in lighting, colour and texture
- Bodies apparently modelled piece by piece rather than drawn from life, and in a very stiff way so that the bodies show the pose but don't communicate the body language that would usually go with it. They look like dolls.
- Odd composition that cuts off parts that would usually be considered important (like the person's head in the snowy driving scene)
- Very precise drawing of structures and perspective combined with all the simplistic elements I've already listed. In other words, details in the "wrong" places.
What's fascinating about this is that in early or bad CGI, these things come from the fact that the machine is modelling very precisely the shapes and perspectives and colours, but missing out on some parts that are difficult to render (shadows, atmospheric perspective) and being completely unable to pose bodies in such a way as to convey emotion or body language.
But Colville wasn't a computer, so he did these same things *on purpose*. For some reason he was *aiming* for that precise-but-all-wrong look. I mean, mission accomplished! The question in my mind is, did he do this because he was trying to make the pictures unsettling and alienating, or because in some way, this was how he actually saw the world?
omf i never thought i'd find posts about alex colville on tumblr, but! he's a local artist where i'm from & i work at a library/archives and have processed a lot of documents related to his art. just wanted to give my two cents!
my impression is that colville did see the world as an unsettling place and a lot of his work was fueled by this general ~malaise?? but in a lot of cases, he was trying to express particular fears or traumas. for instance, this painting (horse and train) was apparently inspired by a really tragic experience his wife had:
iirc she was in a horrible automobile crash, as the car she was in collided with a train. i find it genuinely horrifying to look at, knowing the context, but a lot of colville's work is like that? idk he just seems to capture the feeling you get in nightmares where everything is treacle-ish and slow and inevitable.

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Violet Behavior
Watercolor On Black Paper
2023, 9"x 12"
Sweet Violet, Viola ordorata
Martin Sharp, “Exploding Hendrix,” 1968
Pascal Campion.
Ideal World Blue - Stefan Kürten , 1988.
German, b.1963-
Oil on nettle . 150 x 200 cm.

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what is it 2017
'Whispering Souls'. Chris Cyprus. 2021.