DungeonClan: What it is and Why it is
Part two: How it's Going
(to read part one of this introduction click here)
This is where I’ll give a basic, spoiler-free overview of the lore in my world and some of the choices I’ve made to combine warrior cats and dnd.
So what is DungeonClan anyway? The secret is that DungeonClan isn’t even a real clan at all. The five actual clans this story focuses on are:
PaladinClan BarbarianClan DruidClan RogueClan BardClan
I think you can see where this is going just by the clan names –and that’s what I like about it! The idea of dividing the clans into dnd classes was an idea I loved the moment I thought of it. It’s just the right combination of trope-y and on-the-nose for my liking. I can start a sentence with “PaladinClan and BarbarianClan blah blah blah,” and a casual reader can instantly understand a few things about this world with no additional context. (assuming they’re already passingly familiar with dnd and warriors)
In many ways, the clans are exactly what you’d expect them to be. I’m using a lot of tropes here, don’t expect me to reinvent the wheel or anything. To briefly go over them:
BarbarianClan:
I’ll start with BarbarianClan because they’re the most traditional warrior cats clan when compared to the books. BarbClan cats are big and unkempt and they like to prove themselves through fighting. They’ve never had much in the way of magic but the barbaric rage they channel when in battle could be argued to be a supernatural ability.
current BarbarianClan cats:
Wildthorn and Batpaw
PaladinClan
PaladinClan and BarbarianClan are historic rivals. PaladinClan cats also believe in honor through battle but they have a nasty holier-than-thou attitude about it. All the clan cats are reverent to StarClan but PaladinClan takes it to another level, believing that they draw a magical strength from pledging their loyalty to their warrior ancestors and following the code. Another note about PaladinClan: PaladinClan used to be two clans: ClericClan and PaladinClan. They merged into one clan due to having very similar ideals. Despite this merge happening generations ago, there is still a divide in PaladinClan between cats born with cleric abilities (known simply as “clerics”) and those without. Clerics can receive visions from StarClan and are exalted in PaladinClan for their heightened spiritual connection. This creates strife among the non-clerics though, since they are in many ways considered second-class citizens (pun intended) in PaladinClan.
current PaladinClan cats:
(Havendown, Sunsong, Poppypaw)
DruidClan:
DruidClan is largely pacifist, preferring to seamlessly disappear into the trees rather than to fight. This isn’t to say that they can’t handle themselves in battle, just that they would rather concern themselves with studying and observing nature rather than getting involved in petty territory disputes. No clan would dare try to take their territory anyway, as DruidClan lives at the base of the great Moonwillow, a giant tree whose roots span the territories of all the surrounding clans. The tree is the spiritual center for all the clan cats in this area, the equivalent to the Moonpool or Moonstone in canon warrior cats. DruidClan cats are the protectors of this tree, and they grant safe passage to it to any cat who needs to commune with StarClan. Attacking DruidClan on Moonwillow territory is considered a great taboo among all five clans.
current DruidClan cats:
(Dragonflytail, Orioleflight, Pinepaw)
RogueClan:
RogueClan is a bit mysterious as they are the newest clan to start living near the Moonwillow. Ever since they arrived they’ve been aggressive toward the other clans and have been raiding them for food. Tensions are high between RogueClan and the other clans. PaladinClan and BarbarianClan may be rivals but at least their history gives them a begrudging mutual respect for each other. RogueClan has none of this established standing and has a real risk of being driven off by the other clans--or going to all-out war. RogueClan cats have impressive stealth abilities that may or may not be magical in nature. Some RogueClan cats also have distinctive bioluminescent fur and the ability to conjure small lights and illusions. (they are my resident emo sparkle cats)
current RogueClan cats:
(Willowmist and Batpaw. Batpaw is BarbarianClan but he is half RogueClan)
BardClan:
BardClan is the black sheep out of all these clans. It is currently the least relevant to the story, as they are completely nomadic. They only return to the Moonwillow every so often during their travels. During times of peace and prosperity when they return the other clans will let BardClan cats stay on their territory and share their prey in return for songs and stories from the outside world. BardClan is well-liked among all the clans for this reason and though not as pacifistic as DruidClan they rarely find themselves involved in battles with the other clans.
current BardClan cats:
(Orioleflight is a BardClan cat who was too sickly as a kit to travel with BardClan so he was raised in DruidClan)
So if those are the five real clans then what is DungeonClan? To explain that I have to explain how the story begins. The five clans I described WERE the prominent clans in this world, but everything changes when the fire nation--I mean when Calamity Ganon--when a catastrophe strikes the clans. Long story short, a magical anomaly causes all the clan territories around the Moonwillow to get destroyed. Basically a big fantasy nuke.
Right when this happens nine of the clan cats are mysteriously transported into a labyrinthine dungeon. It's sprawling and strange, filled with traps, monsters, a hostile kobold population, a stranger named Magnus, and other mysteries. Corridors seem to move and change. The cats don't know what's going on or why they are sent there. Despite being from different clans they have to team up in order to survive in the dungeon. This group is what is ultimately known as DungeonClan.
As a note, I'm playing very fast and loose with the dnd concepts in this story. I also plan to ease into the magical stuff. As I hinted in the clan descriptions, the clans all have low-level magical abilities (such as rage for barbarians, sneak attack and dancing lights for rogues, divine smite and sacred oath for paladins, etc.) This is how things are going to be at first, the magic being subtle and not super powerful, the cats still mostly relying on melee attacks. Powerful magic (like shooting fireballs and stuff) is a lost art in the clans currently, but as the story goes on the characters will "level up" their magical skills as they discover more about magic in the dungeon. This is also why there's not a "WizardClan" currently or something comparable because that would be too OP at the moment compared to the other clans. As I've hinted in some of my twitter posts though, I do have plans to eventually add a WarlockClan.
This has been a basic introduction to DungeonClan! It's really just the tip of the iceberg though and I have a lot more to tell!
Please stay tuned for more lore dumps such as an introduction to the ten main characters and a post where I'll give a deeper explanation of how some of the dnd elements will affect the warriors worldbuilding, plus things that I'm changing from the books.










