Device Prototyping
Overview
The purpose of this studio session was to build a low-fidelity prototype using littleBits, an intuitive electronics kit, in order to gain experience and familiarity with device prototyping principles.
What I Did
During this studio session, my group focused on building an anti-theft device prototype that would simulate vibrations and a sound indicator in order to show that the item had been stolen, which would hypothetically be remotely activated by a wireless control. My experience with the LittleBits kit was for the most part extremely intuitive, though we had some difficulties in sorting out some technical complications. For instance, when we were testing our function with our prototype, we weren’t sure how to actually activate the wireless functionality, which required some troubleshooting. We also had some difficulty simulating our scenario. We showcased a situation where someone would try to steal a user’s belonging, only to have their identity as the thief be tipped off by the activation of the anti-theft device by the user. This ended up being someone hindered by the portability of the wireless functionality being limited by the devices needing to stay plugged in, in order to work, which made the execution of the scenario itself a little more awkward than it could have been.
Here is a link to the video demo created for our device prototype for this concept.
Reflection
If I had the opportunity to do this project again, I would likely invest more time in coming up with ideas for a more interesting project beforehand. We ended up simply extemporizing on the base idea with the wireless functionality demonstrated with the littleBits in class, and adapting it to a marginally different situation, which isn’t terribly interesting or innovative at all. This may have been because we were fairly constrained by time, so we were more concerned with finishing the project and getting it done, rather than exploring littleBits and its capabilities to its limits. Having a solid, prior idea of what to do would have made it so doing the latter would actually be plausible, and would have made our prototype more intellectually engaging.
What I Liked
What I appreciated and liked best about this studio session was how it really demonstrated how quick and dirty device prototyping actually is. The idea of actually working with electronics to make a workable prototype seemed very intimidating, initially. Although our ease in building a workable prototype is largely, in part, due to the extremely intuitive and easy-to-use electronic kits we were given to work with, it did show that making a highly sophisticated, refined prototype isn’t necessarily required in order to showcase a concept.
The colloquial idea of what a prototype actually is, from pop culture, movies and television, is very closely tied to the sort of prototypes we would expect from military construction and mechanical engineering. Although often highly experimental, rudimentary and flawed, these prototypes are still very close to the finished product, with strong visual and functional similarities. In contrast, what we built in studio session are were comparatively low-fidelity prototypes that would likely be very far removed from a final product, only conceptually demonstrating or representing certain functions.
For example, in regards to the anti-theft prototype that we created, we used the moving rotor to simulate the function of a stolen object “vibrating” as an indicator that it had been stolen. The paper prototyping that we utilized in a previous studio session is another good example of this: although the prototypes were visually representative of what we would expect, they weren’t very durable or very functional.
The idea that low-fidelity prototypes are just as salient and purposeful as the highly functional, high-fidelity prototypes makes the entire process feel a lot more accessible.














