Night Knight #4
Now that we have iterated our game, we have pretty much come to the end of our group project. There is still a lot that all of us wanted to achieve with this game, but it turned out to be a little more than we were prepared for.
Initially, we had intended to create a skilltree that the player could spend points on to learn new abilities. Honestly, we were struggling with the workload for what we already had, and adding the need to learn how to create a new GUI for our game was a little bit too much for us.
If I was to attempt this project again, I would spend less time on finicky details, such as enemy movement acceleration, and instead try out these new avenues that I struggle with (skill tree GUI). I also believe it would be interesting to add in multiple attack animation, rather than just the one, that chain off each other like a combo attack.
I am definitely glad I was able to attempt this project and it was a lot of fun.












