Some of the iterations in Finite Image Generator

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Some of the iterations in Finite Image Generator

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A fundamental artifact of any digital imaging device is that it samples an infinite reality and encodes it in a finite data-set. A digital image is essentially a series of color values and its definition is limited by the size of the data it holds (number of pixels and color depth). The experimental software FIG exploits this artifact and attempts to iterate through all the possible color combinations a digital canvas can hold. Since any image can be digitized, we should also expect that any and every representation can be found in one of these possible color combinations. FIG guarantees that with enough time, it will eventually generate every possible image. At the present time this only works in a theoretical level, as even when running at 60 iterations per second, it would require a little less than 10 billion years (or almost the age of the known universe) to iterate through all the images of an 8x8 pixels image and just 2 colors. But as the processing power of computers keeps increasing alongside the fast progress in quantum computing, we may eventually be able to brute force the generation of all images and filter the meaningful ones out of the chaos. In a potential future version of this software, the output images can be passed into an image recognition algorithm which would identify, aggregate and categorize human recognizable results and allow us to see everything that can be seen. So what will happen if and when we get to that point? Could this ever challenge human creativity? Who would own the intellectual property of all the pictures?
Try out the software at fig.ch3.gr
A single number that represents the sequential iteration of color variations, that make up a portrait in the given digital canvas.
The one button solution to your creativity, is coming out soon in a web enabled device near you. Stay tuned...
This is not a glitch

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Project an image to a bunch of points, move them about a bit, re-order them, make a long line out of them and separate in RGB colors.
Experimental drawing application, implemented in processing. Using a digitizer tablet you can draw with a variety of digital brushes. One of them uses the code it self to render the stroke.
Kunal & Phoebe
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit
http://ch3.gr/digital-brushes-v2/
Katey & Mark
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit http://ch3.gr/digital-brushes-v2/
Colaboratory logo processed with digital brushes v2
more info about the tool:
http://ch3.gr/2014/digital-brushes-v2/

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Jason & JennyJo
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit http://ch3.gr/digital-brushes-v2/
Drawing with typeEarly test for a new drawing tool.
Chris & Sara
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit http://ch3.gr/digital-brushes-v2/
(Half-done)
Anahita & Joe
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit http://ch3.gr/digital-brushes-v2/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Alexandra & Andrew
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit http://ch3.gr/digital-brushes-v2/
This series of images is the second iteration of an experiment in digital reconstruction of portrait photography. It is an attempt to create a hybrid between hand drawn and procedurally generated image.
A custom software was implemented in processing, which provides the user with a set of digital brushes. Influenced by the LOGO programming language, each brushstroke spawns agents that move within the blank canvas, to create an image with the trails they leave behind. Each brush is a set of different instructions for the agents to follow. These instructions reference the color of an input image to determine the trajectory, behavior but also the color of their trails. The user’s only creative decision is where and how to apply the brushstrokes within the image. Using a tablet, the speed, tilt and the pressure of the pen change various characteristics of the tool, creating expressive brushstrokes.
Along with painting the images, the implementation of the tool played an equal role to the whole creative process. Both stages required experimentation to define the aesthetic of the final images. For more info, the full series and video, visit http://ch3.gr/digital-brushes-v2/