one of the best pieces of advice I've ever heard (for myself, at least) is that if you're in a terrible mood and NOTHING is helping, then start doing the chores/responsibilities/job stuff/etc that you've been putting off. Will it put you in an even worse mood temporarily? Probably, but you're already pissed off, so you might as well double up on it at that point đ there's no loss. It's not like finally getting around to cleaning the house and scheduling appointments is going to ruin the good day that you aren't currently having to begin with đ And then, when the bad mood passes, you'll have gotten shit done and you'll feel a lot better later, even if in the moment you're having The Worst Time Ever about it.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Seeing people talk about the Trolley Problem on here is always... interesting. Because the Trolley Problem isn't meant to be a narrative trope, and it's not meant to have a "right" answer, and it's not meant to be an immediately realistic scenario that you can argue your way out of, it's not meant to make you feel proud that you picked the "right answer". It's an ethics thought experiment. "Somebody has to die and you can't save everyone" needs to be taken as a given premise in order to get at what the Trolley Problem is making you consider, which is how you allocate value of people's lives, something that it's very, very hard to get people to address in any circumstances but extremely contrived ones.
Because the way I was taught it, the Trolley Problem isn't a one-and-done thing in isolation - its classic form is there to set up the variations and test where your values change.
The classic form is: a runaway trolley is careening down the tracks. The brakes are broken, it can't be stopped. In its path, five people are tied to the tracks, and if it's left to its own devices, the trolley will run over them and kill them. BUT you have the option to pull a lever and send the trolley down a different track. On that track, one person is tied to the tracks. As it stands Right Now, if you do nothing, the five people will die, and the one person will live. But you can pull the lever and switch the trolley's track so that the one person will die, and the five will live. The trolley is approaching and you don't have time to untie anyone from the tracks. Would you pull the lever?
In its base form, the question is fairly simple, and it's about if the capacity to intervene makes you morally obligated to intervene, and if doing nothing and letting more people die is better or worse than personally intervening to make it so that fewer people die, but one person will die who without your intervention would otherwise have lived.
But that's even one iteration of the problem, because most people say yes - saving five people and sacrificing one is, overall, better than saving one person and sacrificing five.
And the real value of the Trolley Problem comes after you've said, yes, I'd pull the lever.
You've established that you believe intervening to save five people even if that means sacrificing one person is the more morally correct option. Then the question-asker hits you with,
... what if the five people were strangers, and the one person was your mom/your spouse/your sister/your best friend? Would you pull the lever then?
... what if the five people were adults, and the one was a child? Would you pull the lever then?
... what if the five people were convicted felons, and the one was not? Would you pull the lever then?
... what if the five people were disabled, and the one person was an Olympic athlete? Would you pull the lever then?
... what if instead of one person, it was four people? Would you pull the lever then?
... what if instead of five people, it was a critically endangered bird, whose death might doom its species to extinction? Would you pull the lever then?
The one that sticks in my head is, let's go back to the baseline version - a trolley is careening out of control towards five people, and you can intervene to shift it to the track where it will kill one person. Did you say yes to that?
Now imagine there are five terminally ill people who need a heart transplant, a liver transplant, a lung transplant, and two kidney transplants, or they'll die. Meanwhile, there is a perfectly healthy adult in front of you with fully functional organs that are a perfect match for these five people. Would you kill that healthy adult and distribute their organs to the five sick people, saving their lives?
If you said no to that, but yes to pulling the trolley lever... why? The logic is the same: kill one person who would otherwise have lived, in order to save five people who would otherwise have died. But it feels different, doesn't it? Why?
That's what the Trolley Problem is for. It's a deliberately contrived ethical thought experiment to draw out our values, our feelings, and how we apply our values about people's lives when we make decisions - and maybe make us face the realization that we have some gut feelings about the value of some lives over others, and make us ask ourselves why we feel that way.
It's applied to hospital triage situations about who to treat first, and to decisions when programming self-driving cars in a crash scenario of whether to prioritize the safety of a pedestrian or the driver.
And it exists so that once you realize the way you're thinking about this, you then have to turn the question to the trade-offs we actually make in society.
... what if instead of five people, it was seven million people, and on the other track, instead of one person, it was The Economy?
... what if instead of five people, it was 7,500 people, and on the other track, instead of one person, it's letting car companies do what they want forever?
... what if instead of five people, it was 1,000 people, and on the other track, instead of one person, it was police budgets and police immunity?
... what if instead of five people, it was a ground invasion of Japan, and on the other track, instead of one person, it was 140,000 people in Hiroshima and Nagasaki?
... what if instead of five people, it was 251 hostages, and on the other track, instead of one person, it was the entire population of Gaza?
These are treated as acceptable tradeoffs, as things that are acceptable sacrifices for the other. And it's up to us to ask. Is this an acceptable trade-off. And is it really a Trolley Problem the way that the people in power want us to believe it is, with no other options.
In every way this is set up to be a joke like any other short video, it even uses the trope of main character in a wig to represent their mom, but it isn't funny at all. It's just sweet and nice
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
"Learn the fundamentals first" seems like really sound universal advice, and as a former classical musician, I can vouch for it. You will have a more solid foundation for increasing complexity if you put in the time to study in a structured way. If you don't, you'll have a lot of shit to fix later.
As a former music teacher, I can also say that "learn the fundamentals first" is the death knell for a vast percentage of beginners, especially adult learners.
I've run into this with drawing several times, where some well-meaning artist has lectured me on needing to study anatomy properly or not use shortcuts like CSP brushes. And oh, believe me, I know. I know exactly how to learn an artistic discipline in a structured way. I just...don't want to!
The thing is, I'm not aiming to be a professional artist. I want to draw my gay little anime guys. I would undoubtedly improve at art much faster if I approached every gay little anime guy drawing as a study exercise. But I would also have quit drawing a decade ago if I couldn't just let myself enjoy drawing imperfect fucked-up little guys with whatever shortcuts I needed to body myself across the finish line.
With my adult piano students, my approach was always "What's your goal?" If their goal was to learn exactly one Elton John songbook to play at parties, then...that's what we did. We'd put tape on the keys to label the notes, and just fuckin go for it. Learning exactly one Elton John songbook is a good and noble musical goal, full stop.
Some of my students needed and enjoyed a more structured approach to learning; if they wanted to be able to play classical music, then yes, scales were going to have to enter the equation at some point. And yet others would learn the Elton John songbook, catch their white whale, and realize they wanted to explore more of the ocean. The scales were still there for them to learn!
Often the choice isn't between "learn art well" and "learn art imperfectly" - the choice is between "learn art imperfectly" and "don't do art at all." To which I say, learn imperfectly! Or, what the hell, don't 'learn' art. Just do, and enjoy the doing of it.
You have official permission from your local pretentious classical music snob: fuck the fundamentals. You can always unfuck them later (but only if you want to).
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
Candela Obscura is the strawman put forward in this post, but itâs a game that actually exists:
[This was partially written by @ashweather, another member of the A.N.I.M. team.]
Let me preface this by saying that I donât think that the makers of Candela Obscura are morally evil, or that I think less of your moral worth if youâve played or enjoyed this game. Itâs just that, at best, the game has a really obnoxious and cowardly tone and at worst has a lot of shit in it that looks really bad if you think about it for more than 5 seconds.Â
If you think that tabletop RPGS are art (and we do), then they can be analyzed like art. They can have unfortunate implications or reflect unexamined reactionary politics. This post is going to be taking screenshots from both the quick start guide and the full rulebook to make this point - while the text between the two is broadly similar, the quickstart guide is more overtly finger-wagging and hostile, saying the quiet part out loud.Â
The thing about Candela Obscura is that it takes place in a fantasy 19th-century England/USA, but it really wants to pretend that it doesnât. It wants the aesthetics of this setting and almost every trope that comes baked into it, but also wants to act like itâs above all that. It wants to have its cake and denounce it too. Itâs so pants-shittingly terrified that it or the players might say or do something âproblematicâ that it loops back around to being incredibly offensive.Â
To take just a few examples, the text is absolutely riddled with this kind of sentiment:
(What the fuck do they think an âexplorerâ is? Also, I think I have some bad news about 19th century doctors.)
Okay. Look. A lot of this is gesturing at principles that are unobjectionable or even useful to keep in mind when writing a setting like this. Yes, itâs ideal to have a non-Eurocentric historical understanding of technology and culture. Yes, refugees are human beings with their own valuable skills and perspectives. Yes, if you uncritically write an expy of Victorian England or late 19th-century New England, youâre gonna end up with a bunch of insane stereotypes (especially Orientalist ones) that you probably shouldnât just blithely put to the page without thinking about them. And yes, bigotry is a bad thing, obviously.
The problem is twofold: The first is that Candela Obscura feels the need to take a patronizing tone towards its own readers, as though they were incapable of engaging critically with the setting or subject matter on their own terms. The second is that despite all of this finger-wagging, Candela Obscura absolutely does not present a setting with any critical thinking put into its basic construction. (We checked, by the way. None of what we are about to present is supposed to be in-universe propaganda. If it is intended to be, this is not made clear at all in the text itself.)
The game takes place primarily in the city of Newfaire and its surrounding environs - the Fairelands. The Fairelands are prosperous and idyllic, and all but outright stated to be âthe good guys.â All of the âproblematicâ aspects of the societies the game is emulating are either scrubbed without thinking about the implications of scrubbing them..Â
(Donât worry guys thereâs no colonialism here, this version of fantastical New York was settled on a Terra Nullius where nobody lived, right over the ruins of an ancient society with a mix of Egyptian and Mesoamerican coding who practiced strange and corruptive magicks. Remember, reader, this game wants you to go out of your way to avoid reproducing any harmful stereotypes from the era.)
..or are present without any historical or structural reasons for them to be present:
(Donât worry guys, sex work is lawful, profitable, safe, and socially acceptable! Oh yeah all the sex work happens in shady, spooky-looking crime districts that cops monitor, filled with drug-filled dens of illegal vice, though. By the way, there is no brothel listed in this districtâs points of interests, or any further discussion of what sex work in Newfaire is actually like.)
There are so many examples of this that we could spill a novelâs worth of digital ink talking about it. (We just donât have time to get into, for instance, their adventure inspired by the âradium girlsâ where the primary victim of the dangerous substance in question is a customer who is already dead when the adventure starts and not the workers who make the products.) Honestly though, this paragraph says more than we could in a hundred pages:
Here we find out that we are reading a TTRPG setting that has the same understanding of bigotry as the movie Crash. No institutionalized bigotry, just âbad actors who hold terrible beliefs.â Just bad apples, with no personal history or cultural roots to their ideas, who presumably sprung out of the ground one day declaring themselves Republicans. Not only do these bad actors come from nowhere, they donât go anywhere either. They donât belong to any social movements, they donât get organized, they donât push for regressive political changes, and if they ever do, they certainly never succeed at those goals.Â
You see, despite these bad apples, the soil they grew from is pure. And you know something else about the idyllic, almost utopian Fairelands? Theyâre under assault.
Thatâs right! Hale (which the Fairelands is a part of) is under assault from the dastardly, corruptive forces of⌠uh, âOtherwhere.â (Yeah, do they all have hooked noses and recessed chins too?) Thatâs where all of the dirty foreigners invaders come from, who want to take away the prosperity of the Fairelands!
Oh, or maybe their whole culture were all coerced into doing it by an evil rock or something, which is definitely less xenophobic. But whatever, who cares what the reasons were. The Fairelands are under attack, and as the dominant power in the world, they need to defend themselves. Against the âcolonists.â With nukes chain lightning.
(That last sentence continues on âtens of thousands..â You get the picture.) So, whew, glad thatâs over! Otherwhere is still really dangerous, though. They might even be developing weapons of mass destruction of their own:
You know, if Candela Obscura were a person, I have a feeling I wouldnât want to hear its thoughts on Israel.Â
You might be asking, where do the PCs fit in this? Well. The PCs are members of the in-universe organization Candela Obscura. They are an enormously powerful and widespread secret society of sometimes-cops sometimes-vigilantes who fight against the corruptive forces of magick to keep humanity safe. They keep dark secrets, âperform questionable acts in the name of the common good,â and operate entirely without oversight or responsibilities to anyone other than this organization. We are assured that this organization has the best interests of the regions they operate in and of all humanity in mind.
Itâs actually fine - cool, even! - that PCs are secret police/CIA agents who engage in morally dubious acts for the purported common good. Newfaireâs society being deeply flawed is fine! The Fairelands as a political entity furthering an explicit narrative of being persecuted is fine! The problem is not that any of these elements exist, the problem is that Candela Obscura is utterly allergic to examining them. The text seemingly does not understand the setting it has presented at all.
The game wants to be anti-conservative, but the only kind of story it can produce is one of heroes who are ultimately aligned with the dominant power of the world, preserving the good and righteous status quo by fighting against corruptive, foreign, magical forces. âGay transgender women of all races can be holy knights secret police fighting to protect the good kingdom democracy from the endless hordes of the evil dark race that has threatened its borders for a thousand in recent years!â
On a first read a while back, I said Candela Obscuraâs gameplay mechanics make it sound like a game more meant to create âactual-playâ shows than to be actually played. On examining the text more closely, thatâs more true than I even realized at the time. The reason the game has all these bits about how not to be problematic - all of these instructions for avoiding engaging with the more controversial aspects of the setting - is because itâs not really intended as a game to be played in a private environment. Itâs intended as brand guidelines for putting on an actual play show. If you google Candela Obscura, the IMBD page for the actual play series appears before the store page for the rulebook.
It seems like the game really doesnât want you to play a character outside of your own culture. And sure, as stated earlier, it is a good idea not to have a mysticized idea of other cultures, or represent them in a callous way. For a private game played at home, though, this is not really something you need to dedicate pages accounting for. Nobody outside the table has to hear a poorly-done accent or contend with a less-than-perfectly researched religious portrayal - and if there is a pervasive issue with someone being bigoted or leaning on stereotypes at the table, frankly, that is a problem that is outside the scope of a TTRPG to address.
However, if you are an actor on a show, portraying people from different cultures comes with a whole different set of (much more justified) baggage. Candela Obscuraâs approach to player attitudes on the setting makes so much more sense as brand guidelines than it does as a codification of how to play a game. "Donât have actors appear in insensitive costumes on camera." "Donât have actors say foreign words they donât know how to pronounce on camera." "Remember not to have your white actor do a Romani 'fortune-telling' scene on camera." "Donât show anything that could negatively affect the perception of the brand."
Weâd like to end this by contrasting this attitude with Coyote & Crow, a game made by indigenous Americans, and one that is also actually meant to be played. Coyote & Crow invites all players to (respectfully, in good faith) create characters from indigenous cultures. The creators have challenged those who avoid their game on the basis that âthey donât want to be disrespectful by playing itâ because that would involve portraying a Native character - in the end, who is that helping? That attitude results in potential players who remain just as ignorant of Native American cultures and - more importantly - donât buy or support their game!
I have encountered this firsthand. I'm a massive history nerd, especially about pirates (among other things, but pirates are relevant to the story). I was hanging out in a system agnostic TTRPG server and Pirate Borg was mentioned so I talked about my idea for a historical fantasy campaign set around historical pirates and the Nassau Pirate's Republic. Started explaining some basic ideas, how it's basically about trying to keep this rogue nation together amid external hostility from England, France, and Spain and internal strife caused by a lack of trust and Edward Teach's descent into madness. Naturally this brings up Blackbeard and his crew, which contained several escaped slaves, and that the Queen Anne's revenge was a former slave ship. I immediately get the *several people are typing...* and am welcomed with several messages that Pirate Borg takes place in an alternate history where slavery never happened. I end up trying to have to defend myself, explaining the *true facts* that most pirates were escaped slaves, both native and black, and that a lot of pirate ships were captured slave ships because they had thicker hulls and could take more punishment in a fight. They were like "But you can have diverse crews and sturdy ships without bringing slavery into it." My response was "you *could*, but then you lose valuable historical context and systemic evils to fight against, I like running stories about making the world a better place." Some people understood that, but many of them *literally* shot back "But thinking about slavery makes me uncomfortable, so maybe just write it out of the setting?" That's when I shut up but I was just screaming in my head "YES, THE POINT IS IT SHOULD MAKE YOU FEEL UNCOMFORTABLE AND WANT TO CORRECT IT"
do you think dark meta knight just straight up lies through his teeth to dream friends who have never been to the mirror world about it. the sky is bleak and grey and sunless. the ocean is brimming with cephalopod-infested hydrochloric acid. grass bleeds like salsify and screams when you cut it. candy constellationâs moons are made of eyes and teeth and have fleshy beating hearts (but the cell phone reception is fantastic)
then they finally get a chance to visit and itâs just like normal. pleasant even. lots of fluffy clouds and misty rainbows and purple caves. sorely disappointing experience for ribbon.
ribbon is [mostly] immune to dark matter trauma she would spend all day at merry magoland trying on masks and saying some shit like blargh itâs me zero two iâm gonna getcha iâm zero two
did you know ? you can double-click on text to highlight it , then you can hold ctrl while double-clicking other stuff to highlight it too without disselecting the previously selected bits
wishlist my game. no it's not out. no there isn't a demo. no it's not being developed. no it doesn't exist. just write it on your list of things you wish for. it helps my metrics.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
wait what are your guys favorite wikirby related text things. i.e, sections of articles, image captions etc. my favorite is probably bomb kirby squares up against a poppy bros jr