BETB-JP001 Shippuu no Hyousenshi Panther Warrior / Swift Panther Warrior
Level 4 EARTH / Beast-Warrior / Effect Monster
You can only use this card nameâs (1) effect once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other monster from your hand or field, then activate 1 of these effects;
â Special Summon 1 monster that mentions âDark Time Wizardâ from your hand or Deck, except âSwift Panther Warriorâ.
â Send 1 Spell/Trap that mentions âDark Time Wizardâ from your Deck to the GY.
(2) Cannot declare attacks unless a monster(s) was Tributed this turn.
BETB-JP002 Wyvern no Ryuukishi / Alligatorâs Sword Dragon Knight
Level 5 WIND / Dragon / Effect Monster
You can only use this card nameâs (1) and (2) effects once per turn each.
(1) If this card is in your hand: You can reveal 1 other card in your hand that mentions âDark Time Wizardâ; Special Summon this card.
(2) If this card is Normal or Special Summoned: You can add up to 2 Spells/Traps with different names from each other that mention âDark Time Wizardâ from your Deck to your hand, then discard 1 card.
BETB-JP003 Jinzo Ningen â Psycho Energy Shocker / Jinzo â Energy Shocker
Level 7 DARK / Machine / Effect Monster
You can only use this card nameâs (2) effect once per turn.
(1) This cardâs name becomes âJinzoâ while in the field or GY.
(2) If this card is Normal or Special Summoned: You can destroy all Traps your opponent controls (if a card is Set, reveal it), then this card gains 300 ATK for each card destroyed this way.
(3) Your opponent cannot activate Trap Cards or effects while you have another monster in your field or GY that mentions âDark Time Wizardâ.
BETB-JP004 Taikai no Densetsu â Fisherman / Fisherman, Legend of the Sea
Level 4 WATER / Warrior / Effect Monster
You can only use this card nameâs (1) and (2) effects once per turn each.
(1) If your opponent activates a monster effect on the field, or when their monster declares an attack, and âUmiâ or a card that mentions âDark Time Wizardâ other than âFisherman, Legend of the Seaâ is on the field: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, also return this card on the field to the hand during the End Phase of this turn.
BETB-JP036 Red-Eyes Black Dragon Exceed
Level 9 DARK / Dragon / Fusion / Effect Monster
âRed-Eyes Black Dragonâ + 1 monster that mentions âDark Time Wizardâ
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 face-up monster on either field during the turn a monster(s) was destroyed by the effect of âDark Time Wizardâ. You can only Special Summon âRed-Eyes Black Dragon Exceedâ once per turn this way, no matter which method you use.
(1) If this card is Special Summoned: You can Special Summoned 1 Level 8 or lower monster from your hand or GY.
(2) Unaffected by your opponentâs activated monster and Spell effects.
BETB-JP052 Toki no Kuromajutsushi (Dark Time Wizard)
(1) Activate 1 of these effects (but you can only use each of these effects of this cardâs name once per turn);
â Add 1 card that mentions âDark Time Wizardâ from your Deck to your hand, except âDark Time Wizardâ, also add 1 âDark Time Wizardâ from your GY to your hand during the End Phase of this turn.
â Toss a coin and call it. If you call it right, destroy as many monsters your opponent controls as possible, and if you do, inflict damage to them equal to half those monstersâ total original ATK. If you call it wrong, destroy all monsters you control.
BETB-JP053 Tenshi to Akuma no Saikoro (Graceful Skull Dice)
(1) Roll a six-sided die twice and apply these effects, in sequence, for the rest of this turn.
â Monsters you control that mention âDark Time Wizardâ will gain ATK/DEF equal to the total x 200.
â Monsters your opponent controls will lose ATK/DEF equal to the total x 200.
(2) If your opponent Normal or Special Summons a monster(s) while this card is in your GY: You can banish this card, then target 1 of those monsters; roll a six-sided die twice, and if the total is 6 or more, destroy that monster.
BETB-JP054 Nemureru Hitsuji Scape Goat (Sleeping Scapegoats)
(1) Special Summon up to 4 âScapedgoat Tokensâ (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, then if your opponent controls a monster, you can Special Summon 1 âSwift Panther Warriorâ from your Deck, also for the rest of this turn, these Tokens cannot be Tributed for a Tribute Summon, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a card(s) you control that mentions âDark Time Wizardâ would be destroyed by battle or card effect, you can destroy 1 of your Tokens Summoned this way instead.
BETB-JP070 Orokana Hakaarashi (Foolish Graverobber)
You can only use the (1) and (2) effects of this cardâs name once per turn.
(1) Send 1 card that mentions âDark Time Wizardâ from your Deck to the GY, except âFoolish Graverobberâ, then you can Special Summon 1 monster from either GY to your field.
(2) You can banish this card from your GY; Set 1 of these cards to your field.
â Spell/Trap in your GY that mentions âDark Time Wizardâ, except âFoolish Graverobberâ.
â Spell/Trap in your opponentâs GY.
(1) Once per turn, during the Standby Phase: Roll a six-sided die and place counters on this card equal to the result (max. 6).
(2) Once per battle, if an opponentâs monster attacks, during damage calculation, OR when a monster effect is activated on your opponentâs field: You can remove 1 counter from this card, then target 1 of those monsters; toss a coin and call it. If you call it right, you can Special Summon 1 monster that mentions âDark Time Wizardâ from your Deck, and if you do, until the end of this turn, change the targeted monsterâs ATK to 0, also its effects are negated.