Dev Blog #3: Hey, I’m Crab-walkin’ here!
Happy 2020!
These past few holiday weeks have been rather nice; I just moved into a new apartment and out of the room I was renting, got some time off from work, and have had the opportunity to de-stress and work on the things I want to work on. Now that I’m getting settled in, it’s time to turn back to the ol’ grinding stone of War is Shell, to get more progress done in the backlog, and getting stuff ready to show. So, I have a few juicy teaser gifs to show today, with some big ones coming next time. Enjoy!
--
While you’re off using high powered crab-guns against the world, the world is going to throw everything else it has at you too.
-oh my god it’s an ordinary crab-
-oh my god it’s a warrior crab, wait, oh n-
One of the things that I’m most excited about with this game is how random elements can really shake up a match. If you’re playing in any of the player vs player modes, aliens may invade the match halfway through, a god may rise from a volcanic eruption, and the King Crab may wage war on the island with his army of crab knights, squires, and bards. This will change the dynamic of a match, as no longer are you only fighting other players, but you may even need to temporarily side with them to win!
But this dynamic only works if there is variety, and so that variety has been a huge focus for me over the course of the development of WiS. Starting next devblog I’ll be teasing individual enemies or factions, so keep your eyes peeled for that.
And, of course, this all ties into the PvE Escape mode, where you and your friends must fight and escape increasingly difficult forces of enemies as you hop from island to island, gaining more powerful weapons and abilities while collecting what you need to win the run- but more on that next time!
For now, thank you all for reading, and I’ll see you all again in the next post!










