Devil May Cry - Dante Must Die Mode
I initially started my Dante Must Die series of playthroughs with DMC 3 because at the time that was going to be the only game I was going to play through Dante Must Die mode on. Â DMC 3 is my favorite of the series, and I was itching to really conquer that game. Â After I did finish it (and weâll cover it later) I still found myself in the mood for more Devil May Cry. Â I shrugged my shoulders and began my journey through DMC 1.
The biggest challenge with Dante Must Die mode in Devil May Cry 1 is the fact that you donât have as much freedom with your mission selection as you do in all the other games. Â Devil May Cry 1 makes you play through normal first, then forces you to play through hard mode, then you have the choice to play through Dante Must Die mode or go back to normal or hard mode. Â There also isnât any mission select, so you have to play the entire game through that mode before you can go to the next one.
This means a first attempt at Dante Must Die mode takes some planning. Â Hard mode isnât bad, but it is a significant leap in difficulty, so if the player doesnât take some extra care in looking for Blue Orbs and Secret missions to increase their health, Hard mode will give them a rough time. Â Item usage is also very limited in this game, and youâre basically left to whatever you can find during a playthrough as far as vital stars, devil stars, and holy water.
For the first timer, youâre generally looking at a total of 4 playthroughs. Â The first playthrough on normal so that you understand the basics of the game, the second playthrough on hard mode as itâs required by the game, a third playthrough on normal to allow you to collect extra items and finish up the secret missions and blue orbs, and then finally Dante Must Die mode.
Because the secret missions during your first playthrough might require you to have some items or abilities you havenât unlocked yet when you first reach them, and some of them are far too difficult for a first time player in Hard Mode and especially on Dante Must Die mode, so youâll be using that third playthrough in Normal to wrap everything else up. Â Youâre also collecting recovery items this go round, because this DMC is very stingy with what youâre allowed to actually buy from the Time God.
When you finally do reach Dante Must Die, you really have to think about how you want to ration your items. Â Some bosses in this game are brutal, even with practice, and youâll probably want to save an Untouchable Star for bosses like Nelo Angelo, Nightmare, or Mundus. Â You canât go back and farm items either like you can in the other games once youâre underway with Dante Must Die, so there is always going to be a worry that youâll run out your first go round.
Of course if youâre opting to not worry about health and items, then youâll have nothing to rely on but your own reflexes and experience, but this run through of the Dante Must Die difficulty is from the perspective of a first timer, not a seasoned veteran.
If thereâs any good news about all these restrictions you deal with in the first game, itâs that DMC 1 is far far easier than the other games overall, and most bosses just require some knowledge about their general weaknesses. Â Normal enemies in this game pose far less of a threat than later games as well, and can generally be taken out with a Magma Drive from Ifrit. Â The enemies will also only use Devil Trigger on certain screens, and the game will display a countdown to when they actually can use it. Â Enemies do more damage while triggered, but generally youâll have them at low enough health where this isnât really a problem. Â There were only a few parts that held me up, and while I wonât say this game was easy, the vast majority of the game not involving bosses played as easy as normal mode once I knew what I was doing.
The first road block for me was the last encounter with Phantom, the lava-spider-scorpion thing. Â In normal and hard mode, you can almost damage race Phantom down with Kick 13 combo from ifrit, but all that will earn you in Dante Must Die mode is a dead charred Dante. Â The first Phantom encounter I was able to beat him by taking cover behind the pillars, shooting a few grenades, and then picking my moments to jump in and hit him. Â The second full on fight with Phantom however doesnât have any cover and Phantom himself likes to trounce you with his body and pelt you with lava rocks.
It is possible to lure Phantom over the skylight, and if he jumps on it enough times itâll shatter and you can win the fight that way, but doing this means you have to stay on the defensive and itâs not quite as fun. Â The strategy I ended up using against Phantom was using an Air Hike to double jump above him, and then slashing down on him. Â If you do this while triggered, it takes a good chunk of his life, and Phantom has trouble hitting you in the air as it is. Â It does more damage than Air Raid on Dante Must Die and was the key to my victory.
There was also Nelo Angelo 1 who wasnât any more difficult than all the previous encounters with him on the easier difficulties. Â I remember thinking how glad I was that he was going to stay so easy - but what a naive fool I was at the time. Â I continued on and skipped the first Griffon fight. Â Since youâll have Ifrit when you first enter the courtyard outside the arena on your extra playthroughs, you can just complete the puzzle with them in that room and avoid having to fight one angry birdie.
But you still have to fight Griffon on the pirate ship. Â Air Raid completely wrecks Griffon on Normal and Hard but is completely pitiful against him on DMD. Â I wasnât making any progress on this fight, so I decided to research some strategies. Â
Griffon can be lured to the center of the ship, and heâll stay there so long as you catch him in a pattern. Â You have to not attack him while heâs in the air and kind of stay in the same area on the left side of the ship in the center. Â Once he lands heâll take off and land in that position after launching some easy to dodge attacks at you so long as you stay in that area. Â From here, itâs a simple matter of attacking with Meteor after dodging Griffonâs lighting attacks. Â This is a pretty easy fight in the grand scheme of Dante Must Die, but a legit fight against him would be much much harder.
Next is Nelo Angelo 2, which was another fight that just stopped me dead. Â Heâs really not even that hard to dodge, but he has a ton of health and he deals a ton of damage very quickly. Â Iâm also a very impatient type and I keep trying to go for my own damage when I should be jumping out of the way of his sword swings. Â This fight of Nelo Angelo is susceptible to the time stop ability of the Bangle of Time, so eventually I give in and start using it to get huge chunks of damage on him. Â Even with the Bangle of Time it still took a few tries, but it made the fight much easier.
Next came Griffon 3, and this was surprisingly one of the funnest fights in the game. Â The key here is that you have to clip Griffonâs wings as quickly as possible, or youâll be a sitting duck. Â You can start the fight right off the bat with two charged meteors in Devil Trigger, and then hit Griffon with a couple of DT grenades. Â This will bring him down fast.
From this point, you really just want to pelt Griffon from a distance with your grenades, and get your shots in with Ifrit when Griffon charges you. Â I found dodging Griffonâs lightning pretty fun here, and he was by far the most enjoyable fight, even if it lasts a tad too long.
Next came Nightmare 1. Â Nightmare is the type of boss that feels impossible the first time you face him, and suddenly becomes really easy once you know how to deal with him. Â Nightmare uses a rotation of attacks that doesnât change and makes him very predictable. Â Heâll first attack with a laser from his front, then send out a spike to jab you with, and then go back to the laser. Â Later incarnations of NIghtmare will mix up a flying twisting spike as an alternative to the head laser, and if youâre not close enough to his head heâll shoot homing missiles instead of the head laser, but otherwise this is the dead locked pattern.
From here, you just need to get used to where you want to stand and how you want Nightmare to rotate with you. Â If you equip Ifrit and have Rolling Blaze, you can counter Nightmareâs spike attacks and stun him, which is the biggest way to rack up damage against him.
Nightmare will also attempt to swallow you up if you donât have his light sources activated, and this teleports you to a room with a previously fought boss. Â The first Nightmare fight puts you against Phantom, the second Griffon, and the third Nelo Angelo. Â The good news is that if you defeat the boss here, Nightmare takes a sizable chunk of damage, so you can even work into your strategy when youâd like to have him swallow you up if youâre comfortable with fighting any of those bosses since they are significantly weaker here.
Nightmare 1 isnât that bad, but his second and third forms have other problems will cover in a minute. Â Next up instead is Nelo Angelo 3, who is by far the toughest fight Iâve had to deal with in the entire series at the time of this writing. Â Nelo Angelo 3 is a monster and I died to him over 120 times. Â I fought him all freaking day long. Â You canât cheese Nelo Angelo with Bangle of Time this fight, and now he throws swords at you just to make the fight even more of a pain. Â On a whim after my 120th death, I wanted to see if Holy Waters worked on the guy, and to my shock they worked incredibly well! Â I had about 8 by the time I completed all my previous playthroughs and reached this guy, and that was enough to do him in. Â I may try to fight Nelo Angelo completely legit one day in the future, but for now I was just happy to be done with him.
Next up is Nightmare 2 who isnât any harder than his previous incarnation, but this time the freaking camera is right in the worst possible position, and it changes angles on you at the worst possible moments. Â The camera did far more damage to me than Nightmare ever did.
Nightmare 3 at least doesnât have this issue with the camera, but he does have way more health than the previous fights. Â I struggled with this until I started using charged Ifrit attacks to damage him, and that made all the difference. Â I got nervous while he was in his final phase shooting lasers everywhere though, so I used an untouchable and used Vortex to finish him off.
Finally there was Mundus, and he wasnât as bad as I was expecting. Â His first form is a rail shooter section in outer-space, and the only real trick to this one is to hit Devil Trigger at just the right moment and use Vortex on Mundus when heâs passing through you. Â This is the best way to score up damage on him.
On the other hand if youâre impatient and have a ton of Devil Stars you donât need for the rest of the game, hereâs the best place to burn them as you continuously ram Devil Triggered dragons up his butt. Â That brings us to Mundus 2.
Thereâs two strategies here - you can jump in close to Mundus on the floating platforms and Melee him with Sparda, or you can hang back and pelt him with ranged attacks. Â On DMD difficult, meleeing him is really risky, but if you have untouchable stars left, theyâll just go to waste past this fight, so they make a great way to burn him down quickly.
However, fighting Mundus from Ranged isnât all that bad. Â You can keep an eye on the battleground fairly easily, get free recharges of life and devil trigger from enemies and those floating rocks he sends at you, and your ranged attack while Devil Triggered does a decent amount of damage. Â I think I could have beaten Mundus without using any items had I decided not to burn the rest of my Untouchables to get the last half of Mundusâs health in Melee, had I fought the entire fight ranged.
That said, this is the last tough fight in the game, and once you win this, youâre basically done. Â Thereâs a very easy escape sequence, and the final fight with Mundus in the sewers just requires you to vortex him or slash him a few times and youâve won the game.
Overall compared to DMC 3, DMC 1 just doesnât give the normal enemies enough health to be really threatening once you know how to deal with them, and the bosses have far less health too. Â Thatâs the main thing that makes this game so much easier in Dante Must Die by comparison.
That said, Nelo Angelo is easily 10 times harder than Vergil in Dante Must Die mode, and beat me whole handedly over and over. Â Itâs definitely the hardest thing Iâve faced in the franchise so far, and had I not cheesed him with holy waters, I probably would have ended up restarting and farming more untouchables or vital stars. Â
That said, DMC 1 was a whole lot of fun to break down into all the best ways to handle each enemy and boss, and was a great experience overall. Â Itâs too bad that the follow-up was awful.

















