For those wanting to push their cognitive skills
Peak Brain Training is a mobile application that focuses on your cognitive skills using stimulating games and workouts.
Just like Elevate, Peak uses a vibrant blue and white colour scheme throughout their application. This works well in some cases such as the image to the left, other times I think they have used too much of the blue, such as the image to the right. This has resulted is a very bright screen making it difficult to read to the average user never mind taking into account users with visual impairments. This strong blue is shown throughout the application and they also use different colours to associate different categories of improvement but again the colours clash with each other and there is no thought for accessibility. This is something that I need to be aware about when creating my own application.
One aspect that was used successfully was the use of iconography. Throughout the onboarding experience, emojis, game overviews, icons were used to aid heavy written content to visualise and allow for quick processing. This is something that is done quite often in both health products and games.
Use of typography is quite good, again using a san-serif font just like Elevate, this makes it easy to read and process. The use of highlighted words is another prominent use of typography through out the application. Key words are highlighted in bold making it easier for users to skim read written content and spend more time improving their cognitive skills.
The onboarding experience was a straight forward procedure, and fairly similar to Elevate's. The use of yes or no question throughout the onboarding experience allows for users to process and sign up quickly whilst being informed of how they are improving and what they are improving.
The categorical colours are also used throughout the onboarding experience. As you can see above in the "games to remember", this is coloured yellow/orange throughout. This allows the user to associate all games and data through this application that are using this colour to be part of the "memory skills", this is known as colour association. As stated above in the branding section, I think the colour is over used on the onboarding experience making it hard to read and see content. For my application the balance between using colour and over using is such as key aspect as it has a big influence on the audience that will be using my application.
One aspect they have got right which Elevate didn't was the positioning of the assessment section. This is the first step after you have signed up. It is better to allow the user to understand and commit to your application before trying to force them to use it. I feel Peak have got a better balance and by removing the assessment from before the sign up of the onboarding experience allows for content to be more digestible and most importantly improves the speed of sign up.
One of Peak's best features is the gaming experience. Before you play the game  you are given a quick, simple instruction on how to play the game selected. The use of animated tutorials/how to guides are extremely useful, especially for an audience that suffer from memory issues. This is something I need to achieve when designing my application as in order for my audience to improve and gain success, they need to know exactly what is expected within each game.
Another feature within the gaming aspect of Peak's application I thought was well executed was the different methods used in game play. Before with Elevate, I was critical on how they relied on multiple choice questions and did not change the method up. Within Peak's game play, each task is completely different such as ordering, memory plotting or word searching. Using different methods in which tasks need to be completed, make the user consider what is required, making them use different part within their brain, This method also makes the experience more enjoyable as they are not repeating the same task and potentially getting board.
The style of games being presented are also very well executed. Although Elevate's games were more details and illustrated, I think Peak's style works very well too. They allow the user to really focus on the challenge removing any distractions and aspects that are not adding to their progress. I think this is actually more effective as although Elevate's is illustrated and immersive, it can be potentially distracting and take away from the main goal. I need to consider the balance of graphic design vs intent to achieve a good sense of effective immersiveness.
The animation within the scoring section of the application is impressive. There is a slight anticipation as you wait for your score to be revealed, building excitement. The use of different animation also an experience that which could potentially be quite deflating seem more enjoyable. The use of icon going from large to small and inplace also is quite eye catching highlight the user's achievement giving the user the sense of achievement, confidence and positivity, this is something I will need to achieve in order to be successful as mental health has a massive impact on stroke recovery.
The in game graphics and animation are a very high quality. They engage with the users decision making extremely well with clear effects both pros and cons to their answer. I especially like the touches of detail such as the launch pad at the start, the blurring of stars in the boost of a correct answer. The games through are really engaging and making learning fun and enjoyable. I did however find multiple choice games very common. Just like the onboarding assessment I feel other types of interactions and testing could have been done to make the games not seem repetitive or like guess work. I feel that Elevate have focused on the gaming interaction well but have put their main goal of "improving people's mind" on the back burner.
Another aspect that was essential to this application was the communication of data and gamification. As you can see from the image above the use of high scores and positive reactions such as "good job" really interact with the user's experience. I also like the use if the lines around to the icon to indicate the achievement, this give the user a sense of where they are at this stage and how much they have to go to the next level.
Scoring and data tracking are also a big feature on the Elevate application. Â As you can see from the image above you can see the scoring of the user's results across the board. They have again used the colour code to associate colour with categories which sticks in the user's mind. One thing I did not like was the ranking system below, you either had to play more games to get a ranking or pay for the upgrade. I understand they are pushing for subscriptions for premium access however I do think ranking and data should be able to be seen based on assessment and games played already.
Badges for each section (gamification)
Data summary starts off low even after assessment (not good for emotional support or confidence)
Some screens are very content heavy, could be stripped
Peak is definitely on the right track in terms of both creating great skill games for improvement as well as data for analysing. However I feel there is a lot of room for improvements. The main improvements being accessibility, colour balance and user experience. Designing a application with many features is great but if you do not get crucial aspects such as accessibility right, you've already been defeated. Consideration for all users is extremely important and this is something I cannot stress enough. I intend to put accessibility, user experience and colour balance in the highest category of consideration for my application as I aim for my targeted audience to use my application, without struggling or being confused.