For the take the standard structure of it is the anticipation, the action, and the reaction.
For my take, the animation is set in a haunted / abandoned house and the character will see various creepy things, before getting a big scare from a shadow that grows and then it ends up being just a little mouse with a top hat that comes through the door.
Here is the rough / thumbnails for the animation. I am completing this animation on toonboom harmony at 24 fps, I will be animating most of this on 2s and 4s, using 1s when necessary for quick actions.
In this animation, I want to try making use of some dramatic lighting and using the torch and the light from the doorway to create a nice effect with it.
After recieving some feedback on the various shots in the animation I have adjusted the timing and order of some of the shots for the take and am now happy with the thumbnails and will start sketching the animation out now.
I reduced the amount the camera zooms in the first shot of the house, and moved the spider so it was the reason he turns around and not just after he looks at the dripping tap. I also changed the camera angle a bit so you just see him holding the torch when looking at the door making the camera seem closer to him instead of having the over-the-shoulder shot.
Once I got the thumbnails for the animation and my ideas sorted I then worked on the character's design and made a few little reference sheets to look back at while animating.
i went through a couple design ideas - testing if it should be either a boy or a girl. I ended up deciding to go with the boy. i did think these original designs reminded me of the characters in a game called papas cupcakeria, so I ended up changing them a bit further and ended up with this:
My toonboom files ended up corrupting and I had to start again working from the video I had with the thumbnails, I ended up importing the movie to a new Toonboom file and then tracing over the sketch to create the background.
After drawing the line-art for the background it looked like this.
I then did the lineart for the face, starting with the key poses and then doing the in-betweens.
then after animating the head, I did the same process for the hat and the hair, putting in the keyframes and breakdowns first and then doing the in-betweens.
And then doing the same process for the body again.
I then did the lineart for the hands, and then filled with flat colours. i also used nodes to set one of the layers to an 'add' blend mode and then used a softer airbrush for the torch shine.
Using the nodes, I also set the shadow coming out the door to a multiply layer.
Then finally to finish it off i created new layers for shading each section that my animation was split into and adding shading using multiply nodes on the layers and using cutting noted so they only affected the colour of the animation.
then after finishing the shading i had one layer over the background set to multiply to darken the background and then one layer over the top of the whole animation set to overlay to give it all a cooler tone.
I also added lightning using the same method as the torch light and adding them as an add layer.
I animated the lightning as straight ahead.
This was my node setup once the animation was finished.
Then finally added the sound effects to the correct places. I got all my sound effects from pixelbay.com .
Royalty-free creaking-door Sound Effects. ✓ Royalty-free ✓ No attribution required ✓ MP3 download
and this was my final animation: