ghostlight expansion (more of the thing i made for fr anniversary last year)
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@corvidus-fr
ghostlight expansion (more of the thing i made for fr anniversary last year)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Happy Pride, dragons!
🤍 🩵 🩷 🤎 🖤 ❤️ 🧡 💛 💚 💙 💜
To our LGBTQIA+ staff, community, friends, and family, thank you. You are beautiful as you are, and you are loved.
The world is better and brighter with you in it and we're so glad you're here. We're proud to share space with you.
Fly high, fly free, and let your voice roar!
All of the elemental lair scenes for Flight Rising, together! This was a hell of a project, and you can really see where I learned as I went. There's a lot I'd go back and change if I could still but overall I'm super happy with these and so glad to get the opportunity
FR series
FLIGHT RISING REFACTOR: No, you're not going back.
I am seeing a lot of people ask for a toggle or a way to go back to the old site design, in a way that implies such a thing should be easy to implement. It does sound easy to implement. We have three different colour modes we can switch between, right? We can go between mobile view and wide view? They have all the old code and assets, why can't they just let people pick in their settings to look at the old site again? It's not how it works. It doesn't really matter what your feelings about the refactor are, and I'm not going to give my opinion on it here. I just want to help people understand what exactly happened yesterday and why it's pointless to ask for it to go back.
i. HOUSE
Imagine a house.
It's an old house. It's been around for a while. It was built many years ago, and it's creaky and weird but it's our house, and we like it. There's leaks and the wood is a little aged and it stands out in the block of modern flathouses, but it's still our house.
As much as we love this house, there are issues with the house. Not everybody can get into the house, or navigate in there while they're around. There are things about this house that we can't change while it's made of the same materials that it is.
This is a structural flaw inherent to the house. The house is two-storied. Not everyone can get to the second story. In terms of the site, there were features that were unfriendly for people with visual impairment, people who could only play on their phones, etc.
ii. DARK MODE & INTERFACE
What did the old site look like? Why couldn't we have dark mode? The site was built out of layers and layers of PNGs made to look exactly like the light mode interface. All the NPC images, the old message and friend request icons, they all had white backgrounds or white fragments around the image because they were made assuming the site had a white background.
You couldn't just make the background of the site dark, because every single feature and image was created assuming the background was and would remain white.
This is why the logo was 'doubling' upon itself when the refactor first launched. The Flight Rising logo was a part of the banner image. Now the banner has been removed from the image and it's a floating element on the top of the page. This means it can react when the screen is made smaller. This is the equivalent of being able to move our lightswitch.
What did the site refactor do? Among other things, it decoupled all of these in-built images and features from each other. They added repaintable 'drywall' separate from the site's structure. This was necessary so the site could be reactive. For example, the iconic red sidebar of the page was actually a background PNG with a white part for the site content and a red sidebar, built into one single background image. Now these parts are defined with CSS, which you can think of as the 'wallpaper' of the site.
Every single surface of our house can be repainted now!
iii. Rollback or toggle to old site pls??
This is the refactored site. Among other things, it's been changed to improve accessibility for everyone. It now looks a little bit more like every other house on the block, but it is still the house that we live in. It no longer has two stories to climb. It has a ramp, so people can get in and out with ease. It even has some additional rooms, and renovation is still ongoing. (The contractors are still fixing up the washroom.)
Yes, the site is now designed to be mobile friendly. It no longer has a second floor. It's going to look 'designed for mobile' (people who can't access a second floor.) It's going to look more 'modern' (because the materials people use to build houses has changed.)
People are not used to the new site, of course. Can't they go back to the old house? Why has the door location changed? They keep walking into the walls of the new building. The light switch isn't there when they reach for it anymore. This is understandable. It takes some time to get used to living in a new house. It's a big change. You're going to be fumbling at where the light switch used to be for a long time.
You may even hate how the new house looks. You may not want to live in it anymore. But you can't go back to the old house. It isn't there anymore. You can't have a toggle, because the new site is the infrastructure uploaded to the site's servers, where it is built, and while you can change the colour of the wallpapers or even move the location of the light switch on your own, the house is rebuilt and you cannot 'toggle' it back to the old house.
The database calls, the HTML, the javascript on the front and backends of the site are completely different. The walls and shape of the house are different!
iv. Conclusion
There is a reason there are bug threads and feedback forums for the refactor. You still have time to request that the washroom is a different colour, or the ramp should actually be less steep because the people it's meant for can't actually use it as it was intended. But the ramp, and the accessibility features are here to stay. Don't ask for a toggle or for the site to go back the way it was. It will not be going back to the house built a decade ago. Instead, figure out why the old site worked for you while this one doesn't.
Maybe the ramp was intended for you, but you can't actually use it. Maybe the way the door is positioned now makes it actively harder for you to use the site, in ways other than 'I don't like where it is now and I want it to go back'. Ask for the site to be repainted and improved in ways that would help you.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
In light of recent news,
Aky :)
Final Sea of Stars foddart for Assimilate! I struggled so much with this one whew...
In the eye of the Twisting Crescendo
DTDAY painting for Comical's way too cool dragon HookEcho! It's absolutely not what I imagined the painting to look like when I started two hours ago, but I am happy for having used a lot more colors than usual!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Finished another sculpt, this time of my girl Mormaran! Her primary gene is Basic but it felt odd only have stripes on the wings so I embellished a little :3
Ice Lair scene for Flight Rising. Happy Crystalline!
Carn, the Soulsearcher
its rambles #3 except i dont feel like i got good rambles in me rn oh well here we go
Nemo is a dream scholar and adventurer, known as a "Sleepwalker". He explores the dream realm for his own research and curiosity, but also professionally. A Lot of information can be gleaned by the exploration of a person's subconscious -- helpful in memory recall, psychotherapy, and prophecy -- and on Sornieth, which is completely saturated with magic, that subconscious actually does create a physical plane that can be explored. Dreams are temporary, fragmented planes, held together in a vast and hazy extraplanar network, and they are haunted by at least three distinct entities that Nemo must deal with almost every time he enters the realm: Mimsy, the avatar of good dreams and restful slumber; Bleak, the avatar of nightmare and insomnia; and Hocus, the avatar of surrealism and silliness. They appear to him as dragons usually, although of course they can be anything. Nemo is not entirely sure about whether or not they are able to get out onto the material plane, but he suspects that they can. Especially Hocus. It's very possible, however, that it's the very act of exploring Dream that has created these entities and the dangers of the realm. Some argue that this kind of tampering is what led to the downfall of the Second Age civilization, and "sleepwalking" is generally seen as needlessly reckless (not to mention invasive).
Snapshots from my Flight Rising lair! Cross-posted from my FR sideblog, @flightdescending, where I did a lot of rambling about them

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Happy NotN! Iscariot is here to wish you luck on your drops.
remember everyone: if there's a weirdly specific rule that doesn't make sense, it's almost always there because someone specifically caused it to be added.
I guarantee you the no gems rule is from a big RMT bust (lots of those recently) or someone buying tons of gems with IRL and then doing a charge back or something else very specific.
#if it was a specific incident that caused it I'm wondering whether they can even tell us about it lol
the fact everyone who has asked about it has gotten a boilerplate copy/paste response 100% tells me there is something behind-the-scenes that they can't actually tell us about