NON-LIVEPLAY GAMES, MARCH 2163 -Â âDouble Troubleâ
OBJECTIVE: âDOUBLE TROUBLEâ is a LAST TWO STANDING, âHunger Gamesâ style game and will commence at sunrise. Survivors will begin the game as every individual for themselves, at the edge of the gaming grounds. When the starting horn sounds, survivors may choose to take a chance at The Hoard for weapons and resources, or head straight for the woods. Forming alliances is recommended, but remember, alliances are temporary and can change.Â
TEAMS: None. 1 vs. All, Personal Alliances only.
WEAPONS: This game will include ALL COLONY-APPROVED TRAINING WEAPONRY. Players begin the game without arms, but may obtain them at The Hoard or at hidden caches around the gaming grounds.
*HIT LIMIT:Â 1Â Â *KILL LIMIT:Â 1
KILL PROTOCOL:Â SURRENDER; Participants who reach Kill Limit are immediately eliminated and must report back to the games staging area.
ADDITIONAL RULES AND INFO:
âThe game will commence in a clearing at the edge of the gaming grounds, with the treeline ahead (NE). In the clearing, to the SE, will be The Hoard, a large resource and weapon supply. At the start of play, participants may choose to run for it first, or bypass it and head to safety.Â
âPersonal alliances may consist of 2 to 5 participants from any house. They must never exceed 5 players. Alliances are based on an honour system; there are no official rules against targeting an ally.Â
ââSponsor Kitsâ can be found hidden throughout the grounds. If an individual receives a hit but has a Sponsor Kit, they may use it to remain in the game. Sponsor Kits are metal cylinders about ten inches long and 3 inches in diameter, and contain a cloth bandage which can be tied at or around the point of the recent hit. Sponsor Kits are one time use only; when the seal is broken, a vial of dye will shatter and soak into the white bandage to indicate its use.
âThe winning pair may be from the same house, or different houses. Throughout the game, an individualâs achieved kills earn points towards their respective houses, and the winners will get to keep these for their house, plus an extra 250 points. Â In the case of winners from two different houses, both houses will receive their respective earned house points, plus 250 for the win.Â
âAll PDD messaging capabilities have been disabled for the Games. They function only to receive notifications.
CHECK BELOW THE CUT FOR GAME RESULTS AND HIGHLIGHT SUMMARY!
                âBloodbathâ - the First Hour
When the horn blares, about half the games participants head straight for the cover of the trees, while the others book it to The Hoard: the huge weapons stash in the clearing. Charlie Essex and JR are among this group. JR gets there first, quickly holstering two handguns, and is about to go for some grenades, when Charlie waves at him with a supply backpack in hand and they both run off. Itâs not until they get deeper into the gaming grounds that they realize Charlieâs âbag of suppliesâ is woefully empty.Â
Back at the weapon stash, itâs still pandemonium. Draco PavloviÄ gives Mei Zhu Fitrei a bloody nose in a scuffle over a sniper gun. Alexander Donovan finds Annie Perrault hyperventilating behind a weapons rack, white knuckling a bow. He shoves a quiver into her hands and tells her to run, watching her back as she nervously complies. Meanwhile, Felix Turner and Rosalind Stein nearly collide going for the same bag of supplies. Rose is confident she can easily overpower Felix, until he starts literally shrieking like a maniacal banshee. His wordless wail makes for such an alarming scene, that she opts just to retreat.Â
Underdogs, Constantin Lupei and Adrien Bennett decide theyâll start off the hour strong, and team up to ambush the next pair of people they see⌠which turn out to be Mei Zhu and Alex. This backfires dramatically, and Costin and Ajay are among the first half dozen players eliminated. Angel Thorne follows suit when he decides to simply walk off the gaming grounds. He is immediately disqualified.Â
                   âAll for OneâŚâ - Hour 2
Hour two is the time to start forming alliances. Lake Valentine is travelling with Lissy McCall and Annie Perrault, but he dooms them all when he accidentally sets off an InertiaShell. They are all caught in the red vapour and slowed to a crawl. Annie passes out from the effects of the grenade and her usual exhaustion and while trying to wake her, Lissy and Lake become very easy targets when they get attacked by Caelan Whitmer and Arvo Covey. Annie, Lissy and Lake are all eliminated.Â
Roy Walters hasnât come across anyone he trusts to team up with, so resolves to lay low. He manages to steal a Sponsor Kit from Mitch Douglas when the elite isnât looking, and then camouflages himself into some bushes. Meanwhile, Petra Starr convinces a handgun wielding Teilo Aisling not to shoot her, only to shoot him with his own weapon as soon as he agrees to the alliance. Orson Hurst, Maisie Pace, Mason Quinley and Mira Sigar come together to form an only slightly more promising lineup.Â
Rosalind is fashioning an illegal slingshot up in a tree when she spots wifey Josephine Parker and quickly pairs up with her. As for Charlie and JR, despite their slightly disappointing start, theyâve stuck together and take out Emmanuel Trent as their first victim.Â
                     âAcclimatingâ - Hour 3
Bode Lindqvist has kept to himself but has proven resourceful. He is well armed and has already found a couple of Sponsor Kits. When Koda Payne and Clayton Boyd attack him with ranged weapons, he manages to evade them and escape unscathed. Orson is much less lucky, when he is briefly separated from his group and finds a stash of grenades that apparently Dylan Meir had also had her eye on. Orson grabs a couple tilt grenades, but his nerve-damaged hands spasm, and he drops one, setting it off. With Orson briefly incapacitated by the blue vapour, Dylan has plenty of time to shoot him with an arrow, grab the rest of the grenades, and take off. Nearby, another woman is kicking some nerd-boy ass; Charlotte Williams effortlessly picks off Kip, acquiring his Sponsor Kits.Â
Koda and Clay try again to make an impact: they sneak up on JR and Charlie in the woods, only this time, theyâve thought it through and have set up traps in the area. They even manage to take out JR with a well-aimed arrow. Charlie then chases both Koda and Clay, firing his handgun as he goes. He eliminates Koda with a stim in the back, then lets off a wayward shot just as he bulldozes into one of the traps and falls to the ground. The weapon skids across the forest floor, but the last shot has caught Clay in the shoulder. Fortunately, the Delma has a Sponsor kit, which he uses to survive. He doesnât have to go it on his own too long, however, as he runs into Corbin Ealy, whoâs trying to evade a prowling Kaiser Bahr. They hide together (because fuck that noise), then decide to team up.Â
Left alone after Kipâs elimination, Arvo stumbles across Enoch Lynch, while he is caught in hand to hand combat with Paxton Semenyuk, and steps in to help. She and Enoch form a new alliance (which weâd like to coin âNETâ: Newbie Elite Transfers). Alois Van Asch, on the other hand, is a bit slow on the uptake, and has been wandering the grounds somewhat aimlessly, enjoying the (mostly) quiet of the woods. At one point he is spotted just gazing at the sky.Â
               âImprudent Behaviourâ - Hour 4
Fate, never a kind mistress, soon interferes with Bodeâs chances. While he is distracted by an unfortunate issue with his hearing aids, Jo and Rosalind steal the weapons heâd set down and make a break for it. As they run, however, they encounter Dante Carrington; true to form, the Good Doctor puts rules first and disqualifies Rosalind for the illegal slingshot in her grasp. This is witnessed by Corbin and Clay, who were drawn in by the kerfuffle. Corbin reckons it would be hilarious to orchestrate an ambush against Colony 22âs biggest Tight Ass, and with Bode still nearby, itâd be like âtaking biscuits from a babyâ. Fortunately, it doesnât take much convincing, and the three of them take Dante out without any issue.Â
Meanwhile, Draco climbs high up into the branches of a tree, seeking a moment to formulate a plan. Aurelia Ferris chooses this particularly inopportune time to walk by, and she doesnât even see who shot her. Diederick DâMornay, the perpetual gentleman, spots Anaya Dolman with a Sponsor Kit and doesnât have any trouble liberating it from her. Emboldened by his success, he gives chase to a couple of other totally threatening Calysets: Mira and Maisie. In his hasty pursuit, he loses his footing and face-plants on the forest floor.Â
Unlike Ricky, Petra Starr has a little moral fortitude. Alois has grown excruciatingly bored of the Games and asks Petra, (who has now paired up with housemate, Dylan) to just shoot him so he can go the fuck back inside and sleep; obviously this wouldnât be the same as earning an elimination and would basically be cheating, so Petra declines.
After his temporary alliance with Clay and Corbin, Bode decides to roam alone again, which backfires when Madison Vega eliminates him quickly with a sniper. Persephone Evans and her bleeding heart take a moment to tend to a small injury Cambie Andrews has sustained, but they have to run when they spot Clove Modius and Benji Imes approaching.
                    âHomestretchâ - Hour 5
Itâs the final countdown and about halfway through the fifth hour, weâre left with eight tiring finalists. Of these eight, seven of them are in two different alliances. The first such alliance is made up of Torren ladies, Ada Woollacott, Petra Starr, Dylan Meir and Charlotte Williams. The second is a group of egomaniac loudmouths: Corbin Ealy, Draco PavloviÄ and Diederick DâMornay. Madison Vega is the eighth finalist, currently remaining a one-woman operation.Â
Catching a glimpse of Charlotte through the trees, Draco splits off from his group to chase after her, ignoring the protests from his allies. He proves himself rather too big for his boots when he catches up with Charlotte to find her not alone at all, and the team of girls take him out, Charlotteâs Angels style. Nearby and hearing the shouts, Maddie is so caught up watching her back that she steps right into a snare set hours before by Roy. With no one to come to her rescue, itâs endgame for her, too.Â
But time is running out, so the Charlieâs Angels gang decide to pair off to cover more ground. Petra finds Ricky vulnerable while he does a damage check from his earlier painful fall, and gets him in the back with a stim, while Charlotte manages to catch Corbin similarly unaware. Just like that, the prideful Delmas are out of the running. But while Charlotte and Petra were away steamrolling the Delma boys, Ada had immediately turned traitor, submitting Dylan with a pair of chameleons around her neck.Â
So naturally, when whatâs left of Adaâs allies return, Ada is on the offensive. There can only be two winners, and Ada wants to make sure sheâs one of them. Unfortunately for her, feral strength wonât be enough this time; she launches herself at Petra and Charlotte but is overpowered by their exceptional teamwork and clear heads. Moments later, the victory horn sounds: Charlotte and Petra have officially become an unlikely pair of winners. Between Charlotteâs congenital heart defect and Petraâs only recently recovered ankle injury, it is a victory hard-earned and well-deserved.Â
*Please note that though we included a small handful of NPCs in the games generator, we did not include them all, so there would obviously be plenty of other participants whose eliminations are not established in this list. It can be assumed that many of these would have fallen in the first hour or two, though of course not all. If you need any NPCs for any further plotting or head canons for the games, you may reference any listed open characters/NPCs from the dorms list who fit your idea, or you may use a nameless NPC. If you are unsure, do not be afraid to reach out!
In no particular order:Â
Hour 1:Â Constantin Lupei, Adrien Bennett, Siddhartha Jha, Angel Thorne
Hour 4:Â Kaiser Bahr, Rosalind Stein, Dante Carrington, Enoch Lynch, Aurelia Ferris, Mason Quinley, Anaya Dolmen, Maisie Pace, Charlie Essex, Bode Lindqvist, Arvo Covery, Alois Van Asch, Mira Sigar, Alexander Donovan, Mei Zhu Fitrei
THANK YOU TO ALL OUR MEMBERS AND TO THE PARTICIPANTS OF THE COL22GAMES, MARCH, 2163!
The timeline has now moved forward to the 4th week of March. If you need more information on the these non-liveplay games and how to move forward with plotting, check out this post.Â
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VICTORâS ANNOUNCEMENT:
GAME #0003 - DEAD MANâS CHEST - 14-15/03/2020
final standings: TORREN: 225 DELMA: 325 CALYSET: 0 BRINK: 200
By some maker-given miracle, Delma makes an extraordinary last minute recovery, and manages to take advantage of one of Torrenâs few slips in the most nail-biting stages of the game. Surprising everyone, they catch up to Torren in a tie, whoâd previously been obliterating, then surpass them by a hair, scrambling to get to the chest stored on the bottom deck of one of the merchant ships, and artfully fending off anyone trying to get in their way.Â
Their success when they open it and thrust Davy Jonesâ heart (gold, cold and oddly heavy) into the air is triumphant, and their cheers erupt at the docks, loud enough to shake even Long John Silver in his boots...Â
Nothing, however, is more surprising than Calysetâs final swing in the dwindling moments. Sure, they came in last, but it was most definitely, still a win.Â
CONGRATULATIONS DELMA!
For their victory, DELMA will earn their total point value of 325 plus an extra 250, for a total of [575 POINTS].
With the award for second place is TORREN, who will receive [100 POINTS], leaving BRINK claiming third place and CALYSET in fourth.
Job well done to all participants of Colony 22!
"Those who fight together, thrive together."
This concludes the live portion of the Games! Members are now encouraged to use the overall result of the Games, as well as the scenarios within the Games, for inspiration for their plotting and paraing.  Closing information and reminders about moving forward with plotting will be posted on the Mod Blog shortly.
Stay tuned and a HUNDRED THOUSAND thanks to everyone today for your outstanding support, enthusiasm and patience! Itâs so appreciated!!
Reminder, âkillsâ refers to how many times that character has been âkilledâ in game. And as you will remember from the Dead Manâs Chest Game Info post, The Kill Count for this game is 3. Hits listed here refer to the number of hits before a kill has occurred. So if they have been killed, the hit count goes back down to 0.
MIRA looks at the hand on her arm, and remembers one of the few things sheâd practiced from self-defense training. She decides to try it and doesnât even need to use much force at allââANGELâs grip breaks easily. She blinks, and with her housemates still frantically calling out urgent instructions and encouragement, she starts to run.Â
She sees MAISIE PACE throw a Billow Bomb from further away, which lands near Angelâs feet and detonates, slowing him. Mira keeps running straight for LAKE, whoâs just now getting back up onto wobbly feetââhe mustâve landed pretty hard when he fell. Thereâs not going to be a long window before he decides to walk away, so she doesnât hesitate, and leaps towards him. Maybe he wonât turn around? She isnât even armed anymore. And... he doesnât. This time itâs Miraâs turn to appear out of nowhere, and her fingers close around the keys, pulling them right off Lakeâs back. She gives him an apologetic smile before her friends catch up to her, throwing their arms around her in celebration and shielding her from any further attacks anyone might try to launch at her.
POINTS WON: [100]
This concludes ROUND 4. Thank you to CALYSET Representative, MIRA SIGAR!
Coming in last doesnât feel good. And they could choose to be mopey about it, they could choose to give upââbut Calyset House doesnât mope. They just get decidedly, collectively, and justifiably petty. Like a tank warrior on its last 25% health, Calyset goes full throttle until the endââmaybe partly out of pride and team spirit, but mostly because if theyâre going to go down, theyâre going to take fucking everyone down with them. Torren and Delma may be well in the lead, but that doesnât mean Calyset has to make it easy for them.Â
So theyâve decided to set traps. A LOT of traps. And if nothing else, itâs hilarious to watch the other teams falling over themselvesââand each otherââto try to be the first to the docks. MIRA SIGAR is sitting quietly in the tree line near the stairs down to the docks, gazing at the traps and loosely holding a gun someone handed to her, for some unknown reason. But then, LAKE VALENTINE comes running through and, thanks to a nearby trip wire, ends up ass over tea kettle in the dirt. She notices he has keys hanging off his backââand given the amount of shouting coming from her teammates, theyâve seen too. A chorus of encouragement to âget the keys, Mira!â (though a few shout like itâs more of an order) echo across to her. She hesitantly approaches, wondering if she should try to raise her gun, but she never gets the chance either way because ANGEL THORNE appears out of nowhere and grabs her wrist, disarming her.
CHOOSE ACTION: A) ATTACK, with careful non-aggression B)EVADE; escape Angel and run for the keys C) FLEE; escape Angel and run for the comfort of your friends
To choose ATTACK, please submit âAttackâ to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
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DANTE slips into the deep shadows under the wooden steps. Footfalls thunder above him, boards creak and moan in a nerve wracking melody. He all but holds his breath as his other teammates go head to head with the first few Torren front liners. Everyone is too caught up in the chaos to notice Dante (lurking under the stairs like some sort of deranged criminal). And then, thereââMADISON VEGA, hitting the docks at a sprint, three keys bouncing on leather strips against her back.
Dante takes the opportunity to bolt after herââhe almost throws an IntertiaShell before realizing how easily itâd roll off the docks into the water, and then what? Looks like heâll have to shoot. He slows, takes aim. Fires once, twiceââMaddie goes down for a second, but tries to keep running. Maybe Danteâs first shot missed? Still, Maddie is hobbling; that second shot got her in the leg.
Dante gets another stim dart to her shoulder. He catches up, grabs the keys off herââbut then out of nowhere someone bulldozes past him, almost knocking him off the docks; itâs DIEDERICK DâMORNAY, God damn it, and heâs ripped the keys right out of Danteâs hand, barely slowing and continuing full speed towards the ships. At first Dante is devastatedââbut he looks down and realizes thereâs still one key in his hand. In his haste, Ricky had missed one of them. Wellââwith a final look to Madison now âkilledâ at his feet, Dante takes off after the Ricky.Â
POINTS EARNED: [75]
This concludes ROUND 3. Thank you to BRINK Representative, DANTE CARRINGTON!
With Delma and Torren so close to a win, itâs hard not to get discouragedââbut one thing the Brinks are telling themselves is that these things can change in the blink of an eye. Thereâs still a chance to turn this aroundââand what a victory that would be, right?
Itâs a mad dash to the docksââDelma and Torren are neck and neck, and everything is dissolving into chaos... verging on savage, even. But the Brinks have prepared for this inevitability. They have snipers and attackers hidden all the way along the tree line towards the staircase, and even a couple down at the entrance to the docksââready and waiting and more or less frothing at the mouths to fuck. shit. up.Â
*Disc scratch*. Wellââmaybe they donât care that much. This is Brink weâre talking about. Kodaâs probably admiring the constellations at this midnight hour, Teilo mightâve gotten into an ill-timed political debate. And Angel, well... who the fuck knows with Angel. But at least half of them are still in it to win it.
All they need is to steal even just a couple keys off each of the other two houses (Calyset doesnât count because... well,) and theyâd be set. DANTE CARRINGTON is one of a small handful of Brinks hidden at the base of the stairs, ready to attack the first wave of Delmas or Torrens hunting for the chest. He hears them coming before he sees anything. Shouts echo over the rocks from up above, and then what sounds like thunder: Dante glances at the sky only to realize that the sound is definitely not thunder, but people clambering down the wooden steps as fast as they canââsurely thatâs not safe is it? It becomes obvious, however, that the Torrens were not necessarily as dumb as they lookââthey basically sent an army in front of their key holders. God only knew who was who, but from what Dante can tell, thereâs a decent wave of heavily armed Torrens coming down first, with wild-eyed Delmas very close behind. This is going to be⌠messy.
Question is, should Dante join in the fight right off the top and help to cut off the Torrens and Delmas at the knees? Or is he better off hoping his housemates can handle this wave, and wait it out for keyholders instead?
CHOOSE ACTION: A) ATTACKÂ B) TAKE COVER; Try to remain undetected until a keyholder is spotted C) FLEE; fuck this chaos, bail further down the docks to face fewer opponents and act as a last line of defence
To choose ATTACK, please submit âAttackâ to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
The chances of intercepting the chase from here are slim; but if Brink gets the Delmas keys, itâs not necessarily game over, right? So CAELAN takes off running through the trees, keeping a close eye on ELLYâs pursuer, ORSON HURST, all the while trying to circle around and catch them further ahead.
Sure enough, Elly goes down and ORSON grabs the keys off her back. Thereâs a split second of confusion as Orson tries to figure out what to do with themââthese still wonât add up to 9 keys for Brink... but should he take them to the docks just in case? Or protect them close by and take cover somewhere?
That split second is all Kip needs. He gets close enough to throw an InertiaShell and keeps running in to attack. Holding his breath, Kip bolts in, swipes the keys right out of Orsonâs loose (gloved) fist, and swoops out just as quickly, heading for the docks himself. Itâs now or neverâand who knows, maybe Torren has hit other roadblocks? Maybe thereâs still timeâŚÂ
POINTS EARNED: [100]
This concludes ROUND 2. Thank you to DELMA Representative, CAELAN WHITMER!
Delma is inches behind Torren. They got the last keys they needed a mere minutes after they heard the Torrenâs bellows of triumph. Celebrating a bit early, considering now everyone knows theyâre about to go for the chest, but apparently being in first place makes you cocky.
Now, itâs Delmaâs shot to catch up, and CAELAN WHITMER is running towards the commotion with a handful of teammates. They all stick to the tree line, as long as they can. They might run into positioned snipers in here, but thatâs better than running around wide in the open with targets on their backs. But the upside to being second place is that right now everyoneâs biggest enemy is Torren house.
Kip is not a key holder, but is helping to act as back up for those that areâand hopefully slow down the Torrens while theyâre at it. Somewhere in the clearing up ahead, a Billow Bomb goes off. People start opening fire. Thatâs when Kip spots his teammate, AURELIA FERRIS, a holder of two keys, running towards the staircase to the docks, with an opponent on her heels. Kip probably has about ten or fifteen seconds to interfere, or theyâll be, well⌠well and truly fucked.
CHOOSE ACTION: A) ATTACK; youâre a pretty good shot⌠B) PURSUE; you donât trust youâre a good enough shot, but you sure can run like hell C) STRATAGEM; let them think theyâve gotten the upper handâŚ
To choose ATTACK, please submit âAttackâ to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
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MOUSE takes off at a run with PAX and MADDIE. MADDIE throws a Tilt Grenade behind them, hoping to stave off their pursuers. There are... a lot of people shouting, a few people shooting and Mouse is pretty sure that someone, somewhere is sobbing. Personally, Mouse is just plain panicking. God, what even IS this Game? Itâs VERY stressful. How is it that heâs apparently forgotten?
He almost makes it to the steps down to the docks, but he gets shot in the leg, and it slows him down a half-second too long. Mouse is tackled to the ground (blimey, donât they all have guns by now? The tackling seems very dramatic) and his keys are ripped off his back. NO! He hears Paxâs muffled shouting, but his ears are ringing from the fall, and some heathen has thrown another fucking Billow Bomb so Mouse has no way of knowing what happens after that. His attacker is out of sight, and so are his other teammates. Welp.
POINTS LOST: [100]
This concludes ROUND 1. Thank you to TORREN Representative, MASON QUINLEY!
Good God, theyâve done it. Torren has finally collected enough keys. Now itâs time to execute the plan theyâd talked about. MASON QUINLEY is one of the handful of selected players to take the keys down to the docks to look for Davy Jonesâ chest among the ships. Other teammates act as a first line of defenceâtheyâll clear the way of enemies as Mouseâs group runs through full steam ahead. A few others have already taken position hiding in the surrounding area of the stairs down to the docks, ready to take down any chasing opponentsâthough other teams have probably done that too. All in all, itâs a good plan, but best case scenario, itâs still bound to be a shit show.
Mouse is in possession of 3 keys. PAXTON SEMENYUK and MADISON VEGA with the other six. They are heading to the stairs down to the beach, about to cross over into neutral territory, and their âguardâ teammates are shooting at oncoming opponents. Suddenly, a Billow Bomb detonates up ahead, and Mouse loses sight of his front line teammates. To his right, DIEDERICK DâMORNAY comes into view, gun raisedâMouse has weapons, but he also has three keys. This could blow the game if they fuck up.
CHOOSE ACTION: A) ATTACK B) FLEE; Run down to the docks and donât look back! C) EVADE;Â Pass off keys to fellow teammate and face opponent with a self-sacrificing wail
To choose ATTACK, please submit âAttackâ to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
WE DID IT GUYS! Weâre rolling into the FINAL CYCLE of the 2020 Games (hehe).
Also, okay, things are going to work a little differently this cycle (and sorry about the last version of this post, I spoke too soon before reminding myself of how Iâd set this up.) But basically, weâre down to the wire and All four houses will still have one more chance to prove themselves! But we will be reshuffling the order into, 1st, 2nd, 3rd then 4th place, and there will be no more offensive/defensive/tactical optionsâthe end is nigh, people, no room for playing it safe anymore!! Itâs DO OR DIE TIME, ALRIGHT?Â
So each participant will be presented with one scenario and you will select an action choice based on that scenarioâthe results will be calculated the same, based on a skill testing roll (except in one or two cases, there is only one way a choice can end, so beware!)
God speed friends, and may the odds be ever in your favour ;)
Reminder, âkillsâ refers to how many times that character has been âkilledâ in game. And as you will remember from the Dead Manâs Chest Game Info post, The Kill Count for this game is 3. Hits listed here refer to the number of hits before a kill has occurred. So if they have been killed, the hit count goes back down to 0.
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Eager to preserve his one (1) remaining life, TEILO weighs his options and flees deeper into his home base. However, his luck doesnât improve much-the universe is a vicious, unforgiving place, it seems. ANAYA DOLMEN comes into view, gun at the ready (if quite shaky). Ducking and weaving desperately, Teilo manages to avoid the majority of her wild and panicked shots, but a glancing hit catches him in the side.Â
POINTS LOST: [25]
This concludes CYCLE 6. Thank you to BRINK Representative, TEILO AISLING!
TEILO AISLING is trying to set up a series of traps around Brink home base perimeter, when he hears someone approaching. Two of the traps are set about ten and twenty feet away, though there are two more unfinished. Weapon previously taken from him, Teilo is not armed and is not a keyholder.Â
CHOOSE ACTION: A) ATTACK UNARMED; if youâve well and truly snapped by now, you wild motherfucker you B) FLEE C) TAKE COVER
To choose ATTACK, please submit âAttackâ to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.