Hii! I was wondering, for when you do merch designs, or any of your art thats the flat vector kind of style we see for like the scarfari logo or the Building Hills, How do you choose your colors and shapes?
Your designs are all very strong and are all very pleasing and fit nicely with each other across merch drops, a very Julia Cocoabats style, but the thing thats draws me in the most is how you do your colors and your shapes, theyre all so Cohesive, i adore all your art, and the art you do for the various merch drops are so so beautiful and id love to see why and how you make them the way you do!
Thank you so much! When it comes to colors a lot of it just comes straight up out of me being an illustrator and knowing my color theory pretty much. What I do very often is I make my vectors in shades of gray at first and then take them to procreate and just proceed to throw different colors and blending modes at it until I'm happy with the end result, the same as I would have done with an illustration just minus the texture!
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Hihi Coco! We wanted to ask if you had any tips or tricks on how to start posting animations / animatics with music on YouTube if that's alright!
We have tons of ideas and would love to shave them with the fandom, but the copyright bots scare us :(
I'll be so honest, I've never tried to or planned on monetizing my channel so I just simply don't care, worst case scenario it will not be shown as much to people [*]. There are certain bands that explicitly allow the use of their music like that (mostly small and indie bands) tho, so you just need to go dig for it!
Julia is a Polish illustrator and graphic designer with 3 million projects on her table and twice that big sweet tooth! She specializes in strong use of color and putting too many little trinkets in scenes. She can't wait to see what everyone cooks up on the project!
I have been SPIRALLING going around looking for community zines to read, and a majority of the zines I have downloaded and read has a certain bat in the credits,,,π«΅
I'm enamored by your composition and colors, and I'm even more enamored by some of the zines you've helped in layout design! I've been scrolling through your asks if anyone has asked about how you do your layout design, and I've realized I won't have the time to scroll before getting swamped by life again LOL
So...May I ask how you do it? They're all so clean yet so uniquely fitting to theme of the zine, and I've been thinking about what your thought process is whenever you do them
Love your works a lot, trulyπ«Ά
-π π
Tehehe I do love taking part in zines and community projects, don't have as much time for it recently as I'd like but every once in a while a really cool new one will pop up I will drop everything for :DD
And thank you for the compliments! I do love working on zine layouts, it's such an unsung part of zine creation but it can be just as fun as drawing or writing.
All of the zines I've done layouts for so far I've also was the head graphic designer so I got to design all the branding for it. That way layout is just an extension of the work I'm doing when I sit down and pick how we'd like the overall zine to look.
The rest under the cut since I can never shut up.
The unique aspect of the layout compared to the other work tho is that you are ultimately making a scaffolding for every other contributor, the layout is supposed to bring attention to the important elements. Doesn't mean you can't have fun with it, especially when the topic of the zine suits a fancier approach (like Scarbook taking inspiration from various artbooks and how they lay out art), but ultimately what's important for me is whether the piece on a page (be it writing or art) is able to look best it can for what we need. Writing needs to be easy to read, art needs to be able to shine, authors should be easy to see (we love good crediting in this house).
So for instance lets go back to when I was designing HGCZ. We established the dark blue background with white frame when I was designing spotlights and I felt like a darker background color in that instance made the writing visually closer to the comics vs having a white background.
When it came to credits, comic and cover artists knew how much space I'd need more or less so I was able to include all the people who worked on any given piece. Single illustrations on the other hand had more or less one placement for credits for the sake of readers being able to locate it quicker (Scarbook does something similar even tho the size of the art changes so drastically). Then came the trigger warnings, making them into little icons was my idea on how to make them easily readable, fit the comic book aesthetic and ultimately to be able to warn people on whats ahead of them since HGCZ ended up being pretty heavy.
For font choices, body font needed to be readable first and foremost. Since we had some very long fics, any funkier font would get tiring on the eyes FAST so a simple sans serif was a way to go. I usually go back and forth based on the general look and theme of the zines whether sans serif or serif would work better. For headers meanwhile I was able to go a little bit more fun and I could have very well went for a more stereotypical comic book font choice since it was supposed to be mainly used for titles (the fact that it ended up being the secondary font was kinda just because it worked so well). Thing is if you look at the Hotguy logo, be it the original one, the HGCZ one or the new one I redesigned (fun fact, that one was fully hand made, I didn't use any fonts in it), they're all very sharp, pointy and blocky. Makes sense to make the header font be a reflection of those design principles while keeping in mind to not go too serious, we are talking about a superhero called Hotguy.
Finally for a little pizzazz I used HG colors all over the zine since they were so easily recognizable and tied everything together so nicely, while a sprinkle of CG colors let me stretch my wings (ha) a little more which came super handy when designing timeline graphics for Ghost Issues. Also the little pop of red and pinks help to not make the layout color palette too stale.
That was way more yapping than I thought I had in me but hey I hope this is at least a lil bit interesting to you. I do always love to talk about my thought process (there's some asks in my askbox that have been waiting for me to get to them as well, certain designs just need more talk time than I currently have ack).
Also a good place to say that I'll be talking some of my process next week during Twitchcon alongside some amazing artists in the community and my good good friends :}
Hi, I want to do a couple dtiys, and I was wondering if you'd be chill if I posted it on here (if I do decide to do one with a piece of yours)? Proper credit will absolutely be given and I will tag you in the post!! If not then it's totally fine!
yeah of course!!! i love seeing peoples takes on my dtiys regardless of how old they are
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i started this like a few weeks ago and it just sat in my folder almost done for a while because i couldnβt get myself to do the clouds :/ even now theyβre still so lazy ahaha
click for better quality!!
inspired by juliaβs (@cocoabats) art style! i love it so much so i decided to study it a bit :D
I hope you know how much all your work for Gamers for Giving is appreciated. Every dono animation had folks in chat oohing and ahhing. The graphics and overlays were so great. And while, sadly, most people who donated seem not to have realized that their thank-you email contained digital downloads, my unscientific survey of Joe Hills' livestream suggests that 50% of people who opened the zip are using at least one of the files as a device background.
ahhh thank you!! im still a little bit shocked and amazed they trusted me with all those graphics but it was such an honor working on them honestly and im really glad people enjoyed them!
i just saw the scar stream offline art for the first time and i just want to say its so gorgeous!! had to ask who made it to go and compliment cause like its just so pretty and joyful and ajfihudsbjnersdt
awwww thank you so much!!! it took well over 100 hours to make all together probably but im still so happy with the result
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Martyn was asked on the Q&A if he'd read the Pale White Horse AU and he said he hadn't. Can't believe it passed below their radar (Martyn and Jimmy), the animatic is so so good. I was convinced that was how they'd discovered you tbh. Did you know they didn't know about it?
He actually has seen it he just doesn't remember haha.
With that I will actually do a side note, I would prefer things like that are not brought up to ccs? I have the privilege of working for many of these guys but I also still want to participate in fandom so I don't think they necessary need to see our angsty silly little au you know?
The Masquarade or @mochiwrites' and I's comic for @hotguycomiczine Ghost Issues! Took many many months of work but I'm super proud of how it came out and how the whole zine came out in general, couldnt have done it with a better team! (also shoutout to @good-chimes for editing and @wormtime123 for art help <333)
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π All-nighters and late-night heists, all that to bring to you . . .
β¨Featuring the work of 30+ contributors, theyβve come together once again to bring you β¨:
380+Β pages of original au content
9 fully rendered comics
8 multi-thousand word short stories
20+ incredible illustrations
3 downloadable desktop wallpapers
Custom listening playlistΒ and soundtrack
Between the lines of every tale lie countless webs of other untold storiesβeach a hidden thread in the tapestry woven together by our thoughts, dreams, and desires. Within these stories are the scaffolds with which we build our imaginations; to shine a light on them is to reveal the inner workings of our very hearts. To illuminate them inspires us to reach into another great, big, beautiful tomorrow.
Without any further ado, we present to youβHOTGUY COMICS: The GHOST ISSUES!
β Download here! β
Ghost Issues
Including . . . A custom soundtrack and listening playlist!