Geodesign project for Interactive Graphics, from last month. Simulating water erosion on the GPU with displacement. Results are super non-physically accurate, but fun to play with.
almost home
Three Goblin Art
macklin celebrini has autism
we're not kids anymore.
PUT YOUR BEARD IN MY MOUTH
todays bird
dirt enthusiast
Stranger Things

oozey mess
he wasn't even looking at me and he found me

shark vs the universe
d e v o n
Cosimo Galluzzi
Lint Roller? I Barely Know Her
Sade Olutola

Origami Around
2025 on Tumblr: Trends That Defined the Year

ellievsbear
trying on a metaphor
One Nice Bug Per Day
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@ckendo
Geodesign project for Interactive Graphics, from last month. Simulating water erosion on the GPU with displacement. Results are super non-physically accurate, but fun to play with.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Some renders from a monte carlo path tracer, with russian roulette termination, I wrote for Interactive Graphics this semester. (Feat. Maria from Toymaker!!)
Some WIP cloth sim from our Toymaker short film we’ve been working on since last semester (was supposed to be done in December, but continuing to work on it as an independent study with two others from the team to finish it). It will be done one day.
final, at least for now... (school is starting again)
Shading in progress

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Some golden pretzels, inspired by Zolloc. From a CGIFriday (animation pals at college get together every Friday, sporadically, to make something fun).
Trying to learn Renderman 21 (and renderman in general) by modeling/shading this mini Liberty Bell my Dad got from the Mayor’s office when he retired from being a Philadelphia public lawyer.Â
Model pretty much done and UV’d, aiming to get a lot of the iron detail through displacement maps. Materials for reference.