Devlog 8: A Running Start
You're gettin good with that sword!
I'm sure that between the Deltarune, Splatoon, Xenoblade, Zelda, Splatoon, Hello Kitty Party, and Kingdom Hearts announcements, many of you have one question on your mind: What's happening with Chromatic?
I'm doing better than I thought possible by a lot, actually.
Last week, I thought I had about 3 weeks of work ahead of me. This past Sunday, I got on a plane from NYC to SF (for work) and literally just hammered out game work the whole time. And I finished probably 80% of what I wanted to finish in 3 weeks.
That's awesome. For one thing, it means that this stretch of work will be done very shortly. I have to finish like an animation and 3 sounds. We're gonna wrap it up like that, and this week I aim to both finish it off and start other stuff, basically cutting my time estimation in half. For a second thing though, it means that there's a way for me to speedrun development somewhat under the right circumstances. I'm left asking myself: how can I replicate this? How can I leverage the forces I tapped into on this plane ride to be as efficient as possible?
I think the main thing is lack of distraction: On a plane, no one talks to you, you don't have anything to attend to, and most importantly there is no wifi. I think that if I want to take this project as seriously as possible, I'll have some sort of regular session where I sit somewhere and replicate these conditions; turn off my wifi and just go somewhere somewhat boring to lock in, maybe with timed breaks for snacks and things like that. My girlfriend suggested doing this at the library with some regularity and I'm very keen on that idea. I will update with how it pans out.
In the meantime, I'm mostly excited for my flight home, and so is my JIRA board, which has already served to remind me of some loose ends I need to tie up before I can close this arc of work.
Can't wait to show you all! Until next time ✌️









