Officially on Steam!
A Chaotic (Shocker) ADHD fueled platform fighter. Supports up to 4 players.
DEAR READER
occasionally subtle
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Lint Roller? I Barely Know Her
Mike Driver
wallacepolsom

Xuebing Du
$LAYYYTER

cherry valley forever

JBB: An Artblog!

titsay
Show & Tell
Peter Solarz
I'd rather be in outer space πΈ
todays bird

Janaina Medeiros

seen from Singapore

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@chaos-combat-dev
Officially on Steam!
A Chaotic (Shocker) ADHD fueled platform fighter. Supports up to 4 players.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Update
(Yknow I really gotta remember to post my shit here more often) Hey y'all! 5 year anniversary of when I started on this project today!
As such, I've posted a new build of the game to the public website (chaoscombat.neocities.org)
Have fun!
(I'd embed a video but tumblr doesn't seem to like it when I do that)
I hate reblogging something that I meant to post on my main
Fuck
I tried to post a video earlier
Don't know if that posted
Fuck
We have a website now!!!
This website additionally features devlogs and download links to the game, if you were interested in giving it a go at all!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
proud of this change so i'm sharing it here - orb now has an indicator to help with management of it
BE NOT AFRAID
Concept sprite for an angel grappler for chaos combat the black on the face is a censor that i plan on being animated ingame
Excited to announce a grand total of 3 stages will be added to the game next patch!
These Include: Basement Stairs The Recording Studio (ft Lovestruck19) The End of All Things
Changelog:
Balance Changes-
Fley - Buffs: -Made nair more consistent -Nair now deals extra base hurtstun for comboing purposes (+4 frames) -Lowered scaling and base kb on combo hits of nair Nerfs -Can no longer use grab_extra (the hitbox was broken anyway)
David - Buffs: -Extra ledge attack hitbox, increased scaling kb
Additions- -Added new tips -Added new flairs, including Ukraine, Palestine, Genderfluid, and also the pirate flag bcuz funny -Added new stages - the basement stairs, and the recording studio -Overhauled how momentum works on slopes - landing on them will now convert your vertical speed to horizontal speed! -Added silly little bonuses to the results screen for completing specific objectives! -Player GUI is now rendered over game borders -FT will now create flame particles during the initial charge of ultimate
Changes- -Changed how you go through the vents - holding down no longer works, you must fastfall -Made bury display easier to read -Made the water on duckboat inkier -Enhanced the lava visuals on Eternal Flames -Some stages now disable your lights so they can light your character without interference -Updated results screen slightly -Removed post fight and replaced it with phantom be groovy as a placeholder - marking the removal of every AK track from the game I THINK
Fixes- -Made the player remove unable to remove whilst misc menu is open -Can no longer go through sloped platforms sometimes -Fixed accidental rightwards dash buffer during waveland -Can now exit the game on keyboard properly -Results screen now uses P and O instead of Z and X -Fixed FT's bonus light using the wrong color (status_infernalflame instead of status_inflict_infernalflame, so it would glow whatever color she was last lit on fire, otherwise an icky orange) -Fixed the game not counting your projectiles -Infernalflame now counts under damage_given stat for whomstever gave it to you -Options acc sets volume properly in preview -Game no longer needs to be restarted for window type to take effect -Fixed the balanced archetype not being symetrical -Fixed an infinite where grabbing a buried player would reset their inputs -player_hit can now no longer be accidentally triggered on non player targets, fixing fley goon and david clone related crashes -player draw now follows stage fog (shade void)
Optimization- -Added scr_heal -Fixed drawborder part b always running, regardless of if it needed to (this took up a signifigant amount of resources, i'm glad I found out) -Optimized trail not drawing invisible assets

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Drew some of my friend's characters in the chaos combat style. Will they end up being playable? Hell if I know my scope creep is already way too high lmao
Potential Character Design Sketches!
I want yall to know I just added slope velocity
If you land on a slope your vertical speed is turned into horizontal speed
So fley down airing into a slope gives mad speed it's awesome
oh joyous day

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Sorry for the lack of posts
I'm gonna try to post here from now on - the game has been worked on this whole time I just haven't updated this blog.
Ghoulia is now properly done, and Rose is nearly done. New content coming soon hopefully.
creature