In terms of establishing the fundamental aesthetic of the 1990s strand of cinematic cyberpunk, the 1993 Super Mario Bros. adaptation is probably up there with Johnny Mnemonic and Lawnmower Man influence-wise, as much as we all hate to admit it.
What the fuck
Welcome to the "learned from this post that the first major live-action feature film adaptation of a pre-existing video game franchise was a dystopian cyberpunk AU of Super Mario Bros. for some inexplicable reason" club.
I do believe the stink of this movie saved us from some far worse projects. I have no idea what those would have been, but I believe.
Are you kidding? This film was the vanguard; it may have tanked in theatres, but the novelty of it led to a number of bandwagon-jumping projects in following years. After Super Mario Bros. dropped in 1993, we had Double Dragon and the Jean-Claude Van Damme Street Fighter in 1994, then Paul W S Anderson's Mortal Kombat in 1995; the unexpected commercial success of the latter film was reportedly the deciding factor when Angelina Jolie accepted the lead role in Tomb Raider a few years later, which in turn kicked off the second wave of major live-action video game adaptations in the early 2000s that gave us the Resident Evil films.




























