Color Tutorial Part 5: Coloring Sketches In Photoshop
Part 1 : Value - link Part 2 : Hue and Saturation - link Part 3 : Saturation & Color Mixing - link Part 4: Color Picking and Palettes - link
Other Tutorials - link
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Color Tutorial Part 5: Coloring Sketches In Photoshop
Part 1 : Value - link Part 2 : Hue and Saturation - link Part 3 : Saturation & Color Mixing - link Part 4: Color Picking and Palettes - link
Other Tutorials - link
Twitter | DeviantArt

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Color Tutorial Part 3: Saturation & Color Mixing
Part 1 : Value - link Part 2 : Hue and Saturation - link Part 4: Color Picking and Palettes - link Part 5: Digital Coloring Method - link
Other Tutorials - link
Twitter | DeviantArt
Color Tutorial Part 4: Color Picking and Palettes
Part 1 : Value - link Part 2 : Hue and Saturation - link Part 3 : Saturation & Color Mixing - link Part 5: Digital Coloring Method - link
Other Tutorials - link
Twitter | DeviantArt
Color Tutorial Part 2: Hue
Part 1 : Value - link Part 3 : Saturation & Color Mixing - link Part 4: Color Picking and Palettes - link Part 5: Digital Coloring Method - link
Other Tutorials - link
Twitter | DeviantArt
Color Tutorial Part 1: Value
Part 2 : Hue and Saturation - link Part 3 : Saturation & Color Mixing - link Part 4: Color Picking and Palettes - link Part 5: Digital Coloring Method - link
Other Tutorials - link
Twitter | DeviantArt

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
the phrase "tolerant left" pisses me off because technically i'm left but i'm NOT tolerant. if you say dumb shit i'm not gonna be like "uwu you're entitled to your opinion, peace is the best option" i'm fuckimg DESTROYING you. think before you say private healthcare has good incentives
"so much for the tolerant left" not everyone is a pussy. some of us want to rob you
i have a degree in political science and i’m here to inform you that the idea of the “tolerant left” is a myth that the right made up all by themselves to gaslight progressives for telling them they couldn’t call marginalized people slurs anymore
I have a degree in sexiness and agree
Quick Anatomy Tips by rm_manga
how to spell circles like
here:
or here:
for photoshop, thought as long as your program allow to make elipses, or other shapes and use layers, it should work too :P
yeah but how do glowy eeffect??
There are few ways. This is the one I use because I like final effect the most:
again, there are other methods, but I like this one the most :P
old tutorial thing I made, reblogging it here again, since old blog where it was posted orginally won’t be accessible anymore
this is really frickin neato
The big texturing tutorial
1. Definition
Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object. This technique is of course closely linked to shading in general. This is usually applied after defining a global shading.
From left to right :
Lineart
Global shading
Completed sprite
One of the big differences between global and local shading is homogeneity. The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth. Conversely, a texture must be as homogeneous as possible. It must be able to be applied on large, uniform surfaces, without making it look bad.
2. Applying a texture
A texture being homogeneous in terms of its luminosity/contrast, if it is applied to an object without taking into account the global shading, we will lose any effect of volume and depth.
A texture applied to a sphere without shading. Only the deformation of the texture can give us a clue on the shape of the object, but it is still difficult to discern. Homogeneous contrast When applying a texture to an object, shadows must also be taken into account. It is therefore important to maintain a uniform contrast between colours. A dark line separating a light zone from a dark zone should not keep the same colour between these two zones.
The color of the line will be lighter on the lighter side and darker on the darker side to preserve its contrast with the background. In the same way it is possible to apply a texture or pattern on a shaded object, by proceeding to a simple color shifting in our palette.
Combination of a texture (left) and an object that is not textured but shaded (middle).
3. Local shading
Since shading is used to highlight the bumps, there are generally two possible cases:
A groove
A bump
Each of these cases can be more or less accentuated by playing on the colors, the intensity of shadows and lights.
On the upper line, troughs ranging from the weakest to the strongest bumps. On the second line, these are bumps that stand out. The mastery of these light bumps is very important, it is the basis of the textures, and will make it possible to manage all the simple cases, such as wood or matte plastic. Example of application on a simple object:
4. Reflections
The application of a reflection is done in a simple way, by applying diagonal strips of light of varying thicknesses, and following a few rules.
A trough or bump will create an offset at the reflection level (proportional to the height change). As for the shadows, there is no absolute, depending on the palette or the material represented, it is possible to lighten or not the area at the reflection level. It is also important not to have parallel light bands on faces that are not oriented in the same direction, as on this cube:
Concrete example of the application of a gold texture on our drawers:
Or, added reflections on our previous crate:
5. Dithering and granularity
Dithering consists in creating a new false color from a checkerboard or other regular pattern of two colors close enough to give an illusion of mixing. The closer the colours are, the stronger the illusion will be. The more the colours are contrasted, the stronger the granularity effect will be.
Dithering is basically used to obtain fake intermediate shades on limited palettes, but it is also very useful for making complex and rough textures.
Example of complex dithering separating 3 colors over a wide area.
The nature of the pattern totally changes the roughness aspect. Example of the application of a sandy rock on our drawers:
Or add grain to our crate:
6. The art of destruction
The more complex a texture is, the more it will combine fundamental techniques such as bumpiness, reflections or granularity. However, some materials need to go further, by cutting, slash or breaking the base support.
Cuts It works much like bump, but on a much finer surface. We are subject to the same rules, of which here is a summary image:
From the finest to the most pronounced, on the first line of the cuts, and on the second of the bumps. A concrete example on our crate:
Exercises
Since nothing beats practice to learn, here is a series of examples from the simplest to the most complicated.
For each exercise resolved, post your results.
Mastering tools
Add a strong bump on the text of this image, except the ‘x’ which must be a groove (the center must be dug more strongly than the rest of the ‘x’):
Palette:
Add reflections on the image obtained between the two red lines shown below:
Now cut and break the letter ‘e’ as well as possible.
Add grain to the letter 'l’.
Finalize a sprite
Texturize/colorize this sprite:
Palette:
Add reflections on the inside of the doors to give the impression that there are windows.
Add damage (cuts etc) on the right side of the wardrobe.
Make a variant of this cabinet by redoing it in gold using the palette of the gold drawers example in the tutorial. Palette:
Do the same with the sandy rock. Palette:
Sample solutions
Here are some solutions by a talented friend :
Gif process
The end.

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The second part of this tutorial, now public on Patreon!
I make the pie c:
It's finished c:
I make the pie c:
We canned a bunch of filling. I made about the 15 pounds of cherries into the filling, so we'll have ingredients for pie for a while.
I make the pie c:
Water Study

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I’m working on the thumbnail for @echoingclock‘s bloodstained lets play that’s coming up, and part of that is editing the game title down. The problem is every screenshot i have of the game super rasterized the hell out of the pixels and looks like this.
not bad at first glance but you look at it closer you see the problem
cleaning it up would be more work than it needs to be, and shrinking it makes the problem actively worse, so i’m just recreating the whole thing pixel by pixel
progress report
and that’s a finished project
I’m working on the thumbnail for @echoingclock‘s bloodstained lets play that’s coming up, and part of that is editing the game title down. The problem is every screenshot i have of the game super rasterized the hell out of the pixels and looks like this.
not bad at first glance but you look at it closer you see the problem
cleaning it up would be more work than it needs to be, and shrinking it makes the problem actively worse, so i’m just recreating the whole thing pixel by pixel
progress report