Gris - game as therapy
Not sure how many times you will hear me say this, but here I will say it again:Ā āIām not really a gamer, in fact I really suck at playing gamesā.
Iām okay with games thatās about creating stuff at my own pace, but I suck at games thatās all about timing, moving, fighting, combos -- yikes. Perhaps because Iām not very coordinated, or Iām just not that competitive in nature, Iāve never found the motivation or confidence to play through any games that require a lot of control and accuracy. Iāve always been an audience ever since early days when my cousins used to hangout and play Street Fighter or Super Mario together.
I picked up Gris because of the art, and Iām curious to see if itās a good time to play during this difficult and bizarre time of isolation and mass solitude due to the COVID pandemic.
Very unexpectedly, the 11 hours of playing actually taught me to grow and heal from my own fears of failure.Ā
The game was quite hard for me at the start. Itās very frustrating as I keep falling off when I need to time my jump, there are places where there seems to be no way out and Iām fully stuck. I was only in the middle of level 1 and I seemed to have been stuck in an impossible puzzle. Surely the game is broken. I was pretty set that I wonāt play this game again, itās my basic stance that I shanāt waste time on any game that isĀ too difficult or āunreasonableā.Ā
But I kinda wanted to see the rest of the game though, because the scenes Iāve played so far are all so different. I sneaked back the next day, and started a new game from the beginning assuming thatād fix where I had broken the game. I realise that I got through everything much faster but ended up at the same stuck point -- but this time I solved the āimpossible puzzleā after a few try, and that feeling was incredible.
From there I kept going. Although there were so much frustration and so many times I feel utterly stuck, but thereās something about the game that keeps me coming back. Itās not just theĀ taste of victory over a hard challenge was so ever sweet; itās also because the game has a magic that fuels my curiosity. We think about beautiful game art and sound asĀ āaestheticā, but in Gris, the mind blowing arts thatās so mesmerising in every scene is what kept me going. The ever unfolding epic beauty gave me an astounding joy as if Iām making some groundbreaking discovery. The changing mechanics and variety of puzzles are also fuelling up sense of discovery. The curiosity it inspires pushes me to try, try and try again, despite the difficulty.Ā
I also really enjoyed the growth of my character in the game as she gradually adopts new ability, from walking, to running, to jumping, to soaring, to swimming, to diving, to singing -- this feels like growth both literally and metaphorically. Itās interesting to notice the growth in myself during my 11 hours of play too -- I started with so much self doubt (I was certain that I wonāt reach the end of the game), and gradually was able to do harder and harder moves with more and more accuracy, solving puzzles that I couldnāt when I first encounter them. Thereās a huge sense of accomplishment as I manage something that I thought was hopelessly unattainable.
I feel something inside me was healed, as the game propelled me to learn and grow, and shutter each challenge I encounter. I think that something is my pessimistic view about how things are going to turn out, and my doubt in my own ability to complete the heroās journey, as the hero.
This surprisingly delightful experience of growth gave me a lot of food for thought on this topic of how video games can influence and coach us in engaging ways thatās unexpectedly effective.
[All images are from Gris the game]















