Finished Video - Dev Diary
So this is a video of a brief look at the overall gameplay. I'm happy with what I managed to do in 16 hours. I'll probably write a bigger post later about this experience as it has been intense to say the least

Product Placement

ellievsbear
2025 on Tumblr: Trends That Defined the Year
taylor price

pixel skylines

JBB: An Artblog!
NASA

Love Begins

oozey mess
Xuebing Du
cherry valley forever
todays bird
we're not kids anymore.

祝日 / Permanent Vacation

Stranger Things

⁂

shark vs the universe
🪼
$LAYYYTER
seen from Türkiye
seen from United States

seen from Saudi Arabia

seen from United States

seen from Malaysia
seen from Canada
seen from United Kingdom

seen from United States

seen from Malaysia
seen from Germany
seen from United States
seen from Türkiye

seen from Brazil

seen from Ireland

seen from United Kingdom
seen from Malaysia

seen from Denmark
seen from Netherlands

seen from United States
seen from United States
@bytesgotbits-blog
Finished Video - Dev Diary
So this is a video of a brief look at the overall gameplay. I'm happy with what I managed to do in 16 hours. I'll probably write a bigger post later about this experience as it has been intense to say the least

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Final update - Dev Diary
16 hours of pure coding later and i'm finished with this assignment. its been fun but stressful yet something makes me wish it wasn't over. it was exhilarating doing the process and working as hard as I could to complete it.
The game isn't anything great, but i have an acute sense of pride in it anyway.
Update 3 - Dev Diary
3 and a Half hours into making this OOP assignment, roughly 16 hours left.
Things are looking good
Quick Fire Update 2 - Dev Diary
Progress is going well. Here's a video for a glimpse of how things are at the moment.
Quick Fire Update 1 - Dev Diary
Ok so the oddly named "SpaceButterflyShooter" is going well. I've been at it roughly half hour and already some of the main assets have been created along with background music being implemented which suits it a lot better than I thought it would. Time to keep going
-S

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
On the brink of Madness - a Dev Diary Retrospective
Due to a lot of personal circumstances, I've been left a mere few hours to complete my OOP assignment, which anyone who has been reading this blog will know is making a game. This is a nightmare but it is in part my own doing due to numerous restarts, including a fresh one today. I've never felt more anxious to restart an assignment 21 hours before it is due, which is utterly insane at this level.
So this will be the third time restarting this assignment. The first one, entitled "Sibling Rivalries" was going moderately well until myself and my partner hit a wall which we couldn't get over. As a result we decided to split and try separate projects which didn't look too bad. I found that working with someone was productive and it was nice to bounce ideas off someone, but at the same time I felt that one of the main problems was we had two different visions of how we thought the game should work and ultimately that led to our mental block.
So with that I started on project number two, which I entitled "InfiniteFlameMan" which was basically going to be an infinite run game mixed with platforming elements. I liked this concept at the time but due to a lot of personal issues in my life, I slowly but surely lost motivation to work on the project, especially as I seen that there wasn't much of a way I could see to get the graphics I required to make the game to the standard I wished it could obtain. It was with this project I realized that while working alone is great for working on your own time frame and not waiting on people, its also daunting the amount of work that you have to get through at the same time.
And so finally I sit here, with 21 hours left to do an entire assignment before I present it to a lab. I feel more anxious then usual especially considering that I've had no correspondence from my Lecturer as to whether or not I can even switch to a different game but at this point in time, I honestly don't care. I guess this anxious feeling is similar to what developers would feel with being on a strict time schedule that needs to be met.
Anyways I'll be posting throughout the night when major developments happen with my game. Hopefully i'll do it within the 21 hours. Take care everyone
-S
Dev Diary
So yeh, it's been a while. What with being sick and whatnot i've not been doing any development. So decided to get back on track today except I've found I've no passion for the project I was doing. I want to do something else.
Not sure what I'm going to do so far but time will tell
Dev Diary Day 4.5
You might be wondering why its a half day. The truth be told I haven't done anything more on the game due to my son not being well. Priorities and all that malarky.
It's a half day though as I've actually started work on a side project that will help other things i'm interested and involved in. Learning to use API Libraries is always fun so this should not only serve as something for me to work on when I can't think of how to fix my game, but also as a way of keeping my C# skills pretty tight during the Summer.
Dev Diary Day 4
Haven't gotten as much work done as I wanted but I have at least implemented my camera, or at least an iteration of it. I had a camera in it that would follow the X axis of the sprite which was centered and follow it but I couldn't get it to work with my scrolling background. After a bit of a mess around with my code however I removed a line and viola! It gave me the desired effect I wanted and all was good again.
Time to sort out jumping now
Dev Diary Day 2 & 3
Didn't update this yesterday as have been battling my body being rather annoying with not letting me sleep when I want/need to sleep. Regardless the game is coming on much faster than I anticipated. My Scrolling Background and sprite sheet are already implemented and I have a very clear idea of where I'm going with this game, including my potential UI for phones/tablets as the aim is to port the game to Android.
Today's task is to implement a 2D camera matrix so as to give the illusion that the screen is moving while the sprite sheet stays in place as I came to the conclusion the way I was implementing it was not going to be satisfactory. Once the 2D camera is done, I should start introducing the idea of randomly generated platforms and then after that, spawning and shooting enemies.
That's the first official screenshot of my game. Hopefully I'll be able to show you more from here on out.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Dev Diary Relapse, Day 1
OK so my previous game that I was writing about is now dead in the water for the moment. Unfortunately me and my partner aimed a bit too high and are a little inexperienced, especially with regard to coding Game AI, for what we aspired to achieve with that game. Having faced reality we have both decided to do separate games as a result for our OOP assignment.
So I've had to do the grueling task of starting a fresh project and a fresh idea. It hasn't been fun that's for sure as a lot of work had gone into the previous project by both of us but I guess that's life. However this new game is coming along a lot faster than I anticipated. Two key game play elements which I thought were going to be hard to implement are already partially done which is quite amazing. I need to sit down and write out a design document so as I know where I'm going with this along with draw Flow charts etc. to hang on my walls so as when I get stuck (and I will get stuck), I can at least start to troubleshoot it.
Lets see how it goes!
Dev Diary: Day 3
Short post today since development has stopped for today due to uni and my head being melted through the amount of AI that was implemented last night.
Waiting to show the game and see if it's applicable to the Games Fleadh is annoying but luckily only 20 minutes to go until we see it's faith.
The prospect of having to redo my AI is not good however and has made me quite frustrated. Alas if that's how it's to be though then so be it.
Dev Diary: Day 2
Work didn't go very far the last few days while sorting out a few bugs to do with the transparency of images as well as trying to fix a weird bug with how tank bullets were disappearing but finally implemented the AI today. It's a weird feeling you get to see something you've worked and struggled on work, I guess it's satisfaction at seeing it working or at least in my case almost working.
The AI has a bug at the moment which I intend on fixing tomorrow but am going to record a video of first just because I think it's funny. Instead of my enemy soldiers wandering and looking for my soldiers, they're instead looking for the tank and once found, they end up killing themselves by running into the tank.
Along with that I've to draw a 2D bed that will act as a base, and then do things like a menu, sounds, music, fix up the AI or improve it. That is going to have to wait though whilst I learn more and am waiting patiently for my book on AI to arrive.
Renewal for making a game
It's been a long time since I wrote on this but alas for one of my projects in University, I've been tasked to write a developers blog as I'm developing my assignment, which I've chosen along with my mate to be a game!
So Sibling Rivalries has been in work for about two weeks at this point, and a good portion of the game is implemented. Assets are drawn and for the most part the player's movement and functions are fully implemented. However, implementing the game's artificial intelligence is providing to be a rather nasty job that I wish I hadn't of said I would do at this stage. Such is the joys of programming but it will be worth it at the end.
So keep an eye out here for screenshots and news on the development of our game. We're aiming to release it on Android so yeh that should be good.
Until then, cya later!
South Park and the Stick of Truth is the highly anticipated upcoming RPG developed by Obsidian Entertainment and published by THQ, which is scheduled for a March 5th 2013 launch on Xbox 360, PlayStation 3 and PC. For the first time ever, Matt Stone and Trey Parker have fully mapped the full town of South Park in this RPG as you play as the “new kid” in South Park. I recently had the privilege of seeing an exclusive demo at a recent THQ event and I was blown away with the authenticity of the product.
Click on the link above to view the full article on Mature-Gaming.com

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
When Company of Heroes was released in 2006, it was met with wide critical acclaim, winning both IGN and GameSpy’s PC Game of the Year 2006. Scoring an average of 94% according to Game Rankings, it became not only the highest rated game of 2006, but the highest rated strategy game of all time. Now THQ and Relic Entertainment are working on Company of Heroes 2 and I had the pleasure of seeing exclusive footage.
Click the link to read more on Mature Gaming.
Jeremy McGrath Offroad Review (Xbox 360/PS3)
Jeremy McGrath’s Offroad is the latest entry into the long line of Jeremy McGrath sponsored video games from back at the start of the millenium. Instead of dishing out the dirt on his famous Supercross race bikes, this time around we’re reving up our engines with 4 wheel trucks of frenzy. This game is currently available on the Xbox Marketplace for 800 MSP and from the PSN for $9.99 (It is currently not available to European PSN users).
Read more at
http://mature-gaming.com/reviews/jeremy-mcgrath-offroad-review-xbox-360ps3/