Alright, I wasnât gonna comment b/c itâs kind of a waste of time, but I see a lotta folks tryin to pass off âIncrediblesâ designs as âan attempt to avoid Uncanny Valley with primitive techâ or âresembling comic book artâ, and a lot of otherâŚ. un-design-savvy comments.
Brad Bird had come from a background in traditional animation, heâs the guy behind this
So Lasseter (Pixar) rings up Bird like âHey you wanna make a CG movie with usâ and Birdâs like âYeah, lemme bring my guysâ, artists like Lou Romano, Teddy Newton, Tony Fucile, and Albert Lozano, who worked with Bird previously.
This may have been Pixarâs first production to feature an entirely human cast, but I think mostly what the excellence in designs boils down to is simply good artists with good taste.
And then have the fantastic designs in âRatatouilleâ, also by Bird and his boys
Weâve also got the film âUpâ, directed by Pete Doctor. Animated films rely on several artists for the designs of characters, set, props, ect, but it often leans towards one artistâs work. Putting other artists in charge gives âUpâ a distinctive visual difference in style to Birdâs films.
You could place the blame on all these newer movies featuring mostly children characters, but I meanâŚ..
Come on. Way to drop the ball on the chance to play with evolution in a fictional, animated setting. The issue isnât what the tech was or wasnât, is or isnât capable of. This comes down to the artistic choices.
Anyway, I wish I could get more in-depth with this, but itâs difficult to find the information I need online in a timely manner, and I donât have my books here with me.
If youâre interested in the designs/work that goes into animated films, check out the âArt Of __â books. The older ones I mean, that have actual raw concept art done for production and not just a bunch of cutsie drawings of characters b/c thatâs what sells.