@teioh drew my guy on the left and i'm making him into a sprite (wip)
One Nice Bug Per Day
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Cosmic Funnies
I'd rather be in outer space 🛸
$LAYYYTER
Lint Roller? I Barely Know Her
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let's talk about Bridgerton tea, my ask is open
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Today's Document
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he wasn't even looking at me and he found me
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@buster-impulse
@teioh drew my guy on the left and i'm making him into a sprite (wip)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
hi, did you know that me and my friends have spent the last 8~ years working on this video game???
it's a queer detective dating game called: ShelfLife: Art School Detective and we recently released the demo on Steam!
you play as Johana, a NB art student looking to unmask the mysterious ART KILLER that’s terrorising your campus!
befriend and investi-DATE 9 potential suspects while trying to solve the case
ALSO! use your psychic powers to astral project into ~The Artworld~ to discover secretz
we'd love you to give the demo a go, tell your friends about it & let us know your thoughts <3
thankz
(steam link)
This is my newly-implemented objective tracker! I received feedback during the playtests with my friends that the first area was quite big and hard to navigate, especially understandable since the first person you talk to is the only person that gives you any instructions on where to go. Previously, I had an animated little tile on the minimap, but this was only visible if you bring up the big map (which playtesters weren't familiar with), or you were close to the goal anyway, at which point it was a straight line to reach it.
So I implemented a system where certain objects can flag themselves as goal tiles, and even have in place multiple chained markers. There are two components to this system, the more complicated viewport marker, and the super easy minimap arrow pointer. I struggled immensely with the math to translate a 2D grid into a pseudo-3D projection, and my code is VERY ugly, but it works which is the main thing...
The minimap was far easier to program, with the only minor headache being that if the goal was off the minimap, show an arrow pointing in the direction of the goal. And by the way, it's apparently canon now that each tile is exactly 1m by 1m. Please please don't ask for a toggle to swap to imperial! If you do I'm just going to replace 1m with 1ft and call it a day!! Actually, it wouldn't be much work at all to then multiply the number by 3.x, now that I think about it, hm.
I only have a few goals planned, mainly for the tutorial sequences, as this is still very much an open-ended exploration game. And for those who don't want any markers at all, I've already got a toggle in the options to remove them completely!
The keen-eyed among you might have noticed some unfamiliar minimap icons - I use the tutorial area for testing new dungeon features, so I have a backrooms-esque area of the map that kinda just extends out from the starting room with a bunch of junk placed haphazardly. It's marked in red on my spreadsheet so I can delete it out once I'm done and restore the map to a normal state. I'll be posting more about those exciting new features next time!!
guns are too big and slow, just flick the primer really hard with your thumb

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
backend stuff, classic status bar, WIP hand sprites, color mixing the front buffer in Lch space (just the hue and chroma) against a 256 color palette
dipping and slipping

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
was chewing on some architectural stuff for awhile before being able to implement cool stuff like this door
WIP one of two: coup de graces (uppercuts) and hit effects

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
sad to admit the rott inspired transition was completely nauseating in fullscreen so here's a tv turning off and on
been doing some plumbing/backend stuff that makes my game easier and more fun to develop but in the meantime here's a rise of the triad tribute