User Interfaces of Evangelion 3.0
Gifs of beautiful interfaces from the Evangelion 3.0 movie
Claire Keane

Love Begins
h
wallacepolsom
Aqua Utopia|海の底で記憶を紡ぐ

roma★
ojovivo
trying on a metaphor
Monterey Bay Aquarium
Mike Driver
Acquired Stardust
d e v o n

I'd rather be in outer space 🛸
Keni
YOU ARE THE REASON
Game of Thrones Daily
art blog(derogatory)

祝日 / Permanent Vacation

seen from Sweden

seen from Romania

seen from Malaysia

seen from T1
seen from United States

seen from Malaysia
seen from United States

seen from Netherlands

seen from Spain
seen from Italy

seen from Poland
seen from Malaysia

seen from Malaysia
seen from United States
seen from United Kingdom

seen from Indonesia
seen from Germany

seen from Malaysia
seen from Canada
seen from Netherlands
@burtonposey
User Interfaces of Evangelion 3.0
Gifs of beautiful interfaces from the Evangelion 3.0 movie

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A Fish Named Annie
The above is from the Japanese commercial for Goonies 2, for the Famicom. It eventually arrived in the US as Goonies 2 as well, and for the NES of course. Which caused a certain degree of confusion since the first game never came home (was an arcade exclusive, which I played it exclusively at my local Round Table Pizza, every day after the 4th grade).
Plus many kids thought it was based upon a movie sequel, one that obviously didn’t exit. And one that I would have loved to see happen, since there were plenty of actresses I was madly in love with (yes, was into girls, even at that age) who I would have loved to see as the game’s mermaid. Like Phoebe Cates or Ally Sheedy; I also watched Gremlins and Short Circuit a lot around that time, and it sure as hell wasn’t due to just Gizmo or Johnny 5…
Where I am going with this? I don’t know; here’s the commercial, btw…
One of my favorite NES games. It was quite different from the movies, but I’m still a sucker for the chiptune version of The Goonies ‘R’ Good Enough
A Small Glimpse Into The Creative Promise of VR
In this video, a former Disney animator offers us a glimpse into the creative power offered with VR. Using the HTC & Valve-developed Vive hardware and an application called TiltBrush, he sketches familiar characters in 3D space. I think one of the neatest things about this video is that despite the goggles, you can still really see the sheer delight on his face that he gets from being able to create and work around his creations in this new medium. Granted he works on the team
Soon consumers will have access to VR, the emergence of which is thanks in part to lots of buy in from companies like Google, Oculus(Facebook), and HTC and Valve. The Vive hardware has the ability to track where a person is in a space up to 10 square feet. The hardware can also tell the angle of your head or hands within one-tenth of a degree. We have the ability to move about a totally artificial space and create a world within it, a place to ourselves or a place for us to mingle, collaborate, compete, or carry a conversation with others. Oculus is offering somewhat similar but distinct hardware with motion controls that understand finger gestures as well as some degree of tracking.
It's a very exciting time. VR is a new, expressive medium and frontier that offers a tangibility to experience things new and old and express ourselves in ways we haven't even thought of yet. With my new company, I'll be working on several VR prototypes in addition to some VR consulting work, in both Unity and Unreal, if you're curious :). Hopefully as the prototypes take shape they'll show a lot of promise and I can get one or more of them developed into a commercial product!
I'll be attending Oculus Connect in LA the 23rd through the 26th. If you're going to be there and would like to meet up, let me know!
You can read more about Glen Keane and his VR experience at Engadget
Stepping out again
Today marks my last day with Hi-Rez Studios. I've been incredibly fortunate to be a part of their team over the past year. Todd Harris, the COO, almost single-handedly brought me back from the dead when I was down following the end of my last project. I really can't thank him enough for believing in me as well as the quality of my work. He constantly reminded me of what I am capable of and eventually I started to believe him!
One of the most important things to me in my professional life is really putting my creative stamp on things and making things that I can in some part have ownership in. I also really value the ability to finish up work and then go home and work on projects of my own. That's not always possible at bigger companies, sometimes for good reason.
Over this past year the fire within me to create and build experiences and worlds of my own design has reemerged and in a way that I just couldn't ignore any longer. I really wanted to get back to creating my own IP and crafting experiences from start to finish (of course I'll be working with awesome people to make this happen). To this end, I'll be starting up my new studio in earnest once I get back from my trip to PAX that includes a nice break in Washington state near the Cascades. I'll share more details about the studio, it's projects, it's focus, etc. when the time is right. My main focus right now is to get my mind right and prepare to make this Fall a time to create some truly special work for people to enjoy!
Based largely on Tony Hsieh of Zappos, I define culture as the decisions that employees make automatically, without explicit thought or approval seeking, based on the repeated behavior of their leaders. What you see a leader doing day in and day out will influence the choices you make…about pretty...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I totally missed this album in 2014. This song is kind of haunting and even a little challenging. Has some Brian Wilson flairs in there, too!
Metroid - Mockup
Pixel Artist: Robin Wouters
Source: robinwouters.tumblr.com
Oh man this is great! So much mystery awaits Samus deeper in the forest!
You survived another Thanksgiving Big Bird
Nendoroid Mario up for preorder ⊟
Luigi’s little-known, less popular brother, “Mario,” also has a Nendoroid figure from Good Smile Company, and it looks pretty good! I guess. It comes with blocks, a coin, a mushroom, a background, little effects to make it look like he’s running/stopping, a Buzzy Beetle, and a Boo. It even comes with crossed arms like the Luigi Nendoroid (buy it here!) so you can pose them together.
Mario is out in May, and can be pre-ordered at all the usual places, including Amiami, J-List, and GSC’s own store (who will give you three coins with the figure instead of just one!
BUY Amiibos, Super Smash Bros for Wii U/3DS, upcoming releases
Man this looks neat! It's $35 and you can pre-order it now
Some really cool information here!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
25 Days of SNES Platformers is a tribute to the great SNES and its library of fantastic platformers. 25 very good SNES Platformers will be featued on PlatformerPower in the next 25 Days. (Note: Platformers are posted in no particular order.) At the end of the 25 Days you can find all featured platformers listed on this page.
Wanna see some cool art? Here is some Mercenary Kings concept art by our concept artist/backgroundsman Stephane Boutin!
Some rad Mercenary Kings concept art!
Gnarly Goblin Army
Pixel Artist: Vitor Tritto
Source: ahighmentality.deviantart.com
We’re making the UI in the game more retro-sci-fi. Starting with the HUD and Inventory.
Digging this UI so far!
Master Tonberry - should be holding a piece of pie. That's what the knife is actually for.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Lunchtime Doodles - 2014-10-01.
I am going to start trying to get one of these in each day. My aim is to get proactive about creating art so I can be a better communicator/leader in my teams and projects with other artists :)
Job requirements and how much (or little) they mean
I came across this article linked on Jon Jones blog. I must admit I am pretty new to his writing, but a lot of my fellow gamedev friends follow him on Facebook so I'm likely to check out more of his stuff. He's already a winner in my book with this article he's linked:
Job requirements are mostly fiction and you should ignore them
I feel like I'm living proof that this is true most of the time. I got my first professional job before I had a college degree. I actually dropped out of college for a while because I hated my portfolio and I didn't want to make a bad first impression with the few game companies here in Atlanta. So I hired a recruiter to go to work for me and he found me a job within a few days that I stayed at for 10 months until the economy took a nose-dive in early 2009. When that happened I took my 10 months of work and finished up school with my professional stuff filling in my resume nicely :).
I've also done a contract job where the client was based in another state, looking for an individual to go work in their office, so being local was a requirement. I wrote a sincere letter asking them to look past our geographical differences and give me a chance and they did!
This list of requirements is something that a lot of recruiters are going to be beholden to. They usually don't know you personally, so they don't know how to sell you any better than the list of bullet points on your resume/LinkedIn profile to the job posting that they're trying to fill. So when it comes to job requirements and looking beyond them, you really need to go to bat for yourself. Essentially, you've got to be a great salesman of your own brand. Just don't be a sleazy/dishonest one.
I usually try to find a need the company has that I can fill, hopefully uniquely. Do you really fit into their culture well or know a crazy amount about what they do and/or what they've created? Maybe you are working on a new technology and you're able to add that proficiency to their arsenal. Back to the sleazy salesman part. Don't be a liar about what you can and can't do. You're going to burn a bridge really quickly if you vouch for something you can't really do. I usually tell people at companies, "I don't know how to do that, but I do believe I can figure it out if I'm given some time."
Lastly, and not totally related to the subject of job requirements, is persistence. If you don't get a job, look for feedback on why you might not have gotten it. I think it's good form for a company to get back to you and tell you why you haven't gotten the job. This will give you a list of actionable things you can do to improve yourself and fit that mold should you still want to be in a particular role with a company that may turn you down. I know it's hard to pick yourself up after you get passed over or turned down for something, but the important thing is to keep improving yourself and become a "better you at what you do" every day you can find the time.
On that note, here's a really neat article about a friend of mine in the indie games community, Sean Baptiste. This article talks about some of the health challenges he's had and his journey in life as he deals with and overcomes them. One of the things that really struck me while reading this article was his tenacity in getting a job with Harmonix. His persistence is admirable and shows he was never giving up.