Caravan scene is looking MUCH better.

if i look back, i am lost
Claire Keane
Xuebing Du
🩵 avery cochrane 🩵
Noah Kahan
Cosimo Galluzzi
NASA

★

titsay
The Bowery Presents
noise dept.
art blog(derogatory)
$LAYYYTER
Show & Tell
PUT YOUR BEARD IN MY MOUTH

Product Placement
Jules of Nature
ojovivo

tannertan36
𓃗

seen from Malaysia
seen from Malaysia
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seen from United States
seen from Portugal

seen from United States
seen from United States
seen from Malaysia
seen from United States

seen from Norway

seen from Canada

seen from United States
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seen from United States
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@bsgdevdiary-blog
Caravan scene is looking MUCH better.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A flythrough of the first draft of the Caravan/Pause scene.
Codeception
What?
That's right, sometimes you gotta write code that writes code. Well, I've never had to do that.
Until now.
And I'm going to show you some methods of doing it.
So come on in. Take off your shoes. Stay for awhile.
BSGTools
In an attempt to get into Open Sourcing my little side projects to help the community, I've open sourced my Unity catch all project, BSGTools!
https://bitbucket.org/michaeln_bsg/bsgtools
Official Wii U Developer
That's me.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
More Adventures In Progress!
Well,
Back in the swing of things with Adventures In Perfection. There is a pretty good reason that I stopped working on it for a while. Classic developer burn-out. Not the awesome racing game, but the act of becoming so overwhelmed with a project that it causes the developer to stop working on it altogether. And, I've fixed it! To understand how and why, all you need is your imagination.
Update Soon!
Hey guys. The site is back up, so the GIFs are BACK IN ACTION.
I'm currently working on the 3D gameplay mode (still no better name for it). It's a little iffy because of the UI changes that need to take place when the game switches. Code is kind of all over the place. Thanks to MonoEvent, some things have become much cleaner, and much more reliable.
Adventures In PROGRESS!
Where'd All Them Moving Pictures Go?
Hey guys,
The GIFs in posts past may be missing (I know they're missing). My little raspberry pi that's running the BirdStreet Games site is down for a little snooze, and that's where those GIFs are located.
It'll be back up tonight, sorry!
3D Gameplay Mode
The trigger for 3D gameplay mode. I need a better word for that other than 3D gameplay mode...
Not related to any game, but I figured it’d be cool to mention that I finally finished my first chiptune song. I’ve created many, and finished but just this one.
Enjoy, ya’ll, Prom 2012!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A Little Bonus
The unfinished transition from 2D to 3D gameplay.
Adventures In Perfection
I Made
a post for a game I've been developing on the IndieGaming subreddit on Reddit. I cannot believe the responses. A lot of people really want to play this game.
The working title of this game, and the title of this post, is Adventures In Perfection. This was the gameplay GIF I posted on Reddit:
Events. Events. Events. Events. Events. Events. Events. Events.
Events.
One more for good luck. I've been working with a team on something. Yes, that's as much as you'll know. I found that while my really fancy message based event system with a full GUI was nice, it kind of sucked. The custom editor GUI took FOREVER to get working, as it was my first time doing such a thing. I decided instead to do an event system that would let me create events in a way I'm used to. Code.
"What's that?", you say? "Code a system that will allow you to code? Get out of my face you fish-faced disaster, if anyone asks, I've never heard of you".
What's Going On?
Hello again!
It's been a while since I last posted. I've been working on another type of project that I'm not quite ready to link to myself yet publically. The horror game is more or less on hold due to 0 assets. I've been messing around with other ideas, including a really cool idea for a 2D western shooter. I'm currently fleshing out the story. I'm not sure what the final name will be, but I'm currently calling it "Pages From The Sand".
I'll be updating this blog again soon with more info.
Catch ya on the flip side!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Interactable Objects
So I figured
I would take some time and explain a little bit how the item interaction in our horror game works on a lower level than just a video:
A simple test of items.
The system has been designed in a object oriented mindset.
A raycast determines player arm length and "reach".
Simple scripts determine appropriate actions once in reach.
Only one script per item type is needed.