SECTION 1: YARD & FUNERAL HOME RULES
If you are not of the blood, do not venture into the graveyard at night.Â
Regardless of blood or not, the graveyard becomes most dangerous at 3:33 AM.Â
3:33 PM may get slightly rowdy, but it is not regarded as dangerous.Â
2. If the boards are not across the stream on your way to the yard, ask the gravekeeper to move them for you.While this is more a matter of housekeeping, it does have some security purposes.Â
Gravekeepers, please ensure the boards are on the proper side of the stream before starting to close down the yard. This will help ensure that no intended visitors are locked away by accident.Â
Gravekeepers, please check the undersides of the boards for scratches at least twice weekly. If they need to be replaced, replace them. Burn the previous boards outside of the home.Â
3. The locks and chains on the gate must be removed in following order: Gold, silver, iron; They must be replaced in reverse order: Iron, silver, gold. Always make sure they are actually locked before you leave.Â
Before opening the locks, gravekeepers must check the bowl of iron filings. If any discolouration is observed, do not open the yard to the public until the issue is resolved.Â
If the gate is locked, and you are not a gravekeeper, do not enter the yard.Â
4. With the exception of ritual nights, visitors are not permitted in the Old Church.Â
If you find yourself within the church for whatever reason, and the doors close, you will be safe within the family crypt. Just be polite while youâre there. And stay near the stairs so you donât get lost. Remain in the crypt until the noises from the church proper stop. (Note - in any other circumstance, the family crypt is off-limits to outsiders.)Â
Do not sit upon the throne without permission.Â
Do not climb onto the altar.Â
Do NOT bleed on the altar.Â
DO NOT damage the statue.Â
If the bell tolls, leave.Â
5. Visitors are not permitted in the old section of the yard without a designated guide.Â
6. Please mind the paths. In the more recent parts of the yard, this is more respectful to lots that arenât yours/your loved onesâ, and helps maintain the plant life. In the deeper parts of the yard, you may get lost if you stray, and the path may not be so eager to find you.Â
7. Please do not litter.Â
8. Do not make any oaths, promises, or binding deals while within the boundaries of the graveyard. There is centuries worth of witchblood in that soil, and it will remember.Â
9. Do not enter the ring of stones surrounding the Wailing Tree. If you do step over the stones, do not make any contact with the tree itself. Leave the yard immediately and seek help from one of the gravekeepers.Â
10. If there is an extra female mourner at your loved oneâs funeral, she is safe. She will offer you a hug; you are free to accept or refuse as your comfort allows, she will not be offended either way.Â
If you wish to give her thanks, donât do so verbally. She wonât be offended, she just canât speak to return the sentiment. The best way to show your appreciation (and ensure she keeps an eye on your loved oneâs grave) is to leave a dish of cream, tuna, or chicken behind when you visit.Â
Gravekeepers are suggested to leave similar offerings to ensure her aid with minor spirits and pest control.Â
11. Under no circumstance should any statue with a head be brought into the graveyard.Â
Additionally, nobody not of the blood should wander the graveyard alone at night, as stated in rule 1. If you do find yourself alone in the yard at night, DO NOT FALL ASLEEP.Â
If families would like the missing heads returned, please contact a gravekeeper to have them located and extracted.
12. If any visitor finds themselves at the Sheriffâs Light, you must turn around and follow the path back to the âmainâ part of the graveyard. There is nothing for you past that point.Â
Around the first of December, you will be greeted there by the ghost of Sheriff Jake Reid. Not only is he safe to talk to, he enjoys the conversation.Â
At Christmas, gravekeepers must leave an offering for Jake at the lamp post. His preferred meal is a bowl of turkey stew and a glass of spiced rum. Bring them to his lamp and pour both out at the base.Â
13. Please only feed the ravens and vultures biologically appropriate treats, if you must feed them at all. Pamphlets with lists of acceptable foods are available on the front desk of the funeral home.Â
14. The old well is not a wishing well. Do not throw anything into it. Not even the bucket at its side.Â
Do not look into the well. Not even if you hear a baby crying.Â
Especially if you hear a baby crying.Â
If you make eye contact with whatever is down there, exit the graveyard and contact the gravekeepers immediately.Â
Do not make a wish. Even if it comes true, it wonât do so in the way you want it to. If you attempt this, exit the graveyard and contact the gravekeepers immediately.Â
15. If you hear a harmonica playing, leave the area and return to somewhere closer to the entrance gate. The sound should fade; if it does not, exit the graveyard and contact the gravekeepers immediately.Â
16. If a crypt says âDo Not Disturbâ, it is polite to respect this. They donât like to be bothered. If you do wish to ask a question, speak to the gravekeepers to make sure your offering is appropriate.Â
Do not repeat questions. Be satisfied with whatever answer you get. If you want elaboration, find it yourself.Â
If the answer you get feels threatening, contact the gravekeepers immediately.Â
If you get anything aside from an answer, contact the gravekeepers immediately. Never ask a question of the crypt again.Â
17. Please do not pick the flowers growing in the yard. If you wish to bring flowers to a loved one, bouquets and arrangements are available for purchase in the farmerâs market and at Blooming Ridge Arrangements.Â
DO NOT TOUCH THE AZALEAS.Â
18. Abel Creed did not, at any point, hide or bury any treasure anywhere. Any claims otherwise are false. Any claims made within the graveyard are especially false.Â
It is best to assume anything Creed himself says is a lie. Do not engage him in conversation.Â
If he attempts to speak to you, you have gone too far into the yard. Return to the gates and wait for a few minutes before resuming your visit. If you see him again, exit the graveyard and contact the gravekeepers immediately.Â
19. Do not drink from the stream.Â
Do not swim in the stream.Â
Do not splash in the stream.Â
Do not wade in the stream.Â
Do not try to fish in the stream.Â
Do not throw anything in the stream that you want to get back.Â
DO NOT PUSH ANYBODY INTO THE STREAM.Â
20. Do not make eye contact with the Sunrise People. If you are far back enough that you can see them, turn back. Do not speak until you canât see them anymore. Wait a few minutes after this to be safe.Â
If they stop smiling, run.Â
If you see more than five of them holding hands, exit the graveyard and contact the gravekeepers immediately.
 21. Please wash your hands before you touch the stone at the witchâs grave. It is also advisable to wash them after the fact.Â
22. Do not stomp on the graves. The noise irritates them.Â
23. Do not accept food from anyone you do not know while in the graveyard.Â
If someone you know did not enter the yard with food, but is now offering you food, do not accept it.Â
If you see any food growing in the yard (eg. vegetables, berries), DO NOT consume them.Â
24. Do not introduce yourself to anyone within the graveyard.Â
25. At no point should any bed within the funeral home be within view of a window that faces the graveyard.Â
26. On ritual nights, the shower in the downstairs bathroom is not to be turned on.Â
27. If you do not have the blood, do not answer the Deadline. Your ears will thank you.Â
28. Do not read the carvings on the interior of the wall.Â
Do not add to the carvings on the interior of the wall.Â
If they whisper to you, ignore them.Â
If you hear your name, that is normal; if you see your name among the carvings, exit the graveyard and contact the gravekeepers immediately.Â
29. Do not whistle in the graveyard after sunset. If you hear whistling after dark, exit the graveyard and contact the gravekeepers immediately.Â
30. Photography is permitted in the graveyard, as long as you ask first. Please practise courtesy and do not photograph mourning parties or visitors without asking first.Â
It is always a good idea, even if you donât see anyone near you, to ask âMay I take your picture?â. You can never be too sure who is listening.Â
31. Do not take what is not yours.Â
32. Please check in with the gravekeepers when you enter, and check out when you leave. Feel free to call ahead if you have any further questions or require additional assistance!Â
SECTION 2: VALLEY RULES - THE TOWN
Dave has a glandular disorder. That is all outsiders need to know. Do not entertain other options.Â
Do not stay in Room 3 of the Super8. It should not be for sale, but if you see the key, do not touch it.Â
If, for whatever reason, you do enter Room 3, do not wear the suit. Leave immediately.Â
Do leave a tip in the jar at the empty stall of the farmerâs market; do NOT take any of the money from the jar.Â
Do not ask Angelico/âAngieâ the dog to speak.Â
Other tricks are perfectly fine. HOWEVER, if you would like to reward Angie with treats, please speak to Father Raphael to discuss healthy options.Â
It is safe to ask the cats for the time. Do not try to force them out of your dreams after; this is their payment.Â
Do not try to write down the song the statue sings.Â
The mothman is harmless. Do not bother him.Â
Remember to leave out an offering of meat alongside the milk and cookies at Christmas time. Kringle gets hungry.Â
Donât harass Miss June for predictions. She will offer them as they come. Do study the language of flowers, as she is not always around to translate.Â
Do not call the sheriff about chupacabras. Theyâre pests, not criminals. Leave them be or run them off with a broom yourself.Â
Preventative measures include a mixture of cinnamon and white vinegar, keeping any pets or livestock indoors (eg. barns and stables) at night, building a fence around your property, and employing the use of LGDs.Â
If the Nosy Girl visits you, it is safe to ignore her - but the consequences are yours to bear. She is likely trying to show you something you ought to know.Â
If she does show you something, itâs polite to leave her a gift as thanks. She typically likes dolls, sweets, and costume jewellery.Â
Do not go swimming in the reservoir at night. Especially not alone.Â
Do not go cliff diving alone.Â
If you see bubbles rising to the surface of the water, avoid that area. It is still safe to swim, but be mindful.Â
If the bubbles move - especially towards you - leave.Â
If you hear a knocking sound, do not panic - this is a warning, not a threat. Theyâre just letting you know thereâs a danger nearby. Rethink that dive.Â
If you wish to take a walk to hear El Coro, please stay on the walking paths. It can get slippery.Â
There is a reason the Rattler will only sell you one âshot of Hoochâ. Do not try to get around this.Â
SECTION 2: VALLEY RULES - THE DESERT
If you hear humming at night, do not go towards the sound. Even if it means heading back out into the desert, go in the opposite direction until the sound stops. Once you are certain youâre out of direct harm, immediately contact the gravekeepers and inform them of the situation.Â
If you see the door to 402, it is best to ignore it.Â
Donât knock. It only annoys them, and they wonât answer you regardless.Â
Do not put anything through the mail slot that does not belong there. However, properly-addressed holiday cards or reminders about town council meetings are appreciated.Â
Do not try to see the back of the door. The headache is not worth it.Â
Do not try to knock the door over. It will not work.Â
If you break any of the above rules, you may find strange junk mail in your mailbox. Most of it is safe. However, anything written in suspiciously dark red ink or on leather should be burned immediately. Wash your hands after you clear out the ashes. If this happens more than once, contact the gravekeepers immediately.Â
If you are approached by Jules OâLancey and asked to play a game of cards, it is safe to accept the offer. It is also safe to place bets. Do not bet anything you arenât ready to give up.Â
Do not bet anyoneâs soul.Â
Do not try to avoid paying your dues. He will collect regardless.Â
If you ignore these rules, DO NOT STOP PLAYING. Challenge Jules to a rematch. This will buy you time. Contact the gravekeepers and have them meet you at the card table. Follow their instructions to the letter.Â
If you cannot contact the gravekeepers, throw the cards and run. If youâre lucky, you might get eaten by something else.Â
The howling is just coyotes. Do not investigate further.Â
Do not go near the gulch.Â
If you notice your surroundings appearing more grey, monochrome, or otherwise washed out, you are getting too close. Turn around and walk in the other direction until things look normal again. Keep your eyes forward until you are on a path you recognize.Â
If you find yourself close to the gulch, listen to the birds. If you hear them sing when they shouldnât, be wary. If you hear an owl, run.Â
If you hear drumming, immediately find the nearest gravekeeper and follow their instructions.Â
If you hear a human voice calling to you, listen closely. If they repeat the call with the same name or same tone, that is not a human. If the syllables or intonation seem warped or distorted, that is not a human. Shine your flashlight around the immediate area. If many low-down sets of eyes reflect back at you, youâre safe. Just donât answer them - or feed them. It ruins their natural appetites.Â
If you donât see any eyes, walk away from the area slowly. Once you see the lights from the town, you should be safe.Â
If you donât see any eyes, but you do see a shape that shouldnât be human, keep staring at it. Back away slowly. Do not look away. Try not to blink.Â
Do not introduce yourself to anyone you meet until you arrive in town. The strangers do not need your name.Â
Donât go towards the old residential district.Â
The Children of the Fog live in the north-east. While they are mostly harmless, it is best to leave them alone. If you are polite and ask for help, they may have a guide accompany you back to the Valley proper. Do not go to their compound.Â
If you do find yourself at the compound, find something to cover your eyes. Do not draw attention to yourself. While they are harmless to outsiders, they despise intruders.Â
If you are camping, please observe proper camping procedures and etiquette. Do not litter. Take only photographs, leave only footprints. Make sure your food is inaccessible to the wildlife. Check in with the sheriffâs office before you head out. Let a relative know where youâre going and how long you intend to be there. Count the number of people in your camping party before you leave. Remember that number. Write it down if you must. Add it to the list of names of people who came with you. Keep the head count and the name list separate. Re-count and re-check often. Do not share these lists with anyone else - though do encourage everyone in your group to keep their own lists.
It is always a good idea to make sure your shadow is facing the right way - when was the last time you checked?Â
SECTION 2: VALLEY RULES - THE OLD DISTRICT
Do not enter the Old District. There is nothing for you here. You are better off avoiding it.Â
If you must enter, make sure you know in advance exactly where youâre going, how to get there, and what you want to accomplish. Write it down on paper. Read it frequently throughout your trip. Do not get distracted. Do not forget your name.Â
Do not approach the old gallows. Do not enter the town square whatsoever. If you find yourself drawing close, turn around.
If you start noticing any feelings of anger and resentment, leave the Old District immediately.Â
These rules should be considered especially important if you are travelling with anyone, increasing exponentially the more people are in your party.Â
Bring your own food. Donât sit at any table to eat. DO NOT eat anything you find in the Old District.Â
Especially not any vegetables.Â
In fact, if you see anything growing, avoid it.Â
Check the number of limbs on any dead animals you may see. If it seems more than normal, leave. Burn your clothes, wash your entire body, and keep an eye on your garden for a few days. Contact the gravekeepers immediately if anything seems amiss.Â
Thatâs not a dinner bell.Â
The Whispering House is not worth finding. If you do find it, keep your voice down. You donât want to wake them.Â
Do not go into any standing structures. The buildings here are old and not maintained, and could collapse if you disturb them. Be smart!Â
Leave an offering of metal at the old forge if you plan to be there longer than a few minutes. It might just bring you the luck you need to go home.Â
Do not go underground for any reason.Â
Thatâs still not a dinner bell.Â
Donât drink the water. Bring your own. Only uncap it as absolutely necessary, and make sure itâs sealed when youâre not drinking.Â
If you feel like youâre being watched, you are. Donât react. Donât look for whatâs staring at you. Gather your things and leave as if you were simply doing so because it was time to go, not to keep yourself safe. Donât let them know that you noticed.Â
Do the same if you hear them trying to get your attention through vague vocalisations. These include âhiâ, âhelloâ, âheyâ, and similar. As long as you do not give them attention, this is harmless.Â
If they call your name, follow the same procedure. Once you get into town, do not return home. Do not speak to anyone. Do not make eye contact with anyone. Walk, DO NOT RUN, to the gravekeepersâ home. Stay casual, but do not speak to anyone until you are in the gravekeepersâ home and they address you first. Do not draw attention.Â
 Donât take anything from the district. None of it belongs to you. Do not be a thief.Â
Say thank you after you leave. Itâs polite. (Disregard this if you have reason to not speak. There are other ways to show your gratitude.)
Bring an analogue watch. Not digital, analogue. This is important. Write down what time you enter the district. Check the watch regularly. Write those times down as well. Pay attention. Remember them. If any of the numbers seem off, leave. If they start going backwards, freeze where you are, but keep your watch in view. Donât move until the hands tick forwards again. Leave quickly and contact the gravekeepers immediately.Â
Cold spots are safe. It just means theyâre curious. Thatâs fine. Hot flashes are a warning of impending danger. Leave.Â
SECTION 3: VALLEY RULES - THE FOREST
All walking trails are marked. Please mind the markings as you go!
Do not wander unmarked trails.
Do not set foot on falsely marked trails. You will not reach the destination you want.Â
Especially not at night.Â
Even if you hear someone else whistling first.Â
Do NOT answer the whistles.
The louder they sound, the farther they are. The quieter they sound, the closer they are. Keep this in mind.Â
The footbridge will not harm you; itâs just curious. Do not sit on the bridge. It doesnât appreciate road blocks.Â
Do not go foraging without an expert. There are many plants that have poisonous look-a-likes, and many that have to be left untouched due to conservation reasons.Â
Do not touch any rosaries, shrines, or talismans you may see in the woods. They are there for a reason.Â
The offerings are not for you. Do not take them. Feel free to leave one, though; it will be appreciated.Â
Wear a bell on your clothes to alert wildlife of your approach. Theyâre often just as scared as you are!
Make sure you bring appropriate supplies. If you are unsure of what you might need, pre-made lists based on the intent and duration of your stay are available free of charge at the sheriffâs office.Â
Do not bleed on the trails.
Do n ot bl ee d on th e t ra i ls.Â
Do not sit in the car. At all.
Do not listen to the car.
Check the bulletin board outside the town hall for updates on cherry picking season. Bring a bucket and a ladder! Make sure to check the market later in the season for preserves, pies, and other sweet treats!Â
Please observe state-regulated hunting seasons and limitations. If you have questions, please visit the Sheriffâs office. If you are found violating any hunting laws or without a proper permit, you will be punished within the full extent of the law.
The Sasquatch is still just Dave. He needs his lunch breaks too, you know.Â
Don't shoot Dave. He doesn't hurt anybody and he's part of the town. Plus he's vegetarian. Just let him be.Â
It's a good idea to carry silver bullets as well as the standard sort, and a spray bottle of holy water next to your bear spray. You can buy these at Walker & Colt. You can also pick up bags of iron filings. Always a good thing to have in case of emergency.Â
Do not step into any mushroom rings. You might not come back to the same forest you left.Â
This is a good reason to bring the aforementioned iron filings.
If you do find yourself in a circle, mind your manners and remember: while they cannot lie, they can mislead. And mind your manners.Â
Boil or otherwise clean any water before you drink it. It is best to bring your own water, of course, but emergency filters can be purchased at the Sheriffâs office or Walker & Colt.Â
Do not whistle at night.Â
If you find any carrion in the wood, leave it be. Even if it looks like it might still be alive. Especially if it moves. It belongs to something else now.Â
Hemlockâs shack is private property. Please ask permission before you go into his garden.Â
Donât eat anything from that garden. Even if he offers it.Â
Donât bring any of it back to town either - we have enough of that.