"Patrick being a Menace" list
*Can get so distracted while awakening that it's a danger to himself and those around him; is prone to things like falling from enormous heights or walking through hazards (fire, seas where monsters live, etc) or not pulling away from someone about to maim him.
*May start doing things like stacking furniture at seemingly impossible angles, then scrambling up to sit on the highest chair.
*Occasionally will do something like unknowingly stand inside a door and/or in 'too many' planes of existence.
*Could end up, say, accidentally taking mind-altering substances instead of achieving intended effect of destroying harmful artifact.
*If he "snaps" due to stress and grief, he may start just indiscriminately resurrecting the dead, including his enemies.
*...And then genuinely forget to tell his allies.
*His methods of determining whether someone is friend or foe might get... strange. Like "I trust you because you didn't attack when I broke your chair with another chair" or "I arranged the rocks in a specific pattern and you imitated my style" types of things.
*Instinctively tries to gently nudge things that aren't quite there yet into sentience and free will, regardless of any problems this may create.
*Change has long had a pretty noticeable tendency to suddenly decide it is rather fond of people who try to fight it, to the point where the drunken philosopher's people consider that a legitimate way to try to gain its notice. This has some interesting effects on how Patrick interacts with his enemies.
*Deliberate rejections of freedom may anger Patrick to the point of being willing to condemn the offender to what he would consider a fate worse than death.
*...But if he then realizes he was wrong, he'll do almost anything to free that person.
*Long-term, Patrick usually cannot resist interacting with cursed objects. Change, in its Patrick form, is simply too curious for it to realize it may be overwhelming this sliver of its consciousness, effectively making it literally impossible to resist temptation.
*Mainverse Patrick knows better than to race off to save an ally without waiting for backup, but that doesn't necessarily mean he'd never do it.