Looked through my gallery, found this, decided to touch it up!
HAPPY AU ACTS 1-6
Eternité Jumpscare
$LAYYYTER
Xuebing Du
Cosimo Galluzzi

JVL
Sweet Seals For You, Always

Monterey Bay Aquarium

blake kathryn
Not today Justin
I'd rather be in outer space 🛸
trying on a metaphor
2025 on Tumblr: Trends That Defined the Year
styofa doing anything
Jules of Nature

ellievsbear
occasionally subtle
Cosmic Funnies
art blog(derogatory)

Andulka

seen from Germany
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@blooky-beats
Looked through my gallery, found this, decided to touch it up!
HAPPY AU ACTS 1-6
Eternité Jumpscare

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Day 241 Frin: Take 5!
It's raining so they're really happy and like, jumping around in puddles, spreading their arms to make sure they catch as much of the rain as possible.
Day 238 Frin: Siffrin in the rain! What a silly fella!
Day 237 Frin: If only someone would touch them to make sure they're real
i wouldnt survive isat not beacuse of the timeloop or the king but because if noone knew shit about astronomy AND there want any purple i would straigt up stop existing

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Day 235 Frin: Remember to hold your star clone
No joy. No anger. No sorrow. Nothing to latch onto.
This is your fault.
Masterpost
the concept of intentional boredom/tedium in video games is very much a "your mileage may vary" kind of thing and i go back and forth about it in different situations. where does it work? where does it feel earned/worth the mental toll? why am i gonna play a game that is trying to make me miserable?
i can understand this not being the case for everyone (ymmv, after all) but for ISaT i was so fucking fully on board with the repetitive tedium of it all. rubbing my grubby little hands together and going yesssss, yesssssss, make my immersive gameplay experience directly emulate the exact frustrations and anxieties and mind-numbing breakdowns of the player character. remind me, at every turn, the toll this would take on the person living it. make me live their inner monologue before it's ever verbalized on screen.
how strong you feel, compared to the party you're inevitably leaving behind, how weak they seem now. how annoying it is to cut down these same enemies again and again, always pointlessly getting in your way (oh, how convenient that Siffrin feels the same way so intensely that you can get an item that lets him scare them off by sheer force of will before they attack you!). since when was the King's battle--so terrifying, so impossible before--so easy? can't this go faster? you've heard this all before.
let me skip ahead, loop around, treat my character my body Siffrin as disposable, take the fast and easy way to reach the next goal when you're on the verge of an exciting breakthrough, this loop doesn't matter anyway. but ohh, this next loop might be The One, better do this one right and follow the script to perfection. make all the jokes and say all the right things to get the lovely bonding dialogue so you can carry the Best Version of Everyone through to the end. that'll give you the Good Ending, right? can't hurt to try, right? you don't really believe it but this time will fix everything, right?
how generous and wonderful to have so many shortcuts at hand! dissociating zoning out to skip repetitive dialogue, splitting your head open on a rock slipping on a banana peel in the town to loop right to the floor you need, suuuuurely all of this stuff is purely for the Player's Convenience and won't have any psychological impact on our dear protagonist such that it gets slammed back into the player's face as a stomach-dropping reminder that someone's moment-to-moment experience in this time loop still matters, still carries over, still gets riddled with scars even if they can't be seen!
i've played & watched enough games that trivialize/hand-wave game mechanics that it's pretty easy to detach myself from the minutiae of video game decision-making. "this input gets the Good Response" -> "i will continue doing this input." "this option will be more efficient" -> "might as well save some time then." but this game would not let me stop thinking about consequence.
picking Siffrin's favorite food makes them happy! :) it's also the option that makes Bonnie the happiest! yay! -> i keep picking their favorite food -> Siffrin gradually grows sick of something that once brought him joy -> oh. right. that...makes sense, huh.
okay i asked the King what i needed, mann there won't be any tears after the fight is over so i'll have to do the whole ending scene again and that takes a while and i reeeeally wanna talk to Loop, maybe i'll just lose on purpose this time -> OH. RIGHT. THIS IS MAYBE THE MOST PAINFUL WAY FOR SIFFRIN TO DIE BOTH PHYSICALLY AND EMOTIONALLY HUH. -> never gonna do that again actually!!!!! the ending isn't that long!!!!
banana peel time! we've got places to be and mysteries to solve! -> (you're a living comedy sketch.) (you wonder if you'll ever be able to smell bananas again without wanting to vomit.) -> i'm sorry i'm sorry i'm sorry i'm sorry
it's always cute to see Isabeau's reactions! pick the options that make him blush :3 -> (disgusting. manipulative. it's no wonder he thinks he likes you, you made him feel that way.) -> i'm sorry i'm sorry i'm sorry siffrin NO he liked you before any of this happened please don't think of yourself that way--
maybe it won't hit the same for every player (what game can expect to do that?) but holy fuck it hit for me. the way the mechanics let you fall into familiar gamey rhythms but constantly, constantly remind you that this is Siffrin's life you're playing with. the way you end up perfectly in step in the worst ways. muscle memory and habit built up so well that you both stumble when something changes. devastating and delicious
Replayed isat recently, the party's perspective will never not be funny to me
SLOOPIS🗣🗣🗣

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I think a lot about how Isabeau was doing during the Eye Incident...
There's moments in the game he treats Siffrin so tenderly…it made me wonder…
Excuse me They asked for no pickles >:( (your pick of who lol, love ur stuff!)
Day 217 Frin: He asked for no pickles!
Day 220 Frin: Self-soothing
Some sillyness to make up for my last stillness post tehee <333 In stars and Sillyness, if you will
Some thoughts (and context):
Noticing Siffrin’s discomfort with touch, Bonnie decides to tug on their scarf whenever they want his attention, instead- this leads Siffrin to think they actually want a scarf, so they make one. Bonnie still tugs on their scarf, of course, but they don’t really mind at that point.
The scarf they made can also be used as a weapon in a pinch! Sif says it’s because it’s a ~Magic Scarf~ but really it’s because Stiffrin put a ridiculous amount of protective wishcraft in there over the course of 4 days and promptly passed out.
If they’re being honest, even they don’t know how strong it is because on day 3 the memories get a little blurry…
Stiffrin probably has the most solid relationship Bonnie, actually. He already got along with children quite well before, since his occupation as a storyteller meant Stiffrin interacted with quite a few during his travels. Due to their past, they’ve also become quite good at calming others, so Bonnie gets attached to them.
With the other adults in the group being either overly positive, closed off, or an anxious wreck, Stiffrin- (ironically enough) becomes the most stable person in the group for them.
(Even if they’re most certainly not)
Day 224 Frin: Shadow

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Uhm uh uh plops my siffrin and loop clownart
My first and probably only contribution to the fandom