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I’m gonna print this out in big size and stick it to the wall behind my desk.

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Starring: Nissan GT-R50 Concept
By Nathan Pluskessa
What a difference 43 years makes contrasting views of Mazda 323 Familia, 1977 and Mazda 3, 2020. The new generation of Mazda’s C-segment hatchback has been revealed
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via Linux Mint
submitted by /u/maltruant [link] [comments] via Linux, GNU/Linux, free software…
Having gone through a load of work to get these games working perfectly under wine, I felt that I should write a (not so) quick wee guide so that others can quickly implement the workarounds and fixes required to get these games running under Proton / Wine. I did notice a seeming amount of additional ‘strangeness’ when playing the game under Linux, in terms of pathing and physics, although this is probably just Bethesda-ness.
All of the following was performed on a virtually stock version of KUbuntu 18.10, with a GTX 1080ti.
Before starting with an proton-specific tweaks, it is important to ensure you have the latest version of the drivers for your respective GPU, in the case of NVIDIA, you will need the 396.45 beta driver, and in the case of AMD, just a newish kernel, and the newest Mesa packages should be ideal. There are loads of tutorials elsewhere to do this, if you want let me know and I will link one.
Out of the box, these games work surprisingly well, for Skyrim everything is perfect except the audio, and Fallout has a similar situation, just with additional mouse issues. To begin with you will want to simply launch the game with steam, to create the necessary proton prefix.
For Fallout, to ensure the mouse functions correctly, you must first enable bBackgroundMouse=1 in your Fallout INI files. These are NOT located where you would first expect, being familiar with this game on Windows. To access these, you must navigate to:
steamapps/compatdata/[STEAM APPID]/pfx/drive_c/users/steamuser/My Documents/My Games/Fallout4,
Where STEAM APPID is the APPID for fallout 4 (377160),
From here, insert bBackgroundMouse=1 under [Controls] in Fallout4.ini, and in Fallout4Prefs.ini.
You will also likely need to keep the resolution of the game, the same as the resolution of your desktop.
Now, onto the fun part. Skyrim SE and Fallout 4 make use of a windows library called XAudio, and an audio codec called WMA, the current implementation of these audio features in wine is limited, and does not work properly in these games, luckily for us, there is a replacement in the works. FAudio, is currently being developed to fill this role, and works perfectly at the moment, however is as of now, not currently included in wine, or proton. If you do not want to wait for this to be implemented, the steps to use this are as follows:
First you must install the dependencies (there may be others, let me know if you get into issues).
You need to install wine. I am unsure of the current wine packages required, so if someone wants to correct me, feel free.
You will also need libavcodec-dev, for the WMA support.
You will also need git installed, if it isn’t already.
Finally you will need libsdl2-dev.
Next, hop on into your terminal. Make yourself a directory to work in, I like to do these sorts of things in ~/Documents/src, but that is purely preference.
Now, clone the FAudio repository using:
git clone https://github.com/FNA-XNA/FAudio.git
After a few moments the operation will be complete, and a new folder will appear in your current directory, named FAudio, use cd FAudio to select this folder and enter the following commands:
export FAUDIO_FFMPEG=1 export FAUDIO_FFMPEG_PREFIX=/usr make clean all
Now, there should be a libFAudio.so file in this directory, if there was an error, or this file is not present, let me know and i’ll try to assist.
Now we have the main library built, we need to compile the winedlls, to do this, use cd cpp to open the cpp folder.
Next, you will need to change the ’Makefile.wine’ file, to use the correct wine directory.
You can find the directory to use using:
sudo find / -name libwinecrt0.a
The wine directory will be the parent directory of the result showing /lib64/wine/
In the Makefile.wine file, change the line WINEDIR = /usr, to the directory discovered in the last step, in my case this is /opt/wine-stable and exit the file.
Now type:
make -f Makefile.wine
And wait for the process to complete. This will probably end in an error, but all the required files should be built.
Next, type:
cp ../libFAudio.so ./build_wine64/
To load the library into the correct folder.
Finally, we will need to actually load our libraries into the Proton folder, and FAudio provides us a handy way to do this, using the install_fake_dlls.sh script.
You will however have one final task to do, and this is to set the PROTONDIR for this script. The script has a default location which may be correct, however in my case was not. To find this directory use
sudo find / -name libwine*
And spot out the one which has a 'Proton’ in it.
You will next need to set this directory in the ./scripts/install_fake_dlls.sh script, by changing the line
export PROTONFOLDER="~/.steam/steam/compatibilitytools.d/flibitProton/dist"
To your correct directory. If the directory has a space in it, you may need to rename your proton folder for the time of the copy, as in my noobness, I don’t know how to use a space in bash!
Finally, type:
bash ./scripts/install_fake_dlls.sh
This will probably end in an error, but as long as the error is something about build_wine32, you should be good to go.
Rename your original Proton folder if you changed it for your copy and…. phew. You should be good to go, so go enjoy, and report back with any issues you have!
PS: This is my first time doing something like this, so feel free to let me know how I could do better, and if you have any questions or run into any issues, feel free to ask!
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System used: Dell Inspiron N5110 Laptop.
Intel 2330M 2.2 Ghz Processor, 6 GB RAM, Intel 3000 Graphics
Linux Mint 18.3 Cinnamon 64-bit. Screen resolution: 1366x768
Age of Empires II: HD Edition: Refused to launch.
Deus Ex: Game of the Year Edition: 59-60 fps. Seems to play pretty flawlessly.
Fallout: Refused to Launch.
Fallout: New Vegas: Runs at about 10 fps with Ultra High Settings. Lots of lag so it’s unplayable, but it runs.
Max Payne: 58-60 fps. Note: There is a problem with the sound on Windows 10 that needs an unofficial patch to fix. This problem did not show up during my play-through on Linux, however, which is a nice bonus.
Quake 2: Refused to launch.
Sid Meier’s Civilization III: Will launch but only the main menu. When trying to get into the game itself, it will crash (this same bug happens in Windows 10). Game menu only takes up ~80% of the screen, leaving a black bar on the right. Opening movie only takes up ¼ of the screen leaving everything else black.
Star Wars: Jedi Knight: Dark Forces II: Launches but in a really small window that is only ¼ the size of the screen, leaving everything else black. I did not test beyond the menu because of this.
Wolfenstein 3D: 8-27 fps according to Steam’s fps counter. This has to be inaccurate, however, because the game played like silk.
All games were tested for only a few minutes, mostly on tutorial levels to see if they worked in general. Yes, I know my computer is very old, but it’s what I have Linux installed onto. All of these games are also not on the whitelist that Steam put out in their original announcement, nor do they have native Linux ports.
submitted by /u/aeneas1642 [link] [comments] via GNU/Linux Gaming on Reddit
Just a hedgehog enjoying a massage
just a bunny munching on an apple
Yenko Camaro, 2019. Special Vehicle Engineering have revealed their latest tuned Camaro with a custom-built supercharged 6.8-litre aluminium V8 engine in 2 stages of tune producing either 835hp or 1000hp. Production will be limited to 25 of each version
Some baby animals to warm your stone cold heart.

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Exploring AWS Lambda Deployment Limits
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