Round 1 — Match 6 / 152 — Sleep vs. Cure Wounds
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
"sleep has no saving throw!!!! if they're under the hp limit they are GOING TO BED. I cannot overstate how much I appreciate a spell that doesn't make me watch “Saved! (WIS)” pop up after I spent one of my three precious act 1 spell slots"
Cure Wounds is a level 1 evocation spell. It allows spellcasters to heal allies with divine magic through touch.
"There are fancier healing spells later but this one is just dependable. Especially early game when a decent Cure Wounds can be a genuinely huge chunk of someone’s health bar. Shadowheart has dragged my stupid ass back from the brink with this thing approximately eight thousand times."
"me: I’ll position carefully this fight
also me two rounds later: lae’zel is on 6 hp, astarion is poisoned, gale is on fire somehow
shadowheart walking over with cure wounds: for FUCK'S sake"
"I actually like that Cure Wounds being touch range makes it feel a bit more like the cleric is physically getting in there and patching someone up. It’s inconvenient sometimes, sure, but there’s something satisfying about running over to the person who’s getting absolutely battered and dumping the biggest heal you’ve got into them. Also it upcasts perfectly fine, so I end up using it way longer than I expect to every playthrough."
"cure wounds is not glamorous but neither am i when half my party is red and i’m panic-clicking every healing spell on the hotbar. big heal. friend less dead. thank you cure wounds you’ve done nothing wrong ever"
Which spell do you prefer?
Remaining time: 2 days 6 hours