Kedvellek, de jobb, ha hazamész.
sheepfilms
$LAYYYTER

tannertan36

oozey mess
The Stonewall Inn

Game Changer & Make Some Noise


gracie abrams

Love Begins
occasionally subtle
RMH
d e v o n
Phantogram Three
Cookie Run:Kingdom Official!

Product Placement
The Bowery Presents
Fieri Frames
let's talk about Bridgerton tea, my ask is open
Interview Vampire Daily

seen from Australia
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seen from United States

seen from United States

seen from Malaysia
seen from Hong Kong SAR China

seen from Malaysia
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seen from Malaysia

seen from Hungary
seen from United States
seen from United States

seen from Malaysia
seen from United States
seen from United States

seen from Malaysia
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seen from Maldives
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@bdht-sh1
Kedvellek, de jobb, ha hazamész.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Ettől függetlenül Magyarország egy gyönyörű ország. Nagyon szeretem.
あと、インテリア系ゲームとしては稀に見る汚さのトイレを設置できる。> Panelka 2010年代、1ヶ月の個人的な滞在の際にたまたま遊びに行ったハンガリーの学生寮では、トイレには小さな鉄格子の窓が付いており、ペーパーは毎回持ち込み、ガスコンロは点火装置が壊れているのか、ライターかマッチで点火するやり方だった。一方で、入り口にはICカードで出入りするゲートが有り、管理人さんが常駐していた。
Panelka 素直に家具を置くだけで かつての東側っぽい部屋に仕上がる。アップデートで食べ物が増えたりなど、開発を続けてくれていたことが嬉しい。
Rough voxel sculpt .

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Tiny planet projection made from photos taken at a nearby riverside embankment .
A few small experiments with light trails in Umurangi Generation
[photo.1] aperture:2F, shutter speed:1/60, ISO:200 [photo.2] aperture:2F, shutter speed:1/60, ISO:200 [photo.3] aperture:2F, shutter speed:1/60, ISO:200 [photo.4] aperture:1.4F, shutter speed:1/30, ISO:200 [photo.5] aperture:4F, shutter speed:1/120, ISO:800 [photo.6] aperture:4F, shutter speed:1/30, ISO:100 Note: The HUDs shown in the images were taken from camera mode screenshots captured before pressing the shutter, and pasted onto the images after shooting.
One of the things I really appreciate about Umurangi Generation is how deliberately it highlights the difference between the human eye and a camera—even if it means sacrificing clarity for the player. What I mean is, thanks to our eyes' ability to adapt to light and dark, we often see a scene as bright enough, but when we actually take a photo, it can come out nearly black. The game reproduces this disconnect in a really honest way. As you progress, you unlock tools like flash, various post-processing options, manual ISO settings, and so on. This gradually closes the gap between what your eye can see and what the in-game camera can capture, making you think carefully about how you want to shoot.
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In-game photos from Umurangi Generation comparing film grain effects at different depth of field. In the first photo, the out-of-focus foreground area has lost its film grain due to the blur.
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