Here's another 51 rules for the AU. I know there's a lot, hut they're good for creepz.
101. If you hear faint crying coming from the music room, do not go into the room. Stay away from it at all costs.
102. If you see a child's handprint on a wall, do not touch or follow it. Ignore it and keep moving.
103. If you see a classroom with scribbles and doodles on the blackboard, do not erase them or look at them for too long.
104. Do NOT make any noises that sound relatively like a gunshot. It'll trigger something in The Test and it'll make him panic.
105. If you find Bladder in the school walls, it's best to leave him alone. However, if you decide to approach him, keep him calm. If he panics, ask Baldi to calm him down.
106. NEVER mention the Bully's real name. It causes flashbacks that he doesn't want...
107. While Baldi really likes apples, do NOT give him one when he's near Dr. Reflex and avoid having apples around him altogether. An apple a day keeps the doctor away...
108. Do not ever eat any of Mrs. Pomp's food if she offers any to you. It will not end well for you if you do.
109. If it's the middle of the night and you hear a doorbell ringing somewhere, get down on the floor and stay completely still. Don't move a muscle.
110. If you find ghosts in the school playing Uno, do NOT disturb them and leave them alone. We don't know what happens if you disturb them...
111. Never, EVER give Mrs. Pomp energy drinks. It's... a really bad idea.
112. Never ask Dr. Reflex if he has a crush on Mrs. Pomp. He hates that question.
113. If anything seems remotely off where you are, it is highly encouraged that you hide or find a staff member if possible.
114. There are often audio cues that will warn you that you need to find a hiding spot. These noises include but are not limited to; breathing noises, banging, barking or panting when the puppies aren't nearby, piano music, sparks, crackling, scraping, static, and whispering.
115. If lights appear to have a red tint, cover your eyes until you are out of the hallway and whatever you do, do NOT stare at the lights.
116. It is optional, but encouraged that you use codes to communicate with each other. They're quicker to say and they may also confuse any dangerous entities.
117. Students must always keep their eyes on Principle Of The Thing when talking to him. If his mouth appears to be filled with some kind of sludge, run away and find a hiding spot until Baldi finds you.
118. It is forbidden to feed Skibbles or Squiglez any snacks without Dr. Reflex's permission.
119. If a door suddenly has a red glow around it, do not enter, no matter how badly you want to go in.
120. If a clock appears to be ticking backwards, avoid looking at it directly.
121. Should you ever hear the sound of footsteps or whispers coming from a broom closet, do not enter.
122. If a light flickers three times in quick succession, leave the area immediately and find a hiding spot.
123. There's an unsettling shadow that roams the halls after midnight, avoid it at all costs.
124. Be wary of any object with a smiley face painted on it.
125. If you hear your name whispered, do not respond.
126. If you enter a classroom and it smells sickly sweet, cover your nose. It's always a trap. If you experience dizziness after smelling it, contact Dr. Reflex.
127. If you hear giggling coming from a locker, keep moving and do not look inside.
128. Always be on guard if you hear music playing from an unknown source.
129. Avoid contact with a distorted or warped wall. It might be dangerous.
130. If you notice that a painting's eyes are following you, look away and keep going.
131. If Dr. Reflex is either A. not having his scarf cover his mouth or B. not wearing his scarf at all, contact him through your walkie talkie, but keep your eyes on this one. It's NOT the real one...
132. Always pay attention to the reflections of your surroundings. If they don't match reality, find a hiding spot immediately.
133. Sometimes, people you know will have a wide, unnatural smile that makes the corners of their lips appear pulled back. Avoid eye contact with these entities.
134. If you see a door that has a small, black handprint on it, DON'T even look at it. Anyone who enters that room will never be seen again.
135. If you hear a knock on a bathroom stall, don't answer.
136. Do not touch the green liquid in jars.
137. Be wary of any room numbered 13.
138. If a painting has its eyes completely closed, look away immediately.
139. If a student is carrying an oversized lollipop, don't approach them.
140. you see multiple shadows of yourself, do not look back. Just keep walking.
141. If a door is covered in a strange, slimy substance, leave it alone.
142. If you notice anything written in the hallway walls that wasn't there earlier, keep moving and don't look too closely at it.
143. Always pay attention to the shadows around you. Any shadow that looks unusual or is moving strangely could indicate danger.
144. Be aware of changes in the environment, such as lights dimming, furniture moving, or walls changing color.
145. If a door doesn't have any obvious danger warnings, then touch the doorknob. If it feels so cold that it's hurting you, never go into that room.
146. If you hear footsteps approaching from a dark hallway, stay still and hold your breath.
147. Always look down or directly ahead when passing a mirror.
148. Do not make eye contact with any students who are holding teddy bears.
149. If you hear a clock ticking louder than usual, do not attempt to follow the sound.
150. Avoid any staff member who is wearing a cloak.
151. Pepto bismol is REALLY important. Never, EVER take it from Dr. Reflex's infirmary without permission.