This blog is just going to contain all of my Rook's Roost content for my Rook's. Make it easier for anyone to find my OCs if they need to know more about them. And also make my life easier in finding all my stuff too. I'll pin my masterlists to the top of the blog.
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The next story for the double dragons event! This one was cowritten with the wonderful @alystrin03. Featuring our characters Alecto and Zesh, moving from best friends to potentially something more.
Word Count: 2,618
Alecto sighs again. She and Zesh had been arguing—if it could be called that, neither of them was angry—for over an hour, and the qunari hasn't changed her mind one bit. Quite the contrary, she seems firmly determined to take part in the fray.
"Zesh," Alecto begins for the fiftieth time, but her friend interrupts her.
"Don't 'Zesh' me. Not anymore. We both know I'm not going to change my mind, no matter what you think." The qunari looks at her friend, frowning. "I'm not going to stand back while you're risking your lives."
'While yours is on the line' was what she wanted to say, but Zesh has decided to keep her feelings to herself. She cannot risk their friendship over a mere crush, because that's what it is, surely. Still, when she and Alecto curled up together at bedtime and she felt the aslept mage's soft breathing, she couldn't help but fantasize about what might happen if she and Alecto were something more.
Unaware of this storm of emotions and doubts in her friend's mind, Alecto continues trying to get her to reconsider.
"You're not a fighter, Zesh, not in the literal sense." She takes her hands and caresses them gently. "You're not made to hurt others. It's one of the things I like most about you."
Fortunately for Zesh, Alecto is not wearing her magic bandage, so she cannot see how deeply the girl's face blushed. Even so, she remains unmoved.
"You'll need someone to help you in the rear. Someone who can help you move the wounded, care for them, organise supplies if necessary. I've seen many things during my travels, things that may be useful in the times to come." And she doesn't say that she could do more. Just because she does not care to fight, does not mean that she can't. She could call to the spirits of Valor, spirits of War. Ask them for help. Have them embody her. But, she does not do that anymore.
"I need to help, Alecto. I can not stand aside and do nothing." Zesh says seriously. Shaking her head in frustration. "I am of this Veilguard, am I not? That means I should do what I can to help. And I can do this at least."
Alecto remains silent for a few seconds. She understands her friend: she wouldn't hold her back either, no matter the reason. Besides, Zesh doesn't seem willing to change her mind in the slightest. Finally, she sighs deeply and shakes her head.
"I know you can do this and much more. Just... just promise me you'll be careful. That you won't do anything foolishly heroic. Zesh," Alecto takes her hands, running her thumbs over the backs of them, "I need you to come back here, if that's what you want. I couldn't bear to return knowing that all I would find was an empty room because I had lost you."
Zesh looks at her in turn. There are so many things she wants to say to her, but above all, that nothing in the world could make her leave her side. But she doesn't. She just nods shyly.
"I can promise you that. No foolishness, if you don't do it."
"Okay," Alecto murmurs, with a very slight smile, "no foolishness.”
Zesh knows about the cruelty of war, but this goes a little further. It is no longer just that the darkspawn horde repeatedly attacks civilians and combatants, or that the cursed dragon spits ice spears everywhere. What surprises and terrifies her at the same time is the firm determination of these self-proclaimed gods to end everything in one fell swoop, bringing the dragon that ravaged Minrathous into the fray as well.
The qunari strives to help those in the most imminent danger, getting them out of the most dangerous area. All those creatures that try to stop her never even come close. Because Zesh knows how to fight, even though she tries to hide it, it is not yet time to show her skills. That is why she has chosen to stay in the second line, acting as support. Her way of helping the wounded is not only to take them to the healers or keep them away from the enemy. Some wounds are simply beyond remedy. In that case, she helps them depart in peace, far from fear and pain. Every time she has to do this, her heart breaks, but she feels the gratitude of those souls she frees.
Although it does not distract her from her task, Zesh cannot help but look for Alecto whenever she can. The woman is a purple shadow that moves at breakneck speeds, but she is easy to spot once she begins to unleash her magic. She uses the water from the swamp to her advantage, harnessing it to power the lightning bolts that constantly shoot from her daggers. Zesh could even swear she saw her conjure a huge thunderbolt raven, if such a thing is possible. She just hopes she doesn't overdo her powers, even though she made her promise she wouldn't.
Amidst so much destruction, Zesh pledges that if they survive, she will try to find the courage to talk to her friend. She is terrified of the possibility of rejection, but even more so of leaving this world without telling Alecto how much she means to her. Taking a deep breath, she hurries to continue her work. They will win this war, whatever the cost.
Although the dragons' corpses lay lifeless in the middle of the swamp, that does not mean the battle was over, far from it. There are still monsters emerging from unexpected hiding places, trying to catch those who, in the euphoria of a future victory, had let their guard down.
Alecto, as the Crow she is, knows this is precisely when she has to be most vigilant. Exhaustion, relief and, above all, the realisation of what has happened had claimed many more victims than she could count, people who, like her, had survived the worst of the battle. No, she isn't like that. She is going to survive that day. She has to.
Only when the last darkspawn draws its final breath and the woman confirms that there are no more enemies to finish off she allows herself to lower her mage knife. Then reality sinks in. The corpses of friends and foes litter the ground, and the whimpers of the dying give the scene a ghostly feel, with the mist from the swamp covering everything with greenish, foul-smelling fingers. Her head aches as if it is about to explode. Alecto knows the reason: she has overused the bandage that restored her sight, but she will deal with the consequences later. Until that moment, she has followed all the rules scrupulously, hasn't she? And, after all, overexertion was not exactly a whim. Still, she decids to wear it a little longer, just until she sees that Zesh is okay.
She discerns the familiar silhouette a little further away. The qunari looks tired but unharmed, standing tall and magnificent among those around her.
"Zesh!" Alecto cries out. She sees her friend turn around and the concern mixed with relief in her eyes, and only then she rests her battered body and lowers the cloth that covers part of her face.
Exhaustion hits her so hard that she almost falls to her knees. She hears Zesh running towards her, calling her name, and smiles. She wants to cry with pure relief, to hug her, anything. Zesh is fine, and that is all that matters to her at that moment.
"You're... you're hurt!" The qunari's voice is trembling, full of fear, and she feels her hands running over her, making her show all her exposed skin. Searching, surely, for some sign of the Blight.
"Don't worry," she murmures softly, "it's not my blood. I'm fine. Well, my head hurts like hell, but I'm not injured. I won't have to go through the Wardens' initiation." Zesh's grunt tells her that her joke has not been well received, but she giggles anyway. "Don't worry. Today's not going to be the day I die. If you are fine, then everything is alright."
Zesh frowns, glad that Alecto can’t see her. She seems unharmed, more or less, but it is better to be sure. She takes her by the waist, gently but firmly, to make sure she wouldn't collapse at any moment. To her surprise, Alecto does not protest, but leans on her and lets herself be guided, meek as a lamb, to the healers to be examined.
Arriving at the camp, Zesh gets Alecto settle on a trundle bed, sitted on the edge. "Wait here, I'll grab a healer-."
Alecto stops her with a hand on her arm. "I just have a headache, I'm fine. I do not need a healer, Zesh."
Zesh shakes her head. "I need to make sure- I can't- I don't know what I'd do if I lost you!" She exclaims, frustrated. "Please, just let me take care of you." Zesh reaches up to cup Alecto's cheeks, holding her. "I care too much to let anything happen to you."
She didn't think about it, didn't even realize. One moment, she's cupping Alecto's cheeks, holding her gently, the next, Zesh is leaning in and kissing her. Sweet, and passionate. Tinged with the shaky adrenaline of the moment. She has no idea how long it lasts- A minute? Several? It feels like eternity when Zesh pulls away, shaking visibly with nerves. "J-Just let me go find a healer!" Zesh moves to pull away but Alecto stops her again, tugging her in closer.
"Wait. Zesh-" Zesh isn't sure what Alecto's gaze is saying right now. Is she happy about the kiss? Mad? She doesn't look mad. There's something almost like… Hope. The same hope that is reflected in Zesh's eyes. So she stops Alecto with another kiss, just a quick, gentle press.
"Please, we can talk later." Zesh assures softly. "Let me find you a healer first though." She gently pries Alecto's hand off and offers a small, reassuring smile. Then turns and goes to find a healer. Make sure someone gives Alecto a look over, and make sure that headache isn't something more serious.
Zesh had just kissed Alecto. Kissed her! Oh mighty spirits. How reckless she was. But- Oh but she had kissed her back! Alecto hadn't run away screaming, hadn't panicked. Okay, that had been unlikely, but the real fear was that Alecto would tell her sorry, I care for you, but no.
She didn't say that. Truthfully, they hadn't said much at all. The adrenaline of the battle, the panic Zesh had been feeling, and the high of winning had come crashing down and they had reacted in the moment. Zesh only broke away to usher Alecto back to camp to have her tended to.
But, they can talk. Soon. As soon as the medics are done with her, they can talk. Zesh is so excited for the moment. She knows now- Or well, she thinks- she hopes- that Alecto feels the same. That the kiss meant something more than just an adrenaline rush in the heat of the moment.
She rocks from foot to foot anxiously, waiting for Alecto, when her eyes catch on a tall figure not too far away, standing at the edge of camp looking out at the battlefield they ahd left. No- No it can't be. "Kadari?" She whispers, low to herself.
Zesh needs to know. She needs to see. She walks away from the medic tents, towards the man. The Qunari with red hair. "Kadari-" The man turns at the name, kaleidoscope eyes landing on her and Zesh's heart stops. That is not Kadari. "No." She whispers horrified. "They wouldn't- Not for me. How could they do this for me?"
The Qunari's head tilts, confusion written on his face. "Who is this Kadari?" He steps closer to Zesh and she steps back in response. "I- I know you-. You're- Yes, you're what I seek, aren't you?" The Qunari looks to be in pain, frowning, crinkles forming near the eyes. "But- I am waiting for someone. Auran-." The man groans, pressing his hand to his forehead.
Zesh can't help it, she flits closer, hand fluttering near his shoulder. "You poor spirit. They botched the magic on you, didn't they?" She can feel it. A shaman tried to bind this spirit to their will, but it's corrupted. The magic fraying. It looks painful, the binding. "Let me help you-" She tries to say.
But, it is too late. She doesn't catch the spirit reacting. Reaching for her in a blink and putting her in a tight hold. Her breath grows tight and her head light as air becomes thin. He's choking her out! Zesh smacks at his arm, elbows, and tries to get the larger man off. But the spirit is indifferent to her efforts.
'Alecto…'
Her name is the last thought she has before she slides unconscious.
It has been quite some time since Zesh left, but Alecto still takes a while to realise it. It is not surprising: the whirlwind of thoughts and feelings swirling around in her mind is overwhelming.
It's not that the idea had never crossed her mind. The way Zesh spoke to her, touched her, even looked at her when she thought Alecto wasn't noticing, had made her doubt her friend's true feelings countless times. But she had always dismissed the idea. "How silly," she had thought back then. Zesh would never notice someone like her; the qunari was looking for more than mere entertainment, and that was what the Antivana had always been, of her own volition.
She had been mistaken, it seemed. Unless it was a spontaneous gesture in the midst of the joy of survival, Zesh did see her as someone worth loving. Despite all her inner chaos, despite the emotional disaster that Alecto thought she was, her friend felt differently. And if there's one thing the Crow knows, it's that she doesn't do things lightly: she's thoughtful, cautious, and wouldn't let herself be carried away by a whim. She kissed her, intoxicated by her feelings, with a sweetness that overpowered her. And not only that, Alecto had kissed her back, without hesitation. Remembering it makes her stomach tingle and a smile lights up her lips. The truth is that Alecto has long been unable to imagine life without Zesh by her side, so much so that she was the first person she wanted to see when Horace gave her that magical bandage.
Then she becomes aware of her surroundings and rearranges the fabric so she can find her more quickly. Little by little, the wounded are being evacuated and everything seems calmer. Alecto wants to find her, embrace her, and above all, to talk. Because she is beginning to understand that she is not just a companion, and that what she feels when Zesh is by her side is much more than she has been willing to admit until now.
But Zesh is nowhere to be found. Not in the healers' tents, nor with the rest of her companions. Terrified, Alecto searches among the wounded and dead, but to her relief, she is not there either.
"No, no, no," she murmurs to herself. It's not possible. Someone must have seen her, must know what happened. And if that's not the case, Alecto promises herself that she won't move from there until she finds her, even if she has to drain every damn puddle and question the stones in the well. She will see Zesh's smile again, no matter what it takes.
My first story for this event finally is out! This is what Lailani's crew was doing during fire and ice. Mentions of characters from @superk191, @hedgiestail, and @randomness-in-motion
Content Warning: Canon levels of violence, some swearing (they are pirates).
Word Count: 2,531
"Shit, this is a mess." Zayn rubs the back of his neck, looking out at the marshlands that iced over and aflame in equal measure.
A mess indeed. When Lailani said she needed them, Nadas didn't think it'd be a war zone. Darkspawn spilling out everywhere. And then there's the Blighted dragons, thankfully in the distance. But doesn't mean they'll stay that way with them hopping around like that.
"We need to help hold the tide." Velimir says seriously, the tall Avvar looking out over the mess with a grim expression on his eyes. He thinks for a moment of the Grey Warden he recently met... Is this what he faces often? Brave man, to look at this and not flinch. Velimir turns to his crew. "Siro." He says warningly, noting the demon poking at a Blight vein with a stick.
Siro snaps his gaze up, eyes flickering with an unearthly light. "I'm behaving." He can behave. He has promises to keep, and Ser Candance to return to, he will not ruin anything here. Not if it puts those promises at risk.
Nae bounces on her toes. "Come on, come on, I'm ready! Let's do this thing." Nae's blades are drawn, sharp and eager at her side.
Zayn's eyes gleam for just a moment as red as the pulse in the Blight veins. His chest aches, and his knuckles burn. Fuck, the Blight. Zayn rubs over his chest. "Maker, though the darkness comes upon me, I shall embrace the Light, I shall weather the storm." He murmurs the Chant. The red recedes as a faint aura of white surrounds him. Faith cloaking him in protection. "Ready when you are, Velimir."
"Then, we go." Velimir says seriously. They leave the safety of the camp and head for the battlefields. Towards where the Veilguard are holding the line against the Darkspawn.
They dropped into the battlefield right on top of quite the horde of darkspawn. It felt endless. A teeming, writhering mass of monsters making their way across the swamps of the wetlands. Nadas and Nae worked seamlessly together, cutting down enemy after enemy, back to back with each other. Perfectly in sync as twins should be.
They all work as a unit, weaving in and amount among each other. Supporting and assisting. A well oiled machine. Siro supports from the rear with his magic, weaving protections and decaying darkspawn with curses. Velimir picks them off with bow and arrows as his animal companions run around the field making themselves menaces. Zayn leads the way, cloaked in his Faith, dispeling and displacing mana.
The dragon soars over head and with a great breath pours ice down on them. Not on purpose, which almost makes it worse. The passing beast only sideswiping them on its way to face Rook and their companions.
And oh how they are hit. Great jouts of cold breath coming down at them, huge icicles and sheets of ice spreading out on the ground as the crew dives out of the way.
Zayn gasps as his back hits a wall, the ice forming a wall in front of him. He shudders, pushing at the cold wall, trying to stand but, he's trapped. Like he was before. Cold-
So cold. He trembled in the dark of the cells and hugged himself. "Blessed are they who stand before the corrupt and the wicked and do not falter. Blessed are the peacekeepers, the champions of the just." He whispers the benediction over and over under his breath. "Maker, though the darkness comes upon me, I shall embrace the Light. I shall weather the storm. I shall endure."
His Faith the only warmth in the cold. The only company in the isolation. The only sound in the silence. The glow of red shifting on the stone walls haunt him as he curls in on himself, fighting the malignancy growing inside him with prayer and the Maker's light. Please, Maker, let it be enough. Let it-
Zayn blinks back to the world in front of them, hearing the roars of dragons in the distance. No- He's not there anymore. He's not trapped. The Maker's light protected him then and it will protect them now. Zayn has too much to lose. He has to get out of here, has to get back to Camris. He promised them forever, he can not allow himself to falter, to cut that promise short.
Siro chips at the ice that has spread over his legs and locked him on the ground. Siro is trapped, held down. Contained. He can't rot ice. Trembles work up his spine, breath shortening. The glow brightening in his eyes and the thing inside him that aches to Ruin arises anew. He's-
Chained. They seek to chain him. They have pulled him from the depths of the Fade, the depths of the Sea. Where he had sunk down to hide, to be away from it all. He did not want to be found, and yet they found him. Pulled, kicking and screaming to the surface with their chanting. Pulling, dragging tugging. And he hisses the entire way, yowling and scratching at the bindings of the spell. All of him being compressed into something, into a shell to be hauled away and used. An object for them to play with. He IS RUIN. He will not be contained. He will not be used. These petty mortal mages think they can manage his immensity? He will show them how wrong they are. He will rot their world and consume the moldering ruins.
No. Siro blinks. He's not that. Or… Not just that. Not anymore. They brought him up as Ruin, but he is also the beginning of the end, the Rebirth from the ashes. He not just spirit, he is a man. With a crew who relies on him, and a partner that he's made promises to. Siro will not rot this world. Lailani offered him a chance, a hand, a reason to be something else, and he will not forsake that.
The ice has spread over so much. The cold freezing the air, chilling the breath. Velimir, old and battered, and long past his prime, still takes his bow and does his best to jam the end of it against the frozen wall, chipping away at the ice that traps him. He can see his breath and-
It fogs the air that morning. Ice crystals taking shape each time he breathes. He feels hot all over even in this icy cold. His hands warm and stained red. His head pulses rhythmically. Where is he? What is-? He looks down at his hands, wondering if it's fox blood. They had been hunting… But, where is his brother? He doesn't remember.Through his blurred vision, he manages to stumble his way further into the den they had claimed for their campsite. The cave meant to protect them from the elements. It was certainly doing it's job as Velimir trips and stumbles over the still warm body of his brother. Dead. Not by claw, or teeth. Those wounds are man made. Sword and arrow. Like his sword and arrow? Velimir drags himself over to his brother and tries to shake him awake. 'Brother!' He calls, over and over. A fool's mission. Dead men don't wake up.
But… But how? Why? His hands are covered in blood and his weapons missing.
No. It does not matter anymore. Twenty years past, and there is nothing that Velimir can change about what happened. But he can change now. He has a crew to safe and dates to get to. He will not let the cold get to him. He continues chipping away, working with intent focus to break through the ice wall and get to his crew.
Not fucking again. Nadas pushes at the jagged spear of ice that has tipped over and landed heavily across his legs. His right leg taking the brunt of the weight. He can feel the joints creaking, the metal giving. It burns. He struggles, pushing at the ice ineffectually.
"Stop it, you idiot, you're making it worse!" Nae hisses, crouched beside her brother. Her eyes bright with worry. "You want me to bring you back to your dwarf in one piece, don't you?"
Nadas blinks at Nae heavily through the pain. Roderick? "Y-Yes?" His tone is mildly confused, uncertain.
"Than stop squirming." Nae hisses. "Or you're going to amputate your prosthetics." She focuses intently on the ice, figuring out how she's going to lever it off. She looks around, looking for something to use. Anything- Just like-
It was a beautiful day in Orlais for a carriage ride. Ambre and Arsène had hoped to take a leisurely carriage ride to their cousins house in Halamshiral. Not that their cousins were particularly thrilled to see them. But, family is family, yes? And their father wouldn't hear any bad words about his Elvhen children.
They have passed through this way so many times before to see their cousins, to see their family, that they didn't think much of it. Laughing and chatting as they sat in the driver's seat together. Arsène had hopped off to walk alongside the horses for a bit, stroking along their flank and talking with them. Doofus that he was.
Ambre doesn't know why she even thought about it. Why that small, faint sound of stone on stone in the distance caught her attention. But her sensitive Elvhen ears twitched and her gaze flicked to the cliffside on their left. Just to see the rocks coming down. "Arsène!" She cries, leaping off of the carriage. Her brother, fool that he was, turned immediately to the carriage, cutting the ropes binding the horses with his sword and smacking their rear to get them running. Thinking of their safety first, fool. She dashes forward, planning- she has no idea what, something, anything- She miscalculated.
Without blinking, Arsène catches her around the waist and shoves her out of the way. Everything goes dark.
She awakens slowly, groaning. Covered head to toe in stone dust, Ambre manages to gingerly sit up. Stone lays all around them, the carriage in ruins. She looks around in a panic, her brother no where to be seen. "Arsène! Arsène!" Ambre struggles to her feet, pushing her way through the wreckage, searching the stone. And then there! There he is. She can see his upper half of his body, but his legs. Maker, the stone is burying him up to his thighs…
Nae cuts the memory off with a fierce shake of her head. No. This is different. Ice instead of stone. And not nearly as much. She isn't going to fuck this up. She looks around for some sort of tool to use to help lever this ice off her brother without causing more harm. And preferably before the dragon comes back around over head. It would suck to be simply collateral damage.
"Need a hand?"
Nae turns her head, seeing Velimir standing there. And Zayn breaking through the ice, approaching her. And Siro, eyes burning a little dangerously, but there. With them. Beside them. Her grin widens. "Yes. Here, take this." She hands Velimir the piece of scrap metal and starts directing, getting everyone in place. They work together, the four of them to move the large downed icicle. Levering it off of Nadas and sliding him out carefully. Nae and Zayn both taking an arm to pull him out.
"I've got you, brother." Nae hooks Nadas' arm over her shoulders, hefting him up carefully. Wary of the condition of his leg. The left seems easy to repair, but the right… Damn it, she'll have to look at it more carefully somewhere safe.
Velimir sees that as well, grimacing. "We should fall back. Regroup. The Captain may have new orders for us."
"We're right behind you, Velimir." Zayn says seriously. He slides his shoulder under Nadas' other arm and helps to carry him off the battlefield. The group of them making their way safely away from the ice ruined land.
At the camp, Mikelo grimaces as he finishes patching everyone up. Turning to the others, he shakes his head. "Everything is as good as I'm going to get it. But, I can't do much more for Nadas' right leg. That thing is fried. It needs more work than either I, or Yoko can handle."
Yoko nods, tucking her wrench in her belt. "I did what I could, but my engineering is rudimentary at best." She curls an arm around Mikelo's waist and leans against him with a soft sigh. "I am sorry, I can not do more. We need JC."
"Fucking hell." Nae rubs the bridge of her nose. "You know how hard it is to find that bastard?" She turns to Lailani who's returned to camp as well, claiming the battle is over. They won. Wild to believe Rook actually did it. Actually took down those two fucking monsters. "Do you know where he is, Captain?"
Lailani shakes her head. "Last I heard, he was at his mansion. But, you know him. He never stays anywhere long."
"Knowing him, he left his damn dog there too and forgot to feed him." Nae rolls her eyes. "The man is useless."
"He is the only one though who knows how to repair these legs." Yoko says seriously. She brushes the strands of her grease stained hair back, her hands sticky with the fluids that leaked from Nadas' mechanical leg. She managed to get that under control, but Nadas' leg is still badly damaged. It needs more than Yoko's patchwork attempt at mending it. They need the inventor.
"Don't worry about it. I'll find him." Nadas groans where he's leaning on the pole tent, having gotten up and limped his way out to find them talking about him. Talking about Jean Claude. "I always do eventually."
"You can barely walk!" Nae looks worried. "I'll come with you, I can-"
"No, no need, sister. I know you. You'll wring his neck and he'll get obstinate and you'll butt heads until my leg falls off." Nadas retorts. "I'll go. Take Roderick with me if he's willing to come. I'll figure it out. I promise." He reaches out to hug his sister close. "Thank you." He looks at the rest of his crew, warmth in his eyes. "Thank you, all of you. I don't know what I would have done without you all."
"We have your back." Velimir says seriously.
Zayn huffs. "We're crew. That's what we do. Watch out for each other."
Siro tilts his head, half staring at the battlefield. Eyes glowing that sickly shade. A twisted delight in his eyes as the rot of the dragon's corpses reach his senses even from here. Decaying, dissolving. Returning to the Earth. His gaze finally returns to Nadas. "It is how it is meant to be."
Right. Nadas supposes that is Siro in a nutshell. He shakes his fondly at his wild and crazy crew. It may be fractured still, missing a part of itself from what happened three years ago. But, they aren't letting that break them. They are the Golden Rose, and they stand together.
Okay, so I'm now obsessed with this AU, I've been so enjoying reading everyone's posts. And I saw some others sharing their AU rooms. I'm not an artist and while I am a writer, it's nice to have some visuals to go with my poor attempt to describe their living spaces… So I went to pinterest to find some inspo photos to make a sort of mood board for each of my Rook's and share a little more of their personalities too.
Kalais
Kalais space is surprisingly woodsy. Perhaps because he spent so much of his life on the road with his traveling merchant parents. He likes the feel of being outdoors, in the woods and his bedroom and space reflects that. His quarters are unusual for having a full kitchen in it. Usually most go to the communal kitchens to cook, but Kalais likes cooking and his space reflects how much he loves it by giving him a chef's dream of a kitchen. And his space also reflects how much he loves company. He has a grand, open main room that anyone who enters his quarters walks into first which is both inviting and cozy. There is a cozy fire place and a massive couch for like twenty people to sit on if they wish. The kitchen is visible off to the left and so if he's cooking, he can easily chat with his visitors. Up a set of stairs takes them to the upstairs bedroom where he has a cozy, forest-y space. On his bed, he keeps his childhood plush toy, Mr. Beaks. And he is absolutely not ashamed to introduce anyone to him and talk about how much he loved (and still loves) griffons.
Kalais would use his space mostly for gatherings. He'd absolutely have an open door policy, inviting anyone and everyone to simply drop by and make themselves at home on the couch or in his kitchen. If he's cooking, he's always making enough to be shared. And he keeps a stockpile of both coffee and tea, just in case. He's always prepared for any kind of visitor that might be by. He's probably OVERLY accommodating. Never really allowing himself to have any sense of privacy. He doesn't like feeling alone, and so it makes him antsy if there isn't anyone visiting him.
Lailani
So, Lailani, or just Lani to her friends and fellow Lords, is definitely water obsessed and she needs some sort of water around her. She may not be able to get the ocean in the Lighthouse, but she'll get at least a little something. So, yes, her bed would literally be next to little pond. Thankfully, she's not prone to restless sleep or she'd find herself waking up in that pond constantly. Her bedroom can be found upstairs, she takes a wooden, falling apart stairs on the outside of the building to get up and swing in through the window into her little nook of a bedroom. There isn't much space in that part of her quarters, just a bed, the small pond and an open window/wall space which doubles as the precarious entrance and exit to her bedroom. She doesn't have any books or writing material or space for that in her room because well… She can't read or write. She was never taught and she's a little embarrassed at this point to ask for help. But, the bottom floor is more easily accessible. And it's of course basically just a large bar. You'll find her posted up at the bar drinking, or playing drinking games like darts or throwing knife games. Maybe showing off with her magic a little if she has an audience.
Lailani is a bit standoffish, which is why her bedroom space is pretty close to inaccessible to the average person, only someone dedicated and willing to risk life and limb would even risk it… But she doesn't mind drinking buddies. So she has an open door policy to the "main" floor. Anyone can drop by to have a drink with her… If they dare. For such a small elf, she can probably drink most anyone under the table. Even the great Isabela has lost to her in a contest.
Her building is very open air. In fact, most of the walls aren't, you know, there at all. Perhaps it's that she doesn't like feeling trapped, or contained. Being a slave for so long has made it difficult to feel comfortable somewhere she feels trapped. And plus, she likes the open air feeling of being on the open deck of a ship. So the lack of walls remind her of that feeling, of being on the deck of a ship again with the breeze in her hair.
Yaseme
Yaseme's rooms feel historical. There is a presence to them that speaks of ancient traditions and a long history. She's also used to living in Dorian Pavus' home, a grand historic estate which is also, well, massive so her quarters reflect this history. Sh wouldn't know what to do in a small space, and so her Lighthouse quarters are opulent in it's sheeer size. Her little floating island is off of where the rest of the Shadow Dragons are located, and it seems like a floating grand cathedral from a distance, and is a rather distant island from the rest of the group, reflecting how Yaseme feels a little out of place even among the Shadow Dragons. She knows that she's not the ONLY Qunari, but she does realize that she is rare even among the Shadow Dragons.
There is something slightly gothic to her space. The main room that anyone first steps into is grand and expansive with very grand tall ceilings and a balcony level second floor. She has a grand piano in that main ground floor off to the side of the main sitting area. On the second floor, that overhangs above as a balcony, which you can get to from a spiral staircase tucked in the corner. You can find that there is a small discreet door up there that leads into the cozy but regal bedroom.
The grandness of her quarters doesn't entirely negate her homesickness. She sometimes still aches to go home to Minrathous and to the Pavus estates to see her father. But, the little things help like being surrounded by books to read, or having a piano close by to play on. Her space doesn't have anything to cook with (she can't cook at all and would absolutely burn water), but she does have a tea kettle and a secret stash of all sorts of high end, luxury tea blends. If she likes you, she may even share her secret stash of tea with you.
Inaean
Inaean's space is unsurprisingly woodsy. There is a whimsical nature to their space. The windows are slightly tinted in a mosaic of colors, but not fully colored. Their bed is low to the ground, and not very ornate. The space is a bit chaotic and messy, he doesn't really bother with tidiness, and plants are overgrowing the room in a very chaotic fashion. His space is mostly one big room, with tall ceilings. One side has a tree in front of a beautiful massive window, and numerous book shelves and a little bit of seating and a small table room enough for a tea set and to place some books. While, the other side, tucked into the corner among greenery and some windows is Inaean's horribly messy bed.
Semar
Semar's space screams stone. It's not entirely dwarvish, and doesn't entirely feel of Orzammar completely, but it's got hints here and there. But, it is cold. The natural chill of stone permeates the space. There isn't many windows in his basement quarters. The underground space is lit by lanterns that hang from the walls and candles. A little nook in the corner houses some bookshelves, his bed, and a small fire pit/fire place which warms his bed space. Their quarters aren't terribly large, and are accessed by a cellar door in the Wardens quarters. How a floating island has a "basement" is anyone's guess. But then the Caretaker is pretty inventive in how they arrange the housing for the Lighthouse and the army.
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background: So, Kalais would relatively remain the same. Though, his last name wouldn't be Thorne like in the game verse. His last name would be, Montero, which is the last name for one of his OC mothers (I don't know why he goes by Thorne in canon... oh well). Anyways, he was adopted by loving parents from a orphanage in Antiva. His name is Antivan in origin, which is unusual for a Qunari, and he's aware of it. The two who adopted him were a human and an elven couple. Two women, OCs named Maria Montero and Elera, who were traveling merchants who wanted a child of their own. He lost them tragically as a teenager during the Breach event. They were killed by demons while they were traveling through Ferelden/Orlais region. He met his first wardens there and became enamored when they saved his life. He was already super obsessed with griffons, even having a childhood toy of a stuffed griffon named Mr Beaks, but it only intensified after that. When he joined the Wardens, at the young age of seventeen, he was eager to be a "hero" and was nicknamed 'white knight' or simply 'knight' by his fellow Wardens. I believe Kalais would be met in the Grey Warden camp after The Siege of Weisshaupt.
missions: He's a tank of a guy. He's handy against Darkspawn, and also is not too bad with navigating Treviso and Antivan politics. He has a great respect for the Crows of course, as he is technically originally from Antiva. It wouldn't have been more than a hop and a skip to make him a Crow to be honest and he knows if fate had been different and he never was taken in by Maria Montero and Elera, that he could have been taken in as a Crow.
approval: He approves of anything that involves doing SOMETHING. He doesn't like sitting around and waiting to act. He's impulsive and eager, and is passionate about helping others.
romance: Kalais would be open to romance with any men. He's gay, so he's uninterested in women.
location: He prefers to be in any sort of training room, or exercise building. He's either working out or training. Or trying desperately to catch sight of Assan and sneak him treats/steal some pets. He likes everyone and is very easy going. He's basically a giant golden retreiver of a person and is very happy go lucky and doofy so he likes to be in locations where he can easily find people to talk with. He's quick to make friends and is often sharing the food he cooks with anyone and everyone, so he also can often be found in the kitchen.
Lailani Laidir
She/Her ♣ ~30 ♣ Female ♣ Elf ♣ Mage/Spirit Caller/Blood Mage ♣ Lord of Fortune
background: So, Lailani would relatively remain the same as well. I'd keep her last name as well, though she doesn't exactly have adoptive parents. She just heard that last name once and liked it, so she claimed it. She has no idea if it's common or rare. Given her background as a former slave from Minrathous, she doesn't remember having a last name, or her parents. For a long time she didn't even have a first name until eventually one of her fellow slaves who took care of her to a degree named her Lailani. Her backstory changes a little from game canon, and the canon I was originally following. Instead of being a galley slave, she actually was just a personal slave. She escaped her previous master (incredibly abusive) and chose to sneak aboard a ship. She didn't think that ship would wreck on the Rivaini coastline. She was lucky to survive and got picked up by some Lords of Fortune who were passing by. She ended up joining them and was taken under Isabela's wing. Lailani sees Isabela as a mentor figure in her life and respects her greatly. She could be recruited at the Lords camp after it's discovered. She'd be in the bar, probably drinking and looking for someone to offer her a challenge.
missions: She's tricky. A sharp blade, but also a mage. She's quick on her feet. She'd go on missions where magic is called for, or if it involves stabbing Venatori. She hates Minrathous, but she'll go to missions there if it means killing people.
approval: She approves of anything that helps the average citizen. She also approves greatly for taking down tyrants or bullies. She loves when the First Warden is punched in the face.
romance: Lailani would be open to romance with any gender. She's pansexual and open minded. Though, if they're from Minrathous she may have issues with them. She's wary of all people from Tevinter.
location: She'd be found anywhere that's up high. If there WAS water, she'd be there. But since the lighthouse and related buildings are all floating over empty air, she prefers to be up somewhere high where it's not easy to get to. Sitting on top of roofs, or clambering along balconies that are not easy to find. She likes to find the most broken, and torn up parts of the Lighthouse and make a nest there. She doesn't like being easy to find or get to. She's nervous around new people.
background: Sort of like the canon 'found on the battlefield' background, but instead, I'd see her being the adoptive daughter of Iron Bull (my Inky in my canon world) and Dorian Pavus. She had to be kept secret of course and she doesn't usually give out her real last name to anyone. Iron Bull brought her back from a mission once to Dorian, who didn't much know what to do with this unknown toddler. But he did try his best and grew very attached and protective to his Qunari daughter. Yaseme is headstrong and takes after Iron Bull in some ways, and with Dorian in other ways. She doesn't have any magical talent, but she wasn't exactly capable of the same sort of swordplay as Iron Bull, so she adopted the ways of the rogue becoming adept with daggers and blending in with the shadows. Dorian was reluctant to see Yaseme join the Shadow Dragons, but understood that his daughter needed somewhere where she felt like she belonged, given she was a Qunari in Minrathous. Yaseme could be recruited early on, inside the Shadows base.
missions: She prefers missions in her home region of Minrathous and tags along for those. Though, she is good with anything that involves sneaking around and spying. For such a large woman, she's incredibly adept at disappearing into the shadows.
approval: She approves of actions that are more cautious or clever. She doesn't necessarily think it's wise to rush into action, and admires when they choose to talk things out over going straight to violence. That said, she also can't tolerate injustice and likes to see those who are trodded upon defended vigorously.
romance: Yaseme is pansexual and will pursue a relationship with just about anyone.
location: She'd be found where ever it's dark or quiet. She likes to have a peaceful environment around her so she'd probably be in a quiet corner of the library or in the recently discovered music room. She likes to solve puzzles and word games, so she's often got those sections of the Minrathous paper with her, or she might be caught absently playing the piano.
Inaean Nehn'sulahn Aldwir
He/Him ♣ ~25 ♣ Trans Male ♣ Elf ♣ Mage/Evoker ♣ Veil Jumper
background: His given name means 'to be free like a bird' and his last name/Clan name means 'joy in song' or 'to sing in joy'. He has a different Clan name, but he also belongs to the Aldwir Clan (have we agreed on in the RRAU that Aldwir is a Clan?). Anyways, he would have joined up right after the Veilguard dealt with the village of D'Meta's Crossing. After seeing what the gods did, HIS gods did to the village, he couldn't stand by and do nothing. He's never been a very good Veil Jumper to be honest. Too rash, not very good with artifacts. He breaks things more than he fixes them. But, he wants to do something GOOD. And saving the world from his gods? Well, that seems like good work to him.
missions: He will do most any mission, but if it's Arlathan forest, he'll be there more often than most others. Also, if it relates to magic or magical artifacts. Though, it's generally agreed that Inaean is terrible with magical artifacts.
approval: He approves of quick thinking and decisive actions. He doesn't like waiting around and debating the options when you could just do something.
romance: Inaean is pansexual. And will pursue a relationship with just about anyone.
location: He can be found anywhere in the Lighthouse with a great view and some nature. Often can be found in any greenhouse area or up high in a building with a great view.
background: Semar would arrive JUST before the choice between Treviso and Minrathous. They've arrived all the way from the South, hailing from a Grey Warden outpost in Amaranthine, which had heard about the strange workings on the Blight up North. Semar seems to have mysterious origins and a mysterious patron as well, and seems exclusively interested in the changes in the Blight. There's something just… slightly off about him. He's always a little distant. His communication skills are stilted. He can sometimes be perfectly charming, but other times it's as if he has no idea how human interaction even works. And sometimes odd… things happen around him.
missions: They are hyper focused on the Blight. They probably wouldn't go on any mission that involves the Blight in some kind of way.
approval: They are difficult to earn approval from. They will like people who are curious and who try to ask questions first before acting. Choices that are made with clear thought and with a sympathy for both sides will win Semar over.
romance: Semar is pansexual and would romance anyone. Also polyromantic, though they don't really talk about it. Romance hasn't been in their life in a long time.
location: They'd be find anywhere that is dark and windowless. They're unnerved by too much sky. They are not originally from the surface and being above ground makes them a touch anxious.