Website Dev Log - 11
The second of the Museum's exhibits, very obviously focused on Afterlife After Hours, is in development! I'm taking a different approach to it this time than I did for the first exhibit, one way being navigation.
The entirety of the site has had a navigation bar at the top, which gives direct access to all the pages within that section. Not anymore! Instead, AAH's exhibit will have Skulson's Room, a hub-like page where you can click on objects to access most of the other pages. You'll be able to return to it from wherever you go, but this encourages just a bit more exploration.
Accessibility be damned, this is cool as hell and I actually got it working so we're doing it now.
Another thing, here's a screenshot of my workspace when I'm doing all this. The applications are as follows:
Visual Studio Code, which I do all the coding in. It usually doesn't have to be a very large window as long as I can get to whatever lines I'm working on. Explorer only stays open if I'm working on more than one thing at a time, which is pretty often.
Obsidian, my beloved fancy text editor. You can't really see it here, but I plan out all the content of a page before I put it all in the html.
Vivaldi, my Chromium-based browser of choice. Nothing special to say about it regarding development. Window size usually fluctuates as I test mobile compatibility, even though in most cases most issues come from iOS webkit BS.












