dont miss the workshop in Paris!
https://www.facebook.com/events/102550813595871/?notif_t=plan_user_associated¬if_id=1487532582062233
hello vonnie
will byers stan first human second
almost home
I'd rather be in outer space šø

pixel skylines

oozey mess
Lint Roller? I Barely Know Her
noise dept.
he wasn't even looking at me and he found me
Alisa U Zemlji Chuda
occasionally subtle

JVL
art blog(derogatory)
KIROKAZE

Kiana Khansmith

Kaledo Art
Peter Solarz
Keni

styofa doing anything

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@aroundpoints
dont miss the workshop in Paris!
https://www.facebook.com/events/102550813595871/?notif_t=plan_user_associated¬if_id=1487532582062233

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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still few places available for grasshopper workshop in Paris this weekend!Ā Visit us and learn how to use vector fields to generate non standard 3D tiling patterns
http://www.aan1.net/future-workshops
register here:Ā https://www.eventbrite.fr/e/billets-grasshopper-workshop-non-standard-tiling-formation-30887424117?ref=ebtn
Photographer Lloyd Meudell captures surrealistic images of breaking sea foam. Interestingly, the sea foam is essentially a three-phase fluid made up of air, water, and sand. Yet despite the surrealism of its forms, the foam bears strong resemblance to other flows. The shapes the foam forms are reminiscent of vibrated non-Newtonian fluids like paint or oobleck. Momentum deforms the foam into sheets and ligaments smoothed and held together by surface tension until droplets snap free. You can find more of Meudellās work at his site. (Image credits: L. Meudell; via freakingmindblowing; submitted by molecular-freedom)
Grasshopper workshop for beginners coming up early December in Paris, hosted at AAn+1 Architecture and Analysis. Don't miss early birds till 20.11.2016!Ā
Tickets available here
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Regressing 24 Hours in New Orleans
Another machine learning experiment from Samim explores regression method to moving image, breaking down each frame into visual compartments creating a polygon / Modernist style:
Regression is a widely applied technique in machine learning ⦠Regression analysis is a statistical process for estimating the relationships among variables. Lets have some fun with it ;-)
⦠This experiment test a regression based approach for video stylisation. The following video was generated using Stylize by Alec Radford. Alec extends Andrejās implementation and uses a fast Random Forest Regressor. The source video is a short by JacksGap.
You can find out more about the machine learning experiment here

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Researchers Identify Emotions Based on Brain Activity
For the first time, scientists at Carnegie Mellon University have identified which emotion a person is experiencing based on brain activity.
The study, published in the June 19 issue of PLOS ONE, combines functional magnetic resonance imaging (fMRI) and machine learning to measure brain signals to accurately read emotions in individuals. Led by researchers in CMUās Dietrich College of Humanities and Social Sciences, the findings illustrate how the brain categorizes feelings, giving researchers the first reliable process to analyze emotions. Until now, research on emotions has been long stymied by the lack of reliable methods to evaluate them, mostly because people are often reluctant to honestly report their feelings. Further complicating matters is that many emotional responses may not be consciously experienced.
Identifying emotions based on neural activity builds on previous discoveries by CMUās Marcel Just and Tom M. Mitchell, which used similar techniques to create a computational model that identifies individualsā thoughts of concrete objects, often dubbed āmind reading.ā
āThis research introduces a new method with potential to identify emotions without relying on peopleās ability to self-report,ā said Karim Kassam, assistant professor of social and decision sciences and lead author of the study. āIt could be used to assess an individualās emotional response to almost any kind of stimulus, for example, a flag, a brand name or a political candidate.ā
One challenge for the research team was find a way to repeatedly and reliably evoke different emotional states from the participants. Traditional approaches, such as showing subjects emotion-inducing film clips, would likely have been unsuccessful because the impact of film clips diminishes with repeated display. The researchers solved the problem by recruiting actors from CMUās School of Drama.
āOur big breakthrough was my colleague Karim Kassamās idea of testing actors, who are experienced at cycling through emotional states. We were fortunate, in that respect, that CMU has a superb drama school,ā said George Loewenstein, the Herbert A. Simon University Professor of Economics and Psychology.
For the study, 10 actors were scanned at CMUās Scientific Imaging & Brain Research Center while viewing the words of nine emotions: anger, disgust, envy, fear, happiness, lust, pride, sadness and shame. While inside the fMRI scanner, the actors were instructed to enter each of these emotional states multiple times, in random order.
Another challenge was to ensure that the technique was measuring emotions per se, and not the act of trying to induce an emotion in oneself. To meet this challenge, a second phase of the study presented participants with pictures of neutral and disgusting photos that they had not seen before. The computer model, constructed from using statistical information to analyze the fMRI activation patterns gathered for 18 emotional words, had learned the emotion patterns from self-induced emotions. It was able to correctly identify the emotional content of photos being viewed using the brain activity of the viewers.
To identify emotions within the brain, the researchers first used the participantsā neural activation patterns in early scans to identify the emotions experienced by the same participants in later scans. The computer model achieved a rank accuracy of 0.84. Rank accuracy refers to the percentile rank of the correct emotion in an ordered list of the computer model guesses; random guessing would result in a rank accuracy of 0.50.
Next, the team took the machine learning analysis of the self-induced emotions to guess which emotion the subjects were experiencing when they were exposed to the disgusting photographs.Ā The computer model achieved a rank accuracy of 0.91. With nine emotions to choose from, the model listed disgust as the most likely emotion 60 percent of the time and as one of its top two guesses 80 percent of the time.
Finally, they applied machine learning analysis of neural activation patterns from all but one of the participants to predict the emotions experienced by the hold-out participant. This answers an important question: If we took a new individual, put them in the scanner and exposed them to an emotional stimulus, how accurately could we identify their emotional reaction? Here, the model achieved a rank accuracy of 0.71, once again well above the chance guessing level of 0.50.
āDespite manifest differences between peopleās psychology, different people tend to neurally encode emotions in remarkably similar ways,ā noted Amanda Markey, a graduate student in the Department of Social and Decision Sciences.
A surprising finding from the research was that almost equivalent accuracy levels could be achieved even when the computer model made use of activation patterns in only one of a number of different subsections of the human brain.
āThis suggests that emotion signatures arenāt limited to specific brain regions, such as the amygdala, but produce characteristic patterns throughout a number of brain regions,ā said Vladimir Cherkassky, senior research programmer in the Psychology Department.
The research team also found that while on average the model ranked the correct emotion highest among its guesses, it was best at identifying happiness and least accurate in identifying envy. It rarely confused positive and negative emotions, suggesting that these have distinct neural signatures. And, it was least likely to misidentify lust as any other emotion, suggesting that lust produces a pattern of neural activity that is distinct from all other emotional experiences.
Just, the D.O. Hebb University Professor of Psychology, director of the universityās Center for Cognitive Brain Imaging and leading neuroscientist, explained, āWe found that three main organizing factors underpinned the emotion neural signatures, namely the positive or negative valence of the emotion, its intensity ā mild or strong, and its sociality ā involvement or non-involvement of another person. This is how emotions are organized in the brain.ā
In the future, the researchers plan to apply this new identification method to a number of challenging problems in emotion research, including identifying emotions that individuals are actively attempting to suppress and multiple emotions experienced simultaneously, such as the combination of joy and envy one might experience upon hearing about a friendās good fortune.
Learning a Manifold of Fonts
Machine Learning research from 2014 by Dr Neill Campbell provides an interactive exploration of font forms:
The design and manipulation of typefaces and fonts is an area requiring substantial expertise; it can take many years of study to become a proficient typographer. At the same time, the use of typefaces is ubiquitous; there are many users who, while not experts, would like to be more involved in tweaking or changing existing fonts without suffering the learning curve of professional typography packages.
Given the wealth of fonts that are available today, we would like to exploit the expertise used to produce these fonts, and to enable everyday users to create, explore, and edit fonts. To this end, we build a generative manifold of standard fonts. Every location on the manifold corresponds to a unique and novel typeface, and is obtained by learning a non-linear mapping that intelligently interpolates and extrapolates existing fonts. Using the manifold, we can smoothly interpolate and move between existing fonts. We can also use the manifold as a constraint that makes a variety of new applications possible. For instance, when editing a single character, we can update all the other glyphs in a font simultaneously to keep them compatible with our changes.
Try it out for yourself here
#mariasni and #compmonks #wip #stratastool #3dprint in #metal #monolith #topologyoptimization
This 3D-printed Rembrandt is the new frontier in forgery
A new Rembrandt painting has been unveiled in Amsterdam, but the portrait wasnāt exactly made by the 17th century Dutch masterā¦Ā
It was created with 3D printers by a team of data analysts, developers, and art historians.
To reproduce Rembrandtās painting style and brushstrokes, a unique software and facial recognition algorithm were used to analyze digital representations of all of his 346 known paintings. The data was then fed to a 3D printer, which released 13 layers of paint-based UV ink onto a canvas to recreate the painting texture similar to a real Rembrandt. The final artwork, which was realized also with help from Microsoft, is made of more than 148 million pixels.
The prototypical concept of Exo offers the prospect of automating the processing of prosthetic limbs by scanning and 3D printing them, drastically reducing the cost of producing, replacing, and fitting limbs.
(Source)

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WATCH:Ā A Fascinating 3D-Printed Light-Based Zoetrope by Akinori Goto [video]
2016 | Renault TreZor | Source: CDN
Caroline Jane HarrisĀ (British, b. 1987)
As Above, So Below series - 2012
Material Performance: Fibrous Tectonics & Architectural Morphology Material Performance: Fibrous Tectonics & Architectural Morphology, studio report, Harvard University Graduate School of Design, Fall 2013 - 2015. Instructor: Achim Menges.

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#BiennaleArchitettura2016 Belgian Pavilion: āBravoureā Centered around the theme of craftsmanship, the Flanders Architecture Institute (VAi) presents āBravoureā, named after the musical term for an execution with excellent technical control, and unique vigour and personality. Explaining how the term transcends into the realm of architecture, the VAi presents 13 projects from 13 firms. Image Filip Dujardin
Man Ray. Mathematical Object. 1923.
Unusual find, Man Ray playing with polyhedra. Wonder if Henderson wrote about this in āThe Fourth Dimensionā.