As one game project nears completion—you'll ideally see it by halloween—I start concept work for the next. Meet... Archer, I guess her name is. She came about as a study in building a character (secretary bird with robot legs) around a game idea (action-platformer where you kick things) whose design is still at least vaguely readable at 64px tall, all under a limited palette resembling but not wholly constrained to '1-bit'-style pixel art. Ended up with more of an NES look, albeit with extra colors.















