Teamwork in the Interactive Industry: Why it pays to play nicely with others
Working as part of a team is a reality in the digital industry. Much of our school term has been spent working with the same team on a variety of different projects. Like most team based projects in the working world we have had our ups and downs. While some teams will often let themselves be torn apart by disagreements, a big emphasis this term has been placed on trying to learn from our experience. In particular, we have been trying to learn what works well and what creates problems so that we can try to approach team based projects in our professional careers in a smarter way. Â Â While I did learn a lot about my teammates and their specific strengths and weaknesses, I will now spend a little time elaborating on some general lessons I learned that might be applicable to anyone reading this who may be about to dive into a team based project.
   Looking back at all our projects, I think something I would stress going forward is that everyone be present when really important decisions are being made. As Susan Heathfield describes in her article about teamwork (which can be found here: http://humanresources.about.com/od/teambuilding/f/
team_work.htm), in order to ensure that you are getting the most efficiency out of your team, you need to be sure that everyone is on the same page. From experience, I would say that the best bet is to make sure everyone is around when all the key decisions are being made with regard to a project’s direction. We faced a few times when there was a lot of confusion because one or two people were not around when a decision was made. The amount of time spent trying to bring everyone up to speed only adds to this frustration so I would probably recommend that even if someone cannot physically be at a group meeting, they make sure they phone in or are present on Skype or via a Google + hangout.
     Another key point that is vital to making sure that a team functions properly is trust. It is hard to build a really strong trust relationship over the span of only a few months, but trust is the foundation for good teamwork. As pointed out by Keith Yamashita (the man who changed the way Starbucks does business), trust is what helps you play to strengths and weaknesses because you know who to trust with what tasks (you can find this article here: https://www.openforum.com/articles/tips-on-teamwork-from-the-man-who-reinvented-starbucks/). Yamashita also emphasized the importance of being able to focus on the incremental goals and not getting lost in the big picture. I feel that this happened to our group on a few occasions when talking about specific things. We would get lost in our discussion and lose focus about what we were trying to decide. The way I would recommend to fix that would be to designate someone as the “moderator” whenever a discussion is taking place. This person is always keeping track of the conversation and if digressions are occurring then the moderator needs to step in. By properly using this moderator, you are helping your team to stay on track with the objectives they need to take care of and take solace in the fact that you are not wasting time.
        The world is full of smart, hardworking people who will manage to find great success working on their own. But when we are able to get a few smart people together and get them working towards a common goal, the results will often outshine those efforts produced by the individual. Teamwork is an irreplaceable part of our industry and by learning to remain on the same page and trust each other team members can insure that their output is always going to be better than if they had simply worked alone. As projects continue to grow in budget and in scope, anyone looking to get into the interactive industry needs to make sure that they have the ability to work well within this context or risk being left behind.Â


















