A Guide To: Ending 5 Amiya

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@amiya-shirou
A Guide To: Ending 5 Amiya

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better call saul has shown me that life doesn't stop at 30 or 40. I got rest of my years to irreparably damage the lives of those around me
Guy, walking into hell: Other Guy: Hey, that's hell you're walking into.
I appreciate you telling me but that's exactly the kind of good intentions that paved this road
Nothing quite instills a feeling of hopelessness like going "Fuuuuuck this fight is really hard" and then looking it up online to see if perhaps I'm missing something, and then finding another wayward soul from years in the past, echoing the same woes I have now. And the response from those that know the game better? "Yeah it's uh, hard. It's a boss fight. Just don't die?"
hard-hitting media analysis

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I really appreciate you as a Cis person for being such a huge trans ally.
Dies and comes back right
#When only death could have possibly fixed you
#have you tried turning it off and turning it back on again
Completed-the-event-at-the-last-minute buddies! It cycled out for me at 5am
Hell yeah I love completing events at the last second
Luckily for me I had until 13:00 but I read most of it yesterday before sleeping
i think ive been so enamoured with tragedy and unhappy endings recently because it's so common for us to take comfort in the idea that we're okay because we will be okay, you know, the whole "it'll be okay in the end and if it's not okay it's not the end" type thing, this desire to put our faith in things turning out eventually, and that's why people sometimes get upset if something doesn't have a happy ending that gives them closure. but i honestly think there's something equally or even more comforting in having to cope with the fact that in reality the happy ending can't always be counted on. in trying to accept that fact, you're sort of forced to find your comfort and meaning elsewhere, which is what tragedy is asking you to do. if you know a story is going to end badly, can you still invest in it? can you survive it for as long as you're asked to? because then you have to concede that the things that happen and the lessons you learn during the story still are meaningful and fulfilling even if they don't culminate. if the story is unfinished and the threads are loose and you don't get closure, can you still find a way to let this frustrating and unfinished experience mean something to you? you kind of have to. can you be okay with it if you aren't able to believe that things will be okay in the end? without looking forward, can you be okay right now
just ask that person out, the worst thing they can say is an esoteric incantation that topologically inverts your body

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no more puppy girls or puppy boys or cat girls or cat boys you have to start picking new animals and be adults heres an acceptable list of pickings
• velociraptor woman
• mantis woman
• boar woman
• oyster man
• seagull man
• humpback whale man idk why im putting all the men at the ocean
leaving a bad review of The Art of War on Amazon so my enemies don't buy it
Having actually read Medjehtiqedti Bound now I really don't think there's a problem with the event's story in itself, on its own it's as cool and nuanced as I expect Arknights to be and discusses a lot of the usual themes, it only comes out as weird because of the structural problem of the game i.e. that they had already shot themselves in the foot long ago when creating Sargon in the first place. It's perfectly fine if they want to discuss Ottoman occupation without necessarily updating it to modern-day politics, it is an interesting perspective, the issue is that there's no other place in the whole game representing African nations and the Middle East separated from the Ottoman Empire and the game as a whole is overwhelmingly white so it's normal for the result to feel so dissonant and racist despite the story in itself being so focused on criticizing racism and colonialism. Like I don't think it's just ignorance regarding the Ottomans if some people reacted badly to it, it's just that this fanbase (at least on tumblr) has been craving for the game to be less white, there's a whole history of Sargon events being fumbled and when we finally get a 6-star protagonist with darker skin she's cast in the role of the person making reparations because her nation oppressed yours. Like it wouldn't be much of a problem if she wasn't such a rarity
I drew Varkaris because hes cool and cool and did I mention hes cool.
The loss of Minos' First Temple to Sargon's occupation draws a parallel with the (partial) destruction of the Parthenon in Athens during the centuries of rule by the Ottoman Empire.
The Ottoman Empire existed from the 14th to early 20th century, and at its peak controlled large areas around the Eastern Mediterranean, including Egypt, Mesopotamia and the Balkans. In the mid-15th century it conquered the remnants of the Byzantine Empire, including the lands of Greece.
The Parthenon stood for around 2000 years before it was heavily damaged during a Venetian invasion of Athens in 1687. The Ottoman forces used the Parthenon as a gunpowder store, and Venetian shelling caused it to explode, collapsing much of the building.
The detailed reasons for the destruction of the Parthenon and the First Temple differ, but it shares the factor of an ancient cultural artefact being disregarded under foreign rule. This continued as the Parthenon's remains were salvaged or sold off; most notably, at the start of the 19th century, Lord Elgin—the British Ambassador to the Ottoman Empire—removed half of the remaining sculptures with consent of the the Ottoman authorities.
Just as Minos is directly patterned on Greece, Sargon is... not *only* based upon the Ottoman Empire, but it's the most useful source material to keep in mind. Hypergryph likes to make pretty direct political references to the 19th and early 20th centuries, and the Ottoman Empire was the dominant power in the region during that period.
While Greece first won its independence through a revolutionary war in the 1820s, this was only the start of a century of intermittent conflict to expand their control of Greek lands. In some ways, the conflict lingers on—Cyprus remains partitioned between Greek and Turkish communities, with a buffer zone policed by UN peacekeepers.
Resistance against the Ottomans also extends back earlier than the 1820s. Varkáris and his comrades resemble the klephts—brigands and guerillas active in the mountainous areas of Greece that the Ottomans found hard to control. Their low-level resistance persisted throughout Ottoman rule, and played a role in the war of independence. —Though the version in Arknights makes it out as rather more intense.

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Building on my previous post about this event, I want to talk more about Varkáris. He's a veteran of Minos's war of independence. He wasn't motivated to join out of nationalistic fervour—he was simply looking for his friend. But after all that fighting, he now he hates Sargon, and he hates Sargonians. His hatred is motivated by long years of oppression by a foreign state, but he takes it out on individual humans.
This is our fourth time getting a Cool Design Welfare Uncle that turns out to be racist in some way:
Patrizion's paternalistic superiority driving exclusion and then forced assimilation,
Skybox's opportunistic abuse of power to exploit foreign travellers, leading to off-hand contempt for pre-industrial peoples who are too poor to fleece,
Tin Man's calculated scapegoating of foreign nations to justify a buildup of military power to use against those nations,
And now Varkaris's anger at Sargonian occupation that becomes a hatred of Sargonians themselves.
At this point I wonder if it's not just coincidence—if HG are interested in exploring nuanced variations of racism (none of these are cartoonish KKK or Nazi-types, and the only case of real hatred is the hatred felt by the oppressed) as part of a more detailed character, but they're cautious about putting something potentially repellent on their breadwinning anime girls so they bundle it in with the more experimental characters.
As for Varkáris himself, I think it's helpful to consider the context around him in-game and in real-world history.
Varkáris is prejudiced against Sargonians, holding hatred against them on sight. He voices this openly to Titi, and his hatred drives him to disrupt the establishment of peaceful relations between the two countries regardless of whether that risks further conflict.
He's not the only one. Though they remain nameless, somebody attempted to assassinate Titi mid-ceremony. Varkáris only attempted to steal the historical artefact that was to be presented in the trade, then later challenged Titi to an open duel.
Varkáris was ready to execute a captive Sargonian officer, but he stayed his hand when the trumpets of peace blared.
In the other direction, Varkáris enjoys the tacit defence of the Minosian state. While he's arrested for his theft, and even charged with treason, every single Minosian politician we see takes action to facilitate his escape from jail and from punishment. While he was placed on death row to satisfy the vice-ambassador, his punishment is commuted to a simple ostracism vote. Even if the powers-that-be view his prejudice as a problem to be managed, they ultimately work to shield him from the consequences of his actions.
The Ottoman Empire was an intermingled multi-ethnic place, and reorganising its lands along ethnic lines required much bloodshed. Reading up on this has been a grisly reminder of how common acts of ethnic cleansing were during these nationalist wars.
Both sides of the wars perpetrated these atrocities: Ottomans massacred Greeks, Greeks massacred Turks. The century of Greek expansion ends not only with a genocide of the Greek population of Asia Minor but a mutual forced exchange of civilians of the "enemy" ethnicity between Greece and Turkey. These pogroms and reprisals are a useful tool for nationalism, and they require the footsoldiers to believe their hatred is just and good.
For his part, much of Varkáris's character is about him moderating and coming to terms with his hatred. His recruitment dialogue warns you to keep him away from Sargonians, and much ink is spilled in his files on how to keep him from threatening Rhodes Island's multi-ethnic harmony. It's even reflected in gameplay—his base skill causes him to lose morale if stationed alongside Sargonian operators.
And yet, it doesn't lower the morale of the Sargonians. In the end, Varkáris didn't cause trouble on the landship, even when Gavial accidentally wallops him. He even had a mystery adventure with Narantuya:
I'm reminded of Kal'tsit's early attitude towards the Doctor here. He can't easily let go of his anger and hatred, he can't easily forget what led him here. But he does recognise the injustice in making others suffer for his pain.
Also:
Varkáris himedanshi moments?
event's CGs went hard