Cyberpunk 2077: Thoughts Partway Through
If you dig all the way back into my tumblr history, to the first few posts I wrote, youāll find some musings on the genre of cyberpunk and how weāre really living it (and the future is boring, which is a trope). Iāve read and watched and mulled over the different ways to look at it for over a decade - probably longer. Suffice it to say, when I heard that CD Projekt Red was making a Cyberpunk game - a huge open-world mess of an RPG at that - I was excited.
Self-admittedly I have not played nor do I know a lot about Mike Pondsmithās Cyberpunk TTRPG. Iāve read some lore and the source books, and thereās this definite feeling that itās something I would have found really edgy and cool at 12yrs old.
Iām a big chunk of hours into the game. Hereās my two biggestĀ (non-spoiler) takeaways:
1) Cyberpunk 2077 is simultaneously far too serious and nowhere near serious enough. Thereās this tongue-in-cheek exaggeration of American problems, silly gangs, slightly carnival-esque violence everywhere so letās have fun, goofy slang and this slight air of camp thatās hard to escape. But itās all played po-faced, straight and committed, thereās no wink or crack of a smile. Pushed farther this game would easily be cyber-GTA (a comparison it should get anyway) - a farcical almost Idiocracy style send-up. I think this would be fine route to take considering the source material has a gang that genetically alters themselves to look like circus clowns.
Simultaneously, it could go even darker - no silly anything, death and blood and everything horrible in your face and unrelenting. No heroes to meet, no fun in gun fights - only pain and survival. AKA leaning more into the Deus Ex frame, though without all the whack-job illuminati conspiracy theories. Considering howĀ āhigh technology, low lifeā cyberpunk is at its genre roots, this sort of where Iād like it to go, all blood and guts and life-is-nasty.
In either case, the tiptoeing between silly and serious, while kind of refusing to acknowledge the silliness, sort of doesnāt work for me. Itās got a very odd Evil Dead vibe where youāre wondering if itās supposed to be funny but nobody is laughing.
2) CD Projekt Red is a studio that was given a bit of a gift with the lightning in a bottle of the Witcher. Comparing against their past work, Cyberpunk 2077 is simply not as good a game as The Witcher 3 is. They are markedly similar games in a few respects - particularly how they drop you in medias res into the world and donāt hold your hand, and the loosely explained character optimization.
But the fact is that the things TW3 excelled most at - deep characters, gentle but deep world-building, a brutal and frequently fatalistic theme in a trope reversal from normal fantasy, incredible quest design, and meaningful consequences to your choices... well, only two of those made it Cyberpunk for sure, and another is yet to be determined. The quest design has been outstanding so far, and the world is brilliantly brought to busy and chaotic life. Whether my choices matter... will be determined later.
Something about TW3 and itās characters felt organic, lived in. And Cyberpunk hasnāt managed to do that.Ā Some of it is that it is very much the opposite of a trope inversion - cyberpunk is built on stereotypes. Some of it is that the characters donāt have history or pre-existing relationships with V, and that they feel... simpler, more one-note. Some of it is that V is far more of a blank slate than Geralt, more of an unknown to Night City. The life-is-cheap-and-nasty vibe I adored about TW3 doesnāt feel as serious here (see above). Itās a living world, absolutely, but it just doesnāt feel as... lived in, I guess. What this screams to me is that the source material MATTERS, and that the Witcher is just better source material.
Thereās also less variety to the gameplay, sort of. There are many more practical ways to build a character than in TW3, but they also demand far more specialization. Some of the most interesting things in TW3 were the monsters and the different ways you could choose to deal with them or had to approach them. In Cyberpunk, to be effective, you have to pick your build early, and since a lot side quests basically amount to āgo to the place and neutralize the dudes who are hostile to you,ā you end up approaching most missions the same way. TW3 at least forced you to mix things up. It could also be that Iām spending a LOT of time doing radiant world-quests, which would also explain my out-of-balance high street cred rating.
Cyberpunk 2077 is and will be an important game. A huge, sprawling, delightful mess of an RPG with so much to do it astounds, a gorgeous look into excess and dark futurism.
Iāll have more to say once I finish things, Iām sure of it.