Hello and welcome to my art blog! Here I post 99% just my art of OC and fandom related things. My main blog where interacts come from is @aldings-stash, and I also have a DeviantArt account.
You can call me Alding, I am he/him and from the UK.
This is a mixed fandom space, partly split between Elder Scrolls OCs and Star Wars content.
Other things I like that may crop up are Pillars of Eternity, Baldur’s Gate, Hades, Zelda and Cyberpunk 2077. Basically anything fantasy or RPG related has a good chance.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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An updated reference sheet for Erris. Not much has changed but the lines and colours are much better here.
Full Name: Wryn'erris'dreyth
Gender: Female
Age: 32
Height: 183 cm / 6'0''
Race: Chiss
Personality: Calm, organised and scheming. She can
be genuinely charming but also manipulative if she
has an ulterior motive. She values pragmatism and the
slow building of alliances to strengthen her position in
the Sith Empire's ever-changing hierarchy.
Equipment and Abilities: Erris prefers to wear robes
and cloaks, with only a minimal amount of armour.
While her physical strength and lightsaber skills are
unremarkable, her Force powers are very strong and
can aid her in battle.
She can create powerful blasts of lightning and
manipulate objects with ease. Out of combat, her Force
senses and mind reading abilities allow her to navigate
the dangerous rivalries present in the Sith Empire.
Biography: Erris grew up in the Chiss Ascendancy
in the Unknown Regions. She was a Navigator in a
liaison team who began to unofficially assist the Sith
Empire in their wars against the Republic.
Seeing the Sith Empire's strength, she began to become
frustrated with the Chiss' isolationism and fear of their
own Force users. Her life was tightly controlled and she
was painfully aware that Navigator's powers inevitably
fade with age.
Hearing the Sith could train Chiss to retain their Force
abilities, she escaped her ship and defected to the
Empire.
Years later, as an Inquisitor she has used her power and
status to carve out her own slice in the Empire, whilst
carrying out missions for the Dark Council. She later
recruited the Sith Warrior, Zarrik and the two became
partners, operating out of her skyscraper on the capital
world of Dromund Kaas.
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Post-war Helanwen, upon healing up and finally returning to her family's estate in the Summerset Isles. Nothing but empty halls and her own troubled thoughts.
Originally she left her village in search of her parents but soon realized the impossibility of her task. She found new freedom living in the wilds and companionship with the senche-khajiit Sharzo, however, the isolation was undeniable and would catch up with her in quiet moments. It wouldn't be until she met Vharga and Khadri that she would find more purpose in her life.
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Here's a blast from the past! Lyn (or Lyndis), my original waifu from Fire Emblem on the GBA. She's someone I draw rarely and spread out over enough years that she can be a marker of art progress.
A glimpse of a young Erris when she was a Navigator in the Chiss Ascendancy, before her rise to power as a Sith Inquisitor (SWTOR era).
Backstory below!
A glimpse of a young Erris when she was a Navigator in the Chiss Ascendancy, before her rise to power as a Sith Inquisitor (SWTOR era).
---
Chiss Force-sensitives are almost always female and are screened from a young age to become hyperspace Navigators, allowing the Chiss to traverse the gravity anomalies of the Unknown Regions faster and safer. Their very existence is a state secret, known only to the military and upper levels of government. But their powers of precognition invariably fade by the time they are teenagers. Up until then, they are denied childhood and are pressed into service with the Defense Fleet, where they sit in a sensory deprivation visor, hooked up to the ship's computer. When off-duty they are ushered away by their Caregiver, who looks after them in their own separate dormitory and rest-room.
Erris was 16 and already old for a Navigator, and could feel her abilities becoming less reliable. She hated the cage around her life but at the same time took great pride in being something different.
The ship's Mid Captain was a charming, roguish sort, who often broke regulations to secretly visit Erris's Caregiver. To keep Erris quiet, he would bring her smuggled datapads, collected from the ship's liaison missions in the wider galaxy, as she was a voracious reader and constantly asked questions about the worlds beyond Chiss space. Fortunately for her, he struggled to keep his mouth shut, revealing just what goes on in the Sith Empire and how Force users there wield significant power and influence. Erris came to realise just how naive the Ascendancy was about the Force, to the point where they cannot comprehend that abilities other than precognition even exist. And it's a great relief that such individuals don't hang on to their power, for an adult with such abilities would present a severe risk to the stability of the Ruling Families.
Reaching out beyond her very narrow training, Erris began to discover there were other ways her powers could be harnessed. However, it was a slow, frustrating process but after a time she learned to create sparks, mask her presence and move small objects. Curiously, they were more effective during times of heightened emotions, yet she could feel the golden thread of her Force connection fraying day by day, drained by the crude exertion of Navigation.
Little by little, she put together a plan for the ship's next liaison mission to the Sith Empire. Command knew that her abilities could soon fade, so she would be working in rotation with another Navigator. This would give her less oversight by the crew and more time to skulk around and set events in motion. It would only require a little medical incident to declare the strict Senior Captain unfit and get him replaced by the Mid Captain. They wouldn't even suspect her, such is their ignorance. The Mid Captain was well-liked, but his discipline and attention to protocol was slack, as evidenced by his affair with her Caregiver and rumoured fondness for human women. When they would next make landfall on a populous Sith planet, she knew he'd soon let his guard down, giving her the chance to slip away.
The Sith would surely recognise her potential and train her properly, and give her the chance to finally earn the status and freedom she deserved...
Personality: Professional, loyal and determined, Zadina aims to be the best solider she can be for the Republic.
Despite a heroic track record, she remains down to earth and does not seek fame or status. Due to her position, she sometimes finds it hard to wind down in her precious moments of free time. She has a hidden fiesty side that can catch people off guard if they only know her when on duty. However, with the risks associated with her job, she is wary of getting too close to people.
Equipment and Abilities: As the Commander of Havoc Squad, Zadina has access to a wide range of top of the line weapons and special equipment. Her main choice of weapon is a repeating blaster rifle.
Her squad wears reinforced armour over a protective bodysuit and can attach additional plates, shield generators and heavy weapon power packs if necessary.
Biography: As a youth she was something of a thrill seeker and liked to race around the city outskirts on swoop bikes with her friends.
When she came of age, she wanted to see more of the galaxy and enlisted with the Republic to fight the revived Sith Empire. Originally she was trained as a heavy weapon specialist and began to build up an impressive service record, showing great courage and leadership.
After fighting separatists on Ord Mantell, she received a commendation and became the Commander of Havoc Squad.
From here she began to gather the best fighters the Republic had to offer, travelling to critical flashpoints in the war to tip the scales. This culminated in the Battle of Corellia, where the squad's actions helped deliver a stinging defeat to the Sith.
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I'm going through a bit of a plastic crack addiction since 2024 when my friends got me into playing 40k. Previously, I used to build and paint tank kits with my airbrush so I had a lot of resources already but now I've had plenty of practice painting minis.
Another year gone, so I think it's about time to make one of these!
Generally speaking, I really like a lot of the pictures I did this year. In 2024 there were a few that ended up being rushed and had to be edited later, so I've been mindful to spread the process out and wait a bit before posting.
I ended up doing 8 commissions for people which, to be honest was a lot. It funds my plastic crack habit of Warhammer 40K but there were a few points where I did several in a row and it sucked up a lot of time for my own characters. In 2026 I will open slots again but it may be for simpler single character poses.
Other notes:
-I drew 2 horses. Damn they're tricky to do! But Helanwen's character centres around them and Karelle has canonically had one for a long time but I was unable to depict it.
-As usual the gallery is mostly Elder Scrolls and Star Wars. Other fanart this time includes a few more for the Hades games.
-Art Fight came around again and I very carefully planned my activity so I didn't get too tired.