Viper Blade: An ornate sliver dagger with a hilt inlaid with emeralds. The blade itself has a faint green sheen. Deals an additional 1d6 poison damage.ย
Brew Of The Silver Tonge: A bottle of a shimmering sliver liquid. It tastes like mint and vanilla. Drinking it provides a +3 bonus to all charisma checks for one hour.ย
Cold Heart Locket: A heavy silver heart shaped locket, engraved with a pattern of thorns. It no longer opens. Wearing it gives advantage against persuasion on performance.
Raptor Talon: The talons of an ancient beast, fashioned into a glove. Deals ย 3d6+STR slashing damage.
Mechanical Owl: A bronze owl with onyx eyes. Animated with magic. Acts as an animal companion and on a players turn can make an attack with itโs talons, dealing 2d4 slashing damage. It also can record recent events and provides itโs owner with advantage on history checks.
Burning Gloves: Enchanted golden gloves that become skintight when worn, no matter the size of the wearer. They glow red hot and when used with a melee weapon will deal an additional 2d6 fire damage.
Flask Of Soup: A battered canister of warm, homemade chicken noodle soup. Drinking it fills you with joy and warmth and it heals 1d6 of your health. It has 1d4 charges per day.
Imperious Crown: A grand golden crown encrusted with rubies. It allows a player to cast command once per day and gives advantage on intimidation.
Sky Spear: An electrum spear that glow a pale blue. When used, it is engulfed in crackling electricity and deals an additional 3d6 lightning damageย
Aegis: A massive shield emblazoned with the face of Medusa. Adds a bonus of 3 to intimidation and armor class.
Spell Specs: A pair of glasses with round lenses. One is tinted a soft pink, the other a blue green. These glasses allow the wearer to cast detect magic at will.
Whispering Tome: A battered leather-bound book written in a long forgotten language. Acts as an arcane focus for wizards. Once a day it can whisper its knowledge to the holder, giving them +4 on any wisdom check.ย
Cold Snap: A whip encrusted entirely in ice. Deals an additional 2d4 cold damage.
True Strike: A great sword that glows a soft gold, etched with runes. Every other attack made with this sword is a critical hit.
Leather Jacket: Shockingly, its a leather jacket. It provides a +3 in charisma and allows the wearer to cast charm person once daily.
Thorny Collar: A necklace of iron shaped into a pattern of thorns. Allows the wearer to cast vicious mockery at will.ย
Thanatos Scythe: An intimidating blade of black iron that emits a pulsing purple glow. Itโs handle is bone from an ancient eldritch beast. It deals the typical 2d4 slashing damage with a bonus 3d8 necrotic damage.ย
Bone Crusher: A greatclub embedded with countless thorns. Deals an additional 1d6 piercing damage.
Trickster Ring: A ring of jade carved into the shape of a snake. Allows the wearer to cast misty step 1d4 times a day and provides a +2 bonus to stealth and slight of hand.
Healing Salve: A small jar of a sweet smelling green paste. When applied a player recovers 1d8 heath and is considered to have had a long rest. There is enough in the jar for 5 uses.ย
Brightblade: A shortsword that glows a brilliant white, so much so that it hurts to look at it. It deals an additional 2d8 radiant damage.ย
Corrosive Grenade: A grenade emblazoned with a biohazard symbol. Deals 1d6 force damage and 1d6 acid damage.
Stygian Waters: A pitcher of black water from the rivers Styx and Cocytus in the underworld itself. It burns, freezing, down your throat. When swallowed, it renders the player immune to cold damage for their next three turns OR allows them to cast cone of cold once.
Fleetfoot Boots: Soft leather boot with the outline of wings stitched into the sides. Raises a players base speed by 10ft and adds a +1 bonus to stealth checks.ย
Artemis Axe: A battle-ax with crescent moon blades. Has a +2 attack bonus and deals an additional 1d8 radiant damage.
Cruel Hammer: A semi-sentient Warhammer with a bad attitude. As it is swung it shouts insults and the target must make a wisdom saving throw of DC 15 or take an additional 1d6 psychic damage.
Light Fingers: Pale blue gloves. Provide advantage on sleight of hand.
Shifter Bone Powder: The powdered bone of a shape shifter allows you to cast disguise self. There is enough for 10 uses.ย
Storm Orb: A glass sphere that swirls with a miniature hurricane trapped inside. It fits in the palm of a hand. When shown, it will shatter and deal 1d6 force damage, 1d6 lightning damage, and 1d8 thunder damage.
Brainiac Glasses: Heavy, square and black rimmed glasses with dense lenses. Adds a +2 to intelligence but a -2 to charisma.